GGG - Stand true to what you said about player feedback

"
Focus on problems, not suggestions.

Then remember that some problems are non issues.

When Diablo 2 came out before hell mode was solved, if the developers listened to what people would have said we would not have a game still having lobbies immediately fill up weeks into ladder reset 20 years later. It seemed impossible, it seemed like the developers released a troll game mode that was never meant to be beat. It was solved.

You said 100 on ruthless PoE1 would not be reached, we reached it last league.

When PoE came out, you guys had the right idea. Starting perandus/prophecy, league after league after league you kept giving too much power and speed creep by addressing the problem of "we feel weak" in the wrong way.

Stand true to your vision, there is a happy middle ground here (such as tutorials on how to get resistances, and tweaks to positioning/nodes on the tree)

This game may seem hard, but it absolutely gives you the tools you need to succeed. People want to skip the campaign, the campaign is bloody brilliant, the ascendancy trials are brilliant, nothing but glowing feedback across my guild (who is nothing but D2 and PoE vets having zero issues with the game that are non-technical like crashes, all level 60+ or in maps/waystones).

We are all long time supporters and believe you have a chance to make a game that targets us hardcore ARPG players without needing to make a Ruthless GSF like you did for PoE1.

PoE1 has the extreme zoom power fantasy skip-the-campaign style game. Nerfing Malachai on release made me really upset, I don't even wear my Awakening shirt anymore.

The new ascendancies are very well done, only small rebalances needed. Again, player power being earned is extremely gratifying.

Keep the combat engaging and challenging, and add small rebalances to skills/trees.

One of the things my guild is most worried about is the extreme fun we had reaching the limited endgame will be lost after waves of buffs and power creep like PoE1. Campaign is a rite of passage, and it's earned not given. It was this way in D2, it used to be this way in PoE1, and it is the way to keep us ARPG players engaged PoE2. Frankly, if the game released in its current state, we would still play it over anything else.

You made a fantastic campaign and game, stay true to the vision. There are many players who aren't making forum posts and instead actually playing the game.

Signed, guild of longtime lifetime supporters of PoE, D2, and other awesome ARPGs.


The most based posts on this forum have been forum Occultist and Necromancer profile pictures ♥
I recently cracked the code for melee bosses with that gorilla boss in act 3. I'm playing a ranger so I was trying to stay at range the whole time. Silly me - to beat most melee bosses, just literally walk straight into them and always play at absolute point blank range. Most of them will change their attack patterns to less damaging and more easily dodge roll-able attacks. The only bosses to watch out for are the ones that do a full 360 nova from their bodies, so for those just roll away.

For melee bosses I can just spam the arrow rain skill and roll around them like a clown. They usually won't move at all since their AI wants to be in melee range - so every arrow rain hits and you can easily dodge since the shortest radius on a cone based attack is near its base.

Now I think it's stupid the best way to play my archer is in melee range, but whatever, I didn't make this game.
The game has glaring issues that shouldn't be ignored and definitely not glossed over.

The absolute arrogance in this post saying "WE ARE THE TARGET AUDIENCE" is also horrendous. Get a grip. Sit down in your chair and think about what you typed. Don't disregard every other opinion that goes away from yours just because you feel superior.


Ascendancies aren't even close to being balanced and need quite a bit of work.
Skills need a lot of work in smoothness, same with the dodge roll.
Itemization, until today at least, is absolutely awful. It will get better in Maps and Endgame, but before that it's definitely not anything that makes you feel good about playing the campaign.

Loot is too scarce. If you want to be challenging then reward the player for it. I agree that using all the tools possible for your character should be something you have to do, but assuming that everyone has this ability after the first weekend and the amount of new people coming into this game getting shellshocked shouldn't be any surprise.

Be more respectful of other people's opinions. You like the current state of PoE 2? Good. Amazing. Enjoy it. Many don't and that includes the HCSSF sweat streamers.

If your fantasy of an ARPG is Ruthless then you just aren't the target audience of any ARPG. Not Diablo 2. Not PoE 1 in early beta. Not PoE 2.

Enjoy your time in the game.
"
the HCSSF sweat streamers.


calling people "sweats" immediately invalidates your entire point

"

Be more respectful
Last edited by Fae_Lyth#6750 on Dec 9, 2024, 7:02:07 PM
Since "vets" brought up here, I think I can join the topic. I started playing PoE in 2014 (Garena version, for SEA) and migrated later to global a couple years later. Started getting into the game at Perandus league, and since then keep playing PoE on and off.

