Exp loss on death topics are getting out of hand.

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Exp loss on death topics are getting out of hand.



Eh it doesnt mean anything. And its no bigger than before. POE1 has had this forever and they have never buckled to it thankfully.

Can say the same thing about the maven memory game

Or the gobo band

Or on Death effects


These demands never get listened to because they are ridiculous to begin with. Never really have to worry about any "remove X" threads :D


Applies to the sekhemas and on death effects posts as well for POE2 its not gonna happen lol.

Wouldnt worry too much about it
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Toforto#2372 wrote:
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AintCare#6513 wrote:
if you feel bad about 'wasting' your time by playing the game, maybe do something else?


No. "Just play another game" isn't an argument nor an excuse for bad game design. If a game has failed you and made you quit and play another one, that's a failure of game design. This is a feedback forum, and I'm giving my feedback on how to improve the game. And GGG's intention with PoE 2 was to be more "accessible" to players anyway, right now it couldn't be further from that lmao
Nor is it bad game design to have an xp loss on death. Hardcore players loose their char on death and softcore players loose a bit of xp, seems just about fair to me and if thats what makes u quit then pls quit. Not many players will be quitting just because they loose a bit of xp on death anyway and trivializing the game just to satisfy a few casuals is definitely not worth it.
People are learning to escape and quit out of the game if they think they are about to die, so there's that. Problem solved?
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leveling up IS progression, its the most basic character progression of everything. no, poe2 wasnt made to cater a wider audience, in first place it was made to fix melee and give poe1 a grafical upgrade. and after changing it to a seperate game all they talked about was "hard content".


Answer the questions mate.

PoE 2 was separated from PoE 1 because it was changing too many things. They wanted to keep PoE 1 intact. It's very clear that they're trying to appeal to a wider audience.

I think you should ask yourself, Why would a game company not want to bring in more players?

Do you think they're going to make PoE 2 for the small amount that play PoE 1? Seems like a great way to lose money.
Last edited by Akedomo#3573 on Dec 25, 2024, 10:08:40 PM
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Gigs#6884 wrote:
People are learning to escape and quit out of the game if they think they are about to die, so there's that. Problem solved?



A yes, the genius gameplay mechanic of closing the game to avoid punishment. How immersive.

Funny enough, hardcore would most definitely be impossible at the later levels without it...
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mrfox123#7595 wrote:
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Gigs#6884 wrote:
People are learning to escape and quit out of the game if they think they are about to die, so there's that. Problem solved?



A yes, the genius gameplay mechanic of closing the game to avoid punishment. How immersive.

Funny enough, hardcore would most definitely be impossible at the later levels without it...


just need to press esc in poe2
Farming salt on the forums since 2024
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iMirageX#4580 wrote:
https://www.youtube.com/watch?v=X2WENRDHo3g&t=0s

TLDR of the vid: Path of exile 2 is not meant replace path of exile 1, its meant to be a different game.

This forum section of POE 2 EA has been so obnoxiously cancer to say the least. People making non stop threads about - 10% exp loss on death, rarity and other stuff requesting for the game to be toned down. - 10% exp exist for a reason and it does not matter if you think its archaic system or not. Why are you forcing the game to change to suit you when you can go play some other game? Let's be perfectly honest here, POE 2 has way less, YES, WAY LESS one shot situation compared to the astronomically, plenty of situation you can be one shot in POE 1. If you are getting one shot by some random mobs, you, yes, you and your build may have a problem.

Usually, I am neutral when it comes to removal of - 10% exp loss on death topics but these threads in POE 2 is getting out of hand. If your reason is, I don't have x y and z time to learn, grind or -10 % exp loss is a slap to GGG's player base or -10% exp loss on death does not make any sense then go out, take a breather, come back if you think if its worth it.

To those saying this isn't hardcore, and if I want to get punished then I would play hardcore. Hardcore does not have -10% exp since death is the end and that is fundamentally, extremely different from softcore. Softcore -10% exp is the DEFAULT penalty for dying, there is no, nada, server that does not have -10% exp loss on death.


Different builds will have different weaknesses but asking the game to be easier just to suit you is just too selfish when even in EA, there are a lot of ways to circumvent this.

FYI, lvl95 and still having fun.


