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+1 also got bait and switched, loved this game before they made it baby mode and now I will never play PoE 1 again.
I don't understand the players that say they're disappointed because they were looking forward to this game so much and it's not for them. If you love PoE 1 so much, why would you be looking forward to a game that's not the game you love?
Literally makes no sense, I've been looking forward to this game since I first played PoE at launch and I really, really hope they don't mess it up. I will be so sad if they ruin this game because of a community that has no idea what an ARPG is or should be.
The problem I have is where I want PoE2 to be its own thing and focus on key parts of what could make PoE2 great, lots of players want PoE1 for what made it great.
But what makes PoE1 great in some ways is what diminishes it in others, it's not just the engine/building blocks that made the combat expression difficult, it's also the sandbox-style scaling.
What makes PoE2 great so far is learning white mobs, learning patterns, the challenge and overcoming. If we award too much speed creep and player power, then we diminish the value of combat.
Here's an example: Ask your average person on this feedback forum what their first memory of a stygian revenant was. Or Merveil. etc... Goes for a lot of PoE1.
vs. Ask your average person on d2 what their first memory of Duriel was.
They are two games. PoE1 isn't closing, we dont need PoE2 to become PoE1.
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Posted byKaboinglefop#0955on Dec 10, 2024, 6:12:42 PM
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bro, look at steam reviews- i personally hate that platform but i guess it provides some value
p.s i endorse your post lol, just saying they prob have a good idea game is doing ok
Aye, but steam reviews have to be taken with a grain of salt given how many people play PoE1. There is an unhealthy expectation for