Exp loss on death topics are getting out of hand.
" Eh it doesnt mean anything. And its no bigger than before. POE1 has had this forever and they have never buckled to it thankfully. Can say the same thing about the maven memory game Or the gobo band Or on Death effects These demands never get listened to because they are ridiculous to begin with. Never really have to worry about any "remove X" threads :D Applies to the sekhemas and on death effects posts as well for POE2 its not gonna happen lol. Wouldnt worry too much about it |
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"Nor is it bad game design to have an xp loss on death. Hardcore players loose their char on death and softcore players loose a bit of xp, seems just about fair to me and if thats what makes u quit then pls quit. Not many players will be quitting just because they loose a bit of xp on death anyway and trivializing the game just to satisfy a few casuals is definitely not worth it. |
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People are learning to escape and quit out of the game if they think they are about to die, so there's that. Problem solved?
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" Answer the questions mate. PoE 2 was separated from PoE 1 because it was changing too many things. They wanted to keep PoE 1 intact. It's very clear that they're trying to appeal to a wider audience. I think you should ask yourself, Why would a game company not want to bring in more players? Do you think they're going to make PoE 2 for the small amount that play PoE 1? Seems like a great way to lose money. Last edited by Akedomo#3573 on Dec 25, 2024, 10:08:40 PM
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" A yes, the genius gameplay mechanic of closing the game to avoid punishment. How immersive. Funny enough, hardcore would most definitely be impossible at the later levels without it... |
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" just need to press esc in poe2 Farming salt on the forums since 2024
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" This is going to be a live-service game with seasons, right? So surely you can reasonably concede that a live-service game with multiple seasons per year should not punish players so severely? You're level 95 and when you die , do you know how much time that will take to get back(can track your XP per hour)? Now consider not everyone has that kind of time? & now if you're thinking , well they can play something else , then you've just killed the future of the game with that mentality. To say and emphasize that this game, in its current state, has way less one-shots than PoE1 is absurd. I think you wrote that out of emotion, I'm not sure. I assume you played poe1 a lot, so genuinely I don't know how you come to that conclusion. Again, in its current state: There are obvious things they need to fix if they're going for a different vision for PoE2 but keeping similar mechanics and systems in place from PoE1. For example, a harder slower game doesn't need a death XP penalty that a faster, "easier" game does. The reasoning doesn't translate over. Most people complain about these things because they want the game to get better and have thought about why they feel like it's not working out for them. I know how they put it out there can get annoying but surely you can see their points of views. One portal feels really bad because the game is punishing in several other areas. We've already seen them buff defenses in maps and remove some on-death effects that have layering and visual issues. To simply think "no one is getting one shot, no one should be dying to X, get good or ask me for advice" when there have been changes already by ... the game developers, is a bit nutty imo. |
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Funny enough the with dark souls comparisons...
One thing those games let you do is build things in absurd ways. Tanky character, mage, priest, hobo with a breaking wheel. And with enough skill, you can complete the game. With or without getting levels. That's not the case of PoE. PoE is a numbers game, in most cases especially for end-game your ability to progress depends not on your mechanical skill of the game, but that you have stacked your character with numbers letting you kill fast enough before what inevitable soft enrage or chip damage that have been put in place kills you. And that's only for bosses. For normal mobs, either you kill them fast enough to get resources in a reasonable pace, you you get mauled to death by them, sometimes... often times oneshot from gods knows what. And again, which the numbskulls here like to ignore. You can recover your exp in the souls games, you can't in poe. |
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" https://www.pathofexile.com/forum/view-thread/3645467 They already have made changes and probably will continue to do so lol... It's a different game, right? Different vision? You want that, but want the same mechanics and systems from poe1? Thats an interesting take. |
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" The game is super tedious in many ways in its current state, imo it sounds like you personally enjoy what most, the majority, find boring. And that's okay. Luckily the feedback is being listened to, and the tedious aspects of the game will get rooted out over time, thus making it fun, for the majority. Checkpoints were a major QoL that have made leveling my alts massively more enjoyable. Luckily, I can say on my Main char that I made it to the end game before they were added, purely for humorous bragging. But yeah, there was nothing difficult about running through and empty campaign area because I had to back track. It was purely tedious. Just like there is nothing difficult about having to replay the content you're already clearing all because, for example - some random white mob insta-rolled you into a wall that had an AOE from another mob or because the ritual you're in just happens to be in a weird spot that your character literally can't dodge roll around in. It's not difficult lol it's just a bad system and it makes the game tedious now that you have to re-play the same content for another +4 hours to catch up to your previous progress. Very tedious. The games going to be live-service and seasonal so yes of course they need to reconsider how a player is penalized for dying. |
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