This is going to be a live-service game with seasons, right?

So surely you can reasonably concede that a live-service game with multiple seasons per year should not punish players so severely? You're level 95 and when you die , do you know how much time that will take to get back(can track your XP per hour)? Now consider not everyone has that kind of time? & now if you're thinking , well they can play something else , then you've just killed the future of the game with that mentality.

To say and emphasize that this game, in its current state, has way less one-shots than PoE1 is absurd. I think you wrote that out of emotion, I'm not sure.
I assume you played poe1 a lot, so genuinely I don't know how you come to that conclusion.

Again, in its current state:

There are obvious things they need to fix if they're going for a different vision for PoE2 but keeping similar mechanics and systems in place from PoE1. For example, a harder slower game doesn't need a death XP penalty that a faster, "easier" game does. The reasoning doesn't translate over.

Most people complain about these things because they want the game to get better and have thought about why they feel like it's not working out for them.
I know how they put it out there can get annoying but surely you can see their points of views.

One portal feels really bad because the game is punishing in several other areas. We've already seen them buff defenses in maps and remove some on-death effects that have layering and visual issues. To simply think "no one is getting one shot, no one should be dying to X, get good or ask me for advice" when there have been changes already by ... the game developers, is a bit nutty imo.

Funny enough the with dark souls comparisons...

One thing those games let you do is build things in absurd ways. Tanky character, mage, priest, hobo with a breaking wheel. And with enough skill, you can complete the game. With or without getting levels.

That's not the case of PoE. PoE is a numbers game, in most cases especially for end-game your ability to progress depends not on your mechanical skill of the game, but that you have stacked your character with numbers letting you kill fast enough before what inevitable soft enrage or chip damage that have been put in place kills you. And that's only for bosses. For normal mobs, either you kill them fast enough to get resources in a reasonable pace, you you get mauled to death by them, sometimes... often times oneshot from gods knows what.

And again, which the numbskulls here like to ignore. You can recover your exp in the souls games, you can't in poe.
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Exp loss on death topics are getting out of hand.



Eh it doesnt mean anything. And its no bigger than before. POE1 has had this forever and they have never buckled to it thankfully.

Can say the same thing about the maven memory game

Or the gobo band

Or on Death effects


These demands never get listened to because they are ridiculous to begin with. Never really have to worry about any "remove X" threads :D


Applies to the sekhemas and on death effects posts as well for POE2 its not gonna happen lol.

Wouldnt worry too much about it


https://www.pathofexile.com/forum/view-thread/3645467

They already have made changes and probably will continue to do so lol...

It's a different game, right? Different vision? You want that, but want the same mechanics and systems from poe1? Thats an interesting take.
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AintCare#6513 wrote:
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Toforto#2372 wrote:


You're the one inflating your own ego by defending bad game design lmao

The exp loss doesn't encourage players to do anything except despair.

The exp loss also does not make the game more difficult, only wastes your time and makes it more tedious. If you think PoE 2 is "difficult" no it isn't, it's just tedious,boring and overly punishing. You can get off your "self improvement mentality" high horse now.


this is because you, as in you personally, need easy content in order not to die. this is not how this game is intended to be played lol. its not so tedious if you just play the game and improve to the point that you can level to 90 naturally


The game is super tedious in many ways in its current state, imo it sounds like you personally enjoy what most, the majority, find boring. And that's okay.

Luckily the feedback is being listened to, and the tedious aspects of the game will get rooted out over time, thus making it fun, for the majority. Checkpoints were a major QoL that have made leveling my alts massively more enjoyable. Luckily, I can say on my Main char that I made it to the end game before they were added, purely for humorous bragging. But yeah, there was nothing difficult about running through and empty campaign area because I had to back track. It was purely tedious.

Just like there is nothing difficult about having to replay the content you're already clearing all because, for example - some random white mob insta-rolled you into a wall that had an AOE from another mob or because the ritual you're in just happens to be in a weird spot that your character literally can't dodge roll around in. It's not difficult lol it's just a bad system and it makes the game tedious now that you have to re-play the same content for another +4 hours
to catch up to your previous progress. Very tedious.

The games going to be live-service and seasonal so yes of course they need to reconsider how a player is penalized for dying.

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