I absolutely love the way they design Path of Exile 2, the environment and art, the music, the boss fight, the combat, animation and sfx. PoE 2 is absolutely different from PoE 1, especially in term of combat and progression especially in campaign. Forget everything you know in PoE 1 blasting campaign in just 4-6 hours with little to no gears, rushing to red-map in just one or two days, carried mostly by gears but for sure there are skills that are involved (although the skill is mostly about game knowledge and character building). You can't do that in PoE 2 and if you keep being stubborn on that PoE 1 mindset, you won't succeed and you just simply won't enjoy the game.

People keep saying the game is "too hard", and I agree with them not because they simply say its too hard, but there are game-design from PoE 1 that just copy-pasted into PoE 2 without any adjustment. Here my some quick thoughts on what is completely wrong and needs to be addressed ASAP.

A) The game is still balanced around trade, and it should not be in the first place. Choose between combat or trade, you can't make your players be further frustrated with complete BS RNG Casino-fest of gear crafting, when they already have challenging combat.

B) Rare monster modifiers should 100% redesigned. Not every single PoE 1 rare monster mods are in-line with PoE 2 combat design. For example, Temporal Bubble and Mana Siphoner. Those 2 mods will just completely shut down any builds that using in and out fighting style, and against the combat design principle

C) We need a fail-safe in campaign, we need a reliable and guaranteed progression. The easiest and laziest way to do this is either by buffing damage or nerfing monsters. But the better one will be adjusting on how we acquire power through gears. No more Casino crafting, no more dead mods to dilute stat like light radius and accuracy (ffs its action combat game, WE DON'T NEED ACCURACY STAT). Path of Exile 2 can not have the same apple to apple itemization like Path of Exile 1.

I leveled my mercenary just fine, ascend to Gemling Legionnare, currenty at lvl 55 and stopped at Cruel Act 2 because like 2 days ago I literally can't login with him (keep getting disconnected when tried to login). Ascend at level 24 with Sanctum, and next at level 43 with Trial of Chaos. I failed sanctum twice, and trial of chaos thrice. I gear up abit, I learned from my mistakes, I adapt, I executed, I succeed.

I made another char in SSF, a monk. Now he is lvl 41 invoker. I did Sanctum with him around level 21, only need first try. Trial of chaos however, 4 times.

I just simply can't relate on why do people think this game is way way too hard than it is. Dodge, use it. You feel weak ? Gear up, redo the zone, level-up abit, get some gears even if its blue. Learn, adapt, overcome, if you keep insisting with PoE 1 mindset, then its mostly "you" problem.
"
Focus on problems, not suggestions.

Then remember that some problems are non issues.

When Diablo 2 came out before hell mode was solved, if the developers listened to what people would have said we would not have a game still having lobbies immediately fill up weeks into ladder reset 20 years later. It seemed impossible, it seemed like the developers released a troll game mode that was never meant to be beat. It was solved.

You said 100 on ruthless PoE1 would not be reached, we reached it last league.

When PoE came out, you guys had the right idea. Starting perandus/prophecy, league after league after league you kept giving too much power and speed creep by addressing the problem of "we feel weak" in the wrong way.

Stand true to your vision, there is a happy middle ground here (such as tutorials on how to get resistances, and tweaks to positioning/nodes on the tree)

This game may seem hard, but it absolutely gives you the tools you need to succeed. People want to skip the campaign, the campaign is bloody brilliant, the ascendancy trials are brilliant, nothing but glowing feedback across my guild (who is nothing but D2 and PoE vets having zero issues with the game that are non-technical like crashes, all level 60+ or in maps/waystones).

We are all long time supporters and believe you have a chance to make a game that targets us hardcore ARPG players without needing to make a Ruthless GSF like you did for PoE1.

PoE1 has the extreme zoom power fantasy skip-the-campaign style game. Nerfing Malachai on release made me really upset, I don't even wear my Awakening shirt anymore.

The new ascendancies are very well done, only small rebalances needed. Again, player power being earned is extremely gratifying.

Keep the combat engaging and challenging, and add small rebalances to skills/trees.

One of the things my guild is most worried about is the extreme fun we had reaching the limited endgame will be lost after waves of buffs and power creep like PoE1. Campaign is a rite of passage, and it's earned not given. It was this way in D2, it used to be this way in PoE1, and it is the way to keep us ARPG players engaged PoE2. Frankly, if the game released in its current state, we would still play it over anything else.

You made a fantastic campaign and game, stay true to the vision. There are many players who aren't making forum posts and instead actually playing the game.

Signed, guild of longtime lifetime supporters of PoE, D2, and other awesome ARPGs.


