Exp loss on death topics are getting out of hand.

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Toforto#2372 wrote:
defending bad game design lmao


I live in reality of -what is-

You live in fantasy land of -what if-

We are not the same.
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Toforto#2372 wrote:


You're the one inflating your own ego by defending bad game design lmao

The exp loss doesn't encourage players to do anything except despair.

The exp loss also does not make the game more difficult, only wastes your time and makes it more tedious. If you think PoE 2 is "difficult" no it isn't, it's just tedious,boring and overly punishing. You can get off your "self improvement mentality" high horse now.


this is because you, as in you personally, need easy content in order not to die. this is not how this game is intended to be played lol. its not so tedious if you just play the game and improve to the point that you can level to 90 naturally
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BK2710#6123 wrote:
"

thats bs. for many many years nearly nobody in poe1 got to 100, it was an endless hard grind. thats why every build guide is capped at about 92. and no, its not expected in poe2 to get to 100, not at all. if you want this game to be like that, its the wrong game for you, that easy.


PoE2 is not PoE1. Go play PoE1 if you want the same challenge. PoE2 is made to be different than 1 and both will be developed alongside each other. If anything this weakens pro death penalties arguments even further.
PoE2 leans in harder in boss and encounter design so clearly the way to go in line with PoE2's goals is more challenging encounters (long gauntlet challenges, hard dungeons and what not).


poe1 is more casual friendly than poe2 atm, you rly have no clue what youre talking about. poe1 is by far less punishing in everything, poe1 has a shorter campain, less gating, easier ascendency, more freedom etc. the time it needs to get lvl 95 in poe2, i would already be 100 in poe1. youre on the wrong boat buddy
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dwqrf#0717 wrote:
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Toforto#2372 wrote:

Which is why threads like this exist and keep popping up for years.


Not, threads like this exist because angry and frustrated players need to complain somewhere about the game being to difficult for them, to pat their egos with other people struggling too.

When I die in a video game, it's my fault, I sucked, and I accept the consequences.

When you die in a video game, it's bugged, laggy, unfair, and the consequences are undeserved torture.

We are not the same.



And yet.. I don't think I've ever, in the 25 years I've been PC gaming. Seen a forum on any game, asking for people to implement XP loss on death.
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dwqrf#0717 wrote:
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Toforto#2372 wrote:

Which is why threads like this exist and keep popping up for years.


Not, threads like this exist because angry and frustrated players need to complain somewhere about the game being to difficult for them, to pat their egos with other people struggling too.

When I die in a video game, it's my fault, I sucked, and I accept the consequences.

When you die in a video game, it's bugged, laggy, unfair, and the consequences are undeserved torture.

We are not the same.


You're making assumptions about unknown people to satisfy your own ego and establish some kind of superiority. All this means is that dissatisfied players enjoy the game enough to voice their opinion. If they simply think the game is too buggy and sucks they click uninstall and are gone without a word.
It's not fun to blow the map up with spark and if I die it is my fault, does not mean it is not a shit mechanic that lowers my enjoyment. It induces stress even, pretty awful for a game really. Threads like this exist because it is a recurring issue and they get a lot of comments because the topic speaks to plenty of people. The fact that arguing for dozens of pages exists is proof of it.
The feedback GGG should take from this is that these mechanics have no place in the game but that there is an audience which wants some kind of race to 100/end game punishment. Their task is to figure out how to solve this problem.
The players know what they want, the developers have to find the solution as not doing so will impact their bottom line.
Last edited by BK2710#6123 on Dec 25, 2024, 8:31:12 PM
"

poe1 is more casual friendly than poe2 atm, you rly have no clue what youre talking about. poe1 is by far less punishing in everything, poe1 has a shorter campain, less gating, easier ascendency, more freedom etc. the time it needs to get lvl 95 in poe2, i would already be 100 in poe1. youre on the wrong boat buddy


Completely irrelevant to what was said? PoE1 is not PoE2. I don't care about easier ascendancy, campaign length (campaign currently the strong point of PoE2 imo) or anything. Nothing of that is on topic don't strawman an argument.
"
BK2710#6123 wrote:
"
dwqrf#0717 wrote:
"
Toforto#2372 wrote:

Which is why threads like this exist and keep popping up for years.


Not, threads like this exist because angry and frustrated players need to complain somewhere about the game being to difficult for them, to pat their egos with other people struggling too.

When I die in a video game, it's my fault, I sucked, and I accept the consequences.

When you die in a video game, it's bugged, laggy, unfair, and the consequences are undeserved torture.

We are not the same.


You're making assumptions about unknown people to satisfy your own ego and establish some kind of superiority. All this means is that dissatisfied players enjoy the game enough to voice their opinion. If they simply think the game is too buggy and sucks they click uninstall and are gone without a word.
It's not fun to blow the map up with spark and if I die it is my fault, does not mean it is not a shit mechanic that lowers my enjoyment. It induces stress even, pretty awful for a game really. Threads like this exist because it is a recurring issue and they get a lot of comments because the topic speaks to plenty of people. The fact that arguing for dozens of pages exists is proof of it.
The feedback GGG should take from this is that these mechanics have no place in the game but that there is an audience which wants some kind of race to 100/end game punishment. Their task is to figure out how to solve this problem.
The players know what they want, the developers have to find the solution as not doing so will impact their bottom line.


dont speak for "the players". ggg is clear with it for years, they want a xp loss on death. you may not like it, but thats reality. deal with it.
"


dont speak for "the players". ggg is clear with it for years, they want a xp loss on death. you may not like it, but thats reality. deal with it.


Companies want a lot of things but when customers are not dealing with it they backpeddle very quickly since their bottom line is more important than what they want. In fact, if only their vision matters then we do not need this forum at all.

GGG wants you to make mistakes and remake your character because of hard respecs, see where that went. Now we can respec for gold. PoE1 bandit? Yeah.
Last edited by BK2710#6123 on Dec 25, 2024, 8:39:45 PM
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dont speak for "the players". ggg is clear with it for years, they want a xp loss on death. you may not like it, but thats reality. deal with it.


No, people will not "deal with it". They will instead click the Uninstall button and leave. Which is horrible for the long-term health of the game. If you can't see that I don't know what to tell you. GGG's goal with this game was to grow their playerbase, not shrink or stagnate it. They advertised it as "more friendly towards newer players". It's utterly failing at being that right now.

People are giving feedback now, because they don't want GGG to be stubborn and wait until it's too late and only then cave in and make these changes. Because first impressions of a game are everything, they are losing players day by day, some of which will never return. No matter how much a dev tries to improve a game and attract players back to it, in some people's mind the game will forever be "bad" because it sucked when they played it the first time.
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BK2710#6123 wrote:
"


dont speak for "the players". ggg is clear with it for years, they want a xp loss on death. you may not like it, but thats reality. deal with it.


Companies want a lot of things but when customers are not dealing with it they backpeddle very quickly since their bottom line is more important than what they want. In fact, if only their vision matters then we do not need this forum at all.

GGG wants you to make mistakes and remake your character because of hard respecs, see where that went. Now we can respec for gold. PoE1 bandit? Yeah.


there are "i dont like xp loss" threads as long as i can think about poe, they never changed it and it was fine. maybe they change back to 6 portals, i would like that and balance other things, but the xp loss is the last thing they will change for sure.

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