Maximum Life Nodes

Don't the +5 Str Nodes also = +10 HP?
Just got my monk into end game now. Not the best gear, of course, but he's at 1,200 life and 930 ES with three of the eva/es nodes. My warrior at this point in time was pushing 2.5k health. At the very least, it seems early end game the defenses are roughly equivalent.

You're always going to get absolutely monstrous ES amounts at the high end of gearing, but that sort of goes without saying. That's the one thing ES really has going for it, since baseline you can't health flask it, you can't really regen it while taking damage (unless you go over to Zealot's Oath, but that seems to be reworked to encourage high health/high ES shenanigans since the regenerate amount is based off of your health pool), and there's only one ascendancy class that has ES leech and its in a rather sorry state of existence.

I'll see if my opinion changes as I push my Invoker monk higher into the end game and he gets better geared, however.
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Dxella#1328 wrote:

Problem is that life from gear aint enough in its current state, as you can get 2-3 times shield hp with no effort at all.



but if you get that you dont have 75% evasion, which will make you take 1/4 of the damage from hits over the course of a map.

es comes at the expense of the other 2 core defenses.
Life nodes were removed because having to take life instead of simply getting it baseline is ridiculously cumbersome for new and average players. It takes many many characters in PoE1 before you understand when and how much health you need if you're not following a guide.

Removing health from the tree is 100% the correct choice, but the unfortunate reality is that MoM literally is just a keystone that converts mana into life nodes, so you can now still spec more life, just in a roundabout way. End result is that life with armour is just worse than any other way of mitigating because ES and MoM both scale your elemental EHP as well while life based builds cannot. MoM also comes with the added benefit of being able to build massive amounts of regen just on the tree.
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Dxella#1328 wrote:
Could it be a possibility to get more Increase % maximum life or similar nodes in the passive tree?

I find it very strange that we dont have more of those nodes, atm only viable options is Shield, Shield and umm Shield? ohh and damage on mana ofc.


Currently it exist following nodes for increasing max Life.

Unbending : 3% increased max life
Eldritch Will : 3% increased max life
Infused Flesh: +20 max hp

Not sure for ascentions, but there is two 3% life in Blood mage & Crimson power to gain increase max hp by the same amount as your body armors ES value.



Its not that lifenodes should be added, they made that choice for a reason, it is just that Energy shield is overtuned AF with small nodes granting 15%

I literally made an alt which had ~3-4k ES at lvl 25 its hillarious. It is most definitely gonna get tuned down.

MoM I think is in a fairly good spot, you get like 3-3.5k life early mid investment and can push towards 5k on high investment, but have 0 other defensive layers and forced blood magic.

ES is the outlier, not life
Farming salt on the forums since 2024
I've been facetanking T15 maps with a life build... seems fine to me. Mitigation is powerful. All those nodes that the ES builds are putting into %ES are points that they are not using on armour or +max res or regen.
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Dxella#1328 wrote:

Problem is that life from gear aint enough in its current state, as you can get 2-3 times shield hp with no effort at all.



but if you get that you dont have 75% evasion, which will make you take 1/4 of the damage from hits over the course of a map.

es comes at the expense of the other 2 core defenses.


Doesn't matter on the 1portal meta - I wouldn't rely on dodge&Block in the first place if its the only layer which prevents you from getting 1shot by stuff Especially on bosses Armor/Eva/Block feel pointless.

Oh right ES can actually scale quite decent amounts of armor while still easily reaching 10k ES. Also in bossfights where you RARELY should get hit recharge is no issue and having those extra 10k EHP will make you borderline immortal
Farming salt on the forums since 2024
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Just got my monk into end game now. Not the best gear, of course, but he's at 1,200 life and 930 ES with three of the eva/es nodes. My warrior at this point in time was pushing 2.5k health. At the very least, it seems early end game the defenses are roughly equivalent.

You're always going to get absolutely monstrous ES amounts at the high end of gearing, but that sort of goes without saying. That's the one thing ES really has going for it, since baseline you can't health flask it, you can't really regen it while taking damage (unless you go over to Zealot's Oath, but that seems to be reworked to encourage high health/high ES shenanigans since the regenerate amount is based off of your health pool), and there's only one ascendancy class that has ES leech and its in a rather sorry state of existence.

I'll see if my opinion changes as I push my Invoker monk higher into the end game and he gets better geared, however.



what do u mean? you can have flask recover shield.

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Dxella#1328 wrote:

Problem is that life from gear aint enough in its current state, as you can get 2-3 times shield hp with no effort at all.



but if you get that you dont have 75% evasion, which will make you take 1/4 of the damage from hits over the course of a map.

es comes at the expense of the other 2 core defenses.


75% evasion means a 25% chance to get one-shot.

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