Massive FPS Drops in POE2

Yeah same issue here. I can run Cyberpunk on max settings with 120 stable fps but cannot run this game stable. It is so anoying. They need to fix that asap, this is most important imo than any other issue with the early access version of the game, cuz is frustrating playing like that.

I increased the NVIDIA caché to 100GB and it helped me a lot, running now 100FPS but is random, sometimes works sometimes not.

Lets hope that GGG improves the game asap to fix this FPS issues...

I have the same PC specs as generally you guys are reporting above.
Are you playing with a bluetooth controller?I has the same problem and I fixed when I connect the bluetooth controller via cable
For anyone who is using DLSS on a relatively modest rig, it seems it doesn't work with dynamic resolution. When you encounter something that strains your system, dense breach for example, it just slows down to a crawl. I switched to using XeSS. It's slightly worse image quality, but it works with dynamic resolution seamlessly so no more slowdowns.
Last edited by Mmmannn#3842 on Dec 26, 2024, 8:15:11 AM
I enabled nvidia reflex with dynamic culling. also with dynamic resolution.

The game goes to full pixel mode when a rare dies or a breach, but at least it does not lag.

This might work until GGG fix these issues.

Last edited by Sandman81_PT#3451 on Dec 26, 2024, 12:59:35 PM
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Fifus1#1892 wrote:
Are you playing with a bluetooth controller?I has the same problem and I fixed when I connect the bluetooth controller via cable


no, i asume most of us play with mouse and keyboard.
"
Lithrac#3860 wrote:
Same issue with op. My fps is capped at 72 which is my monitor. The odd thing is i'm getting 72fps as long as i'm in "indoor maps" like crypt, slick, seepage 1080p with high settings dlss on quality. However when i'm in an "outdoor map" like savannah, fortress etc. game decides to dip like 30-35 fps worse if i click the ritual or breach. When "anything" spawns in those maps be it a ritual, breach or even a strongbox monsters my fps dies. Interesting thing to note i came a cross a spot in a map whereas my fps was 71-72 along the way, that spot was eating like 7-8 fps for no reason. I cleared out a huge zone arround it to make sure then i started testing. No matter what graphics settings i did lowest to highest any upscaling or native resolution change, it was the same 63-64 fps constant while my cpu and gpu sits at %50~60. So i don't think the problem lies within our hardware here. Might as well a desync problem cuz i monitor the f1 graphs when i engage a large cluster of monsters my network is zigzagging like crazy while my ms is sitting at 49 (Frankfurt gateway) which is delaying my frames to catch up with the server. Hate to say this as a long time poe enjoyer D4 had superior optimization compared to this even playing with 10-15 ppl in world events. Here i'm all alone in a map one lightning arrow to 5-6 monsters bam 20 fps gone clicked the first ritual with 10 mobs dips 20 more i mean cmon man this ain't a 4k rtx immersion experience this is literally the same code as POE 1 with dlss. I know its EA and stuff but hear us out and hopefully you prio this over other things.

My rig is rtx 2070 super r5 5600x 32gbs of 3200hz ram installed on m2 obviously. All the drivers are up to date.

My regards...



Very interesting, I had made the same observations regarding the “indoor” and “outdoor” maps. This may also be the reason why the massive FPS drops were not so noticeable during the campaign. As you said, other events like ritual are also unplayable for me. I think GGG has made serious mistakes here in the programming and its impact on resources. If you compare the specs of the players PC's who have difficulties with the minimum and recommended requirements of the game, there is a world of difference. I hope that a solution will come soon.
its using 6 cores cuz its not hyperthreading. try disabling c-states see if it does anything (either via power profile or if no effect try via bios)
Try Vulkan in borderless windows, fixad my drops (small) Steady 60 fps capped now-no drops. !660 TI 6G - Intel Core i5-12600K.
Rgds,
L
**Better to burnout , than to fade away**
Closed Beta Member since September 2011
Opening breach on ps5 drops frames to like 15. Almost unplayable. My character starts lagging insanely. Same goes for Trials. Impossible to stay alive when the lag starts. Horrible optimization and the worst part of the game for me personally.
4070 TI super here and droping to 20-30 fps on some skill effects or mob effects. Im sorry but wut?

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