Very well put, the core functions & combat of the game are a absolute home run, and it would be a damn shame to have it sacrificed to the altar of placating to the squawking. Thankfully, GGG have a strong vision and typically only design a game THEY want to play (aka. the correct take)

There is definitely noticeable hills and valleys in the difficulty but that's most likely due to the nature of how it was designed. Once smoothed out this is absolutely a excellent foundation for them to start layering more designed content on top.
"
Weaver#3527 wrote:
I recently cracked the code for melee bosses with that gorilla boss in act 3. I'm playing a ranger so I was trying to stay at range the whole time. Silly me - to beat most melee bosses, just literally walk straight into them and always play at absolute point blank range. Most of them will change their attack patterns to less damaging and more easily dodge roll-able attacks. The only bosses to watch out for are the ones that do a full 360 nova from their bodies, so for those just roll away.

For melee bosses I can just spam the arrow rain skill and roll around them like a clown. They usually won't move at all since their AI wants to be in melee range - so every arrow rain hits and you can easily dodge since the shortest radius on a cone based attack is near its base.

Now I think it's stupid the best way to play my archer is in melee range, but whatever, I didn't make this game.


This was how you fought hillock even in twilight strand PoE1.
It makes sense. You are more effective with an easy shot -- Hover over the accuracy tooltip ingame. :)
"
Since "vets" brought up here, I think I can join the topic. I started playing PoE in 2014 (Garena version, for SEA) and migrated later to global a couple years later. Started getting into the game at Perandus league, and since then keep playing PoE on and off.

I absolutely love the way they design Path of Exile 2, the environment and art, the music, the boss fight, the combat, animation and sfx. PoE 2 is absolutely different from PoE 1, especially in term of combat and progression especially in campaign. Forget everything you know in PoE 1 blasting campaign in just 4-6 hours with little to no gears, rushing to red-map in just one or two days, carried mostly by gears but for sure there are skills that are involved (although the skill is mostly about game knowledge and character building). You can't do that in PoE 2 and if you keep being stubborn on that PoE 1 mindset, you won't succeed and you just simply won't enjoy the game.

People keep saying the game is "too hard", and I agree with them not because they simply say its too hard, but there are game-design from PoE 1 that just copy-pasted into PoE 2 without any adjustment. Here my some quick thoughts on what is completely wrong and needs to be addressed ASAP.

A) The game is still balanced around trade, and it should not be in the first place. Choose between combat or trade, you can't make your players be further frustrated with complete BS RNG Casino-fest of gear crafting, when they already have challenging combat.

B) Rare monster modifiers should 100% redesigned. Not every single PoE 1 rare monster mods are in-line with PoE 2 combat design. For example, Temporal Bubble and Mana Siphoner. Those 2 mods will just completely shut down any builds that using in and out fighting style, and against the combat design principle

C) We need a fail-safe in campaign, we need a reliable and guaranteed progression. The easiest and laziest way to do this is either by buffing damage or nerfing monsters. But the better one will be adjusting on how we acquire power through gears. No more Casino crafting, no more dead mods to dilute stat like light radius and accuracy (ffs its action combat game, WE DON'T NEED ACCURACY STAT). Path of Exile 2 can not have the same apple to apple itemization like Path of Exile 1.

I leveled my mercenary just fine, ascend to Gemling Legionnare, currenty at lvl 55 and stopped at Cruel Act 2 because like 2 days ago I literally can't login with him (keep getting disconnected when tried to login). Ascend at level 24 with Sanctum, and next at level 43 with Trial of Chaos. I failed sanctum twice, and trial of chaos thrice. I gear up abit, I learned from my mistakes, I adapt, I executed, I succeed.

I made another char in SSF, a monk. Now he is lvl 41 invoker. I did Sanctum with him around level 21, only need first try. Trial of chaos however, 4 times.

I just simply can't relate on why do people think this game is way way too hard than it is. Dodge, use it. You feel weak ? Gear up, redo the zone, level-up abit, get some gears even if its blue. Learn, adapt, overcome, if you keep insisting with PoE 1 mindset, then its mostly "you" problem.


Well said. Let's hope GGG stays true to the vision.
The modzis should just delete this thread. Everyone knows GGG does not read these forums nor listen to feedback except on /reddit trollthreads.

And even then they *ONLY* listen to the 1%ers, no one else.
Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
"
Fae_Lyth#6750 wrote:


I'm new to PoE / ARPGs, and y'all are fucking weird.


We know you are absolutely clueless and new, not just to ARPGs or PoE (you ensure to showcase it in every other post you make, anyway) . You are the only person who smugly carries ignorance like a badge, with snide, toxic remarks (to make up for said ignorance) thrown in.

Last edited by MildlyClever#2548 on Dec 9, 2024, 7:55:38 PM

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