One death per map needs to go
I mean you already lose xp on death, adding to that loss of the map and any items you hadn't picked up yet seems a bit much. Like it completely ruins group play as now someone has to wait 5-10min for their group to clear if they die. If the party leader dies and drops group now no one could join anyway as they couldn't get to the hideout to use a portal.
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I had fun until I reached T15 and T16 maps. I feel like the corruption outcome on T15 maps is mostly to downgrade them and like every 1/10 goes to T16.
And when I finally get a T16 map I need to put it into boss and +1 monster level node and I play it like I was playing a void map in PoE 1 since every single death I am raging from frustration. It was chill pre T14 maps but now I am constantly on edge and stressing out not having fun at all. My quit moment was being chain frozen in T16 map even though I had freeze immunity charm. I am not playing high end mapping again before they make huge changes to it or they bring back at least SOME portals. And btw I didn't even see any pinnacle boss content or anything other than basic maps with mostly shitty layouts while grinding myself to level 89 and T16 maps. I am curious how GGG will manage coming leagues with 1 death / map policy, since looking back at PoE 1 leagues have never been balanced on launch and have full of bugs / overtuned damage. If I already feel this frustrated from mapping and dying I am afraid new league will make me just more frustrated instead of enjoying the new content. Last edited by Lorei#1116 on Dec 18, 2024, 2:38:07 PM
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+1
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I have a lot of issues with the game at the moment (It's early access I get it), but this is the only one I will not get over. It was a bad idea when it was announced, and it's a bad idea in practice. It's the only piece of game design that makes me not even want to log in.
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" I understand why they did that though. To discourage brute forcing maps, that was teaching bad habits for players in PoE 1 where they just intentionally die and don't bother learning boss mechanics, they just kamikaze them. Maybe the compromise would be that dying resets the Rares and the Boss on the map, so you can't brute force them but you don't lose the Waypoint either. As a bonus already defeated Rares wouldn't drop anything so it can't be abused. |
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The worst part is you can lose all your Waystones and have to go back to farming tier 1 since that's all Doryani sells. This is exactly what happened to me. Partly my fault for insisting on playing an inferior build that can't 1-shot bosses.
The biggest kick in the nuts for me was today when I killed the map boss, died to on death effects and lost a Divine Orb on SSF. The only Divine Orb I ever saw drop. Gone because I couldn't re-enter the map to pick it up. |
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" The two best ideas on a compromise I've seen are this (which makes the most sense to me), and reducing your Quant/Rarity by a % per death, so the more you die in a map the less rewarding it gets. | |
" You can upgrade your Waypoints 3 to 1 to higher tier with the Reforge Bench. So if you're drowning in Tier 1 Waypoints, you can turn them into Tier 2s and 3s rather easy. |
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" This is a manufactured problem. If that is how someone wants to play an ARPG who cares. Doing that in POE1 would cost you 60% of a level, which was already an obscene penalty at 95+. They want to maintain the integrity of bossing so you can't zerg a boss down like in POE. That is entirely reasonable but the proper way to do that is what has been done in World of Warcraft for close to 20 years. The boss encounter resets if you die, no one else can portal in if the map is engaged in boss combat. They don't need to wipe the entire map or respawn anything else. This new system is awful. There is nothing at all enjoyable about getting popped 10-15 minutes into a map having to start it over again. Frankly the rare hunt maps with no map bosses aren't even fun in and of themselves. Having to redo them is awful. There is no learning or mastery to be had because good luck figuring out what killed you and when you go back in its a whole new map with a different setup so you don't even practice and learn. It is also annoying that it forces you to deal with loot immediately since you lose it all if you die which also disrupts your flow in the map and is just annoying. There is nothing good about this system. It is pure downside to the player for no reason. |
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One portal per map is only an issue on boss fights. And it is there that I just find myself SO F***ING FRUSTRATED.
Either tone the bosses down, or give us usage of the portals. Either would be fine by me. But as is... just.not.fun. |
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