Maximum Life Nodes

I don't know wtf they want out of us, but Armor absolutely needs help because if they intend for us to have to have best tier life mods AND strength mods on every piece of gear to increase our life to barely acceptable levels, then Armor needs to be buffed by 50-100% effectiveness and there need to be nodes that allow some ele and chaos damage to be reduced by armor. It's bad enough that there is effectively no sustain whatsoever on passive for non-ES (actual life regen nodes barely exist and are pitiful, literally zero flat leech) so I don't understand what their deal is. ANY bonus damage mods on map and I just fucking melt, nearly 10k base armor and 3k health and for the life of me can't get any more and tier 12 maps are risky as fuck.
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Kashou#2868 wrote:
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Access to leeching? What skill are you using that is making leech a worthwhile recovery source?

If you get hit 19 times during your attack animation you arent leeching while getting slapped.


That's a skill issue tbh you're not getting attacked 19 times during your attack animation unless you're trying to clear rituals with sunder.


Yes, using sunder is skill issue because you would have to be stupid to not clear with stampede or auto attack.

Leech is bad. If you dont explode the whole screen thats a skill issue. Imagine thinking leech is skill. Imagine actually having monsters on the screen.

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