One death per map needs to go

+1
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Chanlaa#7114 wrote:
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MEITTI#3999 wrote:
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Shamuza#7442 wrote:


This is a manufactured problem. If that is how someone wants to play an ARPG who cares.


You should care. Majority of the PoE 1 players whining that the game is too hard and they're still stuck in Campaign are those players. If you listen to players who want a Cookie Clicker instead of an Arpg, PoE 2 will turn into Diablo 4. And nobody is playing D4 for a good reason.

They will never learn to build defences and cap resists because why bother, they can just headbutt their way through a boss, rack up 2000+ deaths per League and then whine on Reddit how the game is too rippy and how Build Guides are mandatory.

The general idea of map reset is sound, it might just need a better way to implement especially if it screws with Party Play. Either the Rares and Bosses reset or alternatively Map sustain gets heavily buffed where people don't run into the problem of running out of higher tier maps.


They will hate you for speaking the truth, brother.


Wish there were defences on the tree. I kill T16 bosses in couple of seconds I could easily reduce my dps. But there are no defences on the tree ffs
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MEITTI#3999 wrote:
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N3vangel#0037 wrote:


The general idea of map resets is only sound in a game with complete visual clarity, clear feedback on how you died, and deaths that feel avoidable. Right now, PoE2 lacks all of those elements.


Yet somehow HC players are grinding maps. Crazy!


They’re God-tier gamers, and I imagine some of the devs in GGG are too. But this design doesn’t translate well to the 99.999% of the population actually playing the game.
I don't post a lot, but having one death and the maps gone is not fun right now. It's the worst thing about the game currently for me.
Noone like to lose the map, but i think the 1 portal is good and should stay, as long as the random bullshit one shot dont happen and i know it´s my fault that i died im ok with that, since the patch yesterday i died 3 times in t15 maps, because i was reckless or relaxed too much, since the patch i never died to a random BS one shot anymore and my character is not the tankiest one (in fact im evasion wich are the ones who suffer more from 1 shots), so i think it is fine now, it makes you actually bother to refine your build and keeps rarity stackers bow cucks at bay, i really dont want a softcore meta where the richest guys are the ones throwing their face at 5-6 portals and bringing all the loot, you juice the maps if you can ddeal with them, if you dont you dont juice them as much, it´s simple.

And im one of the people who criticized GGG the most for various problems the game have, but to me this is not one of them, neither this nor the xp penalty, those things are actually needed to distinguish better players from worse players (and im not one of the best at all btw).
IGN - Slayonara
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D4 doesn't have any content. That's why it sucks. Same reason as D3. Has nothing to do with how the game is played. I haven't heard anyone complain that D4 felt bad, it's just a let down, content drought of a game that people paid more than AAA price for. That's why its bad.

That is too shallow of a lense to look at it through. I agree that the game should punish you for building a character like garbage. Not like this though. You can have multiple attempts and a game that still incentivizes good building and punishes the opposite. These things are definitely not mutually exclusive. 1 death in a map kind of tells you there's an issue but doesn't give you a chance to regroup and figure it out. You shouldn't need to watch a video, read a manual, or record your gameplay to figure out what went wrong. 6 deaths, there's no more reason to believe you're not doing something wrong. And that's 600% more context to narrow down what the problem is.

If we're truly adamant on keeping the theme of get it right the first time, we can still have multiple attempts but reduced rewards for that map after each death. Can do the same to bosses to reward people who play truly exceptionally more than the ones who half assed it. Just make both things possible. That's all people want.

There's no reason to have to farm 10 hours to reach a pinnacle boss and only get one attempt at it, unless that's what you want. If that is the case then you should play Hardcore, period. It makes no sense to make that baseline unless you're trying to appeal to only a tiny fraction of players. Which is also crazy if you want players. It's just unreasonable to any reasonable ARPG fan. That being said I love the game and this isn't a dealbreaker for me but I feel the weight, and it's not good.


D4 has no content because every casual already beat everything. There was no challenge and everyone got the participation trophy. There was no need to tweak any builds or to think, just press button and you win. Thats D4. The DLC was generally disliked because the new Shinier Druidier Druid class was so overpowered you could clear the entire game and all the Uber bosses while reading a book with your other hand. People demanded Instant Win Button and they got it, then ironically soon after they complain theres no content in the game. Of course not because you already pressed the Instant Win button.

And my point was that I understand why GGG doesn't want players to learn the bad habit of brute forcing maps with 5 deaths again. That model actively courages people to NOT learn to play the game. People who go all-in glass cannon with no EHP and minus Resistances should rightfully get stomped and shouldn't get easy Uber boss kills.

Whether losing the entire map on death is the good way to do it is up for debate but the general motivation behind the decision is the right one. I'm sure theres some kind of compromise that can be found because the real problem of the current system is making co-op sessions very awkward, not to mention map sustain.
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Whether losing the entire map on death is the good way to do it is up for debate but the general motivation behind the decision is the right one. I'm sure theres some kind of compromise that can be found because the real problem of the current system is making co-op sessions very awkward, not to mention map sustain.


That's fair. Like I said I agree with the game punishing you for doing it wrong and rewarding you for doing it right. I agree there is some kind of middle ground that isn't 6 deaths faceroll and also isn't completely roguelike in design. And I understand this is a beta and things are subject to change so things like this aren't necessarily set in stone. I trust the devs to make the best call for their game regaredless of whether I agree with it in the end.

I'm not a hardcore player but I still feel like I'm doing something wrong if I even lose 1 portal to a death in a map in the first game. My character isn't good if I lose experience after I've put it together and I do my best to fix it. Whether everyone's like that I have no idea.

Also fair assessment of D4. I'm assuming you probably know more about it than I do. I'd be willing to wager D4 has a tiny fraction of content compared to the first PoE though. Probably even PoE2. Personally this is why I play. I never feel like I'm out of things to do or paths to take.
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I'm not a hardcore player but I still feel like I'm doing something wrong if I even lose 1 portal to a death in a map in the first game. My character isn't good if I lose experience after I've put it together and I do my best to fix it. Whether everyone's like that I have no idea.


Same, variety is what either makes or kills arpgs (or roguelites for that matter). And PoE is the king of the genre for that reason. Games in general should be punishing enough to make people pay attention to the gameplay and have enough fear of death that they get the adrenaline rush when a new big boss is getting their health low.

Never quite understood the kind of players who think bosses should just be skippable loot pinatas. Might as well play Cookie Clicker if the only thing that matters is number going up in the screen.
-1

I don't want it removed
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Gizmodio#6723 wrote:
-1

I don't want it removed


Fine, you win. It’s staying. Can we at least have Doryani stop talking sh*t on death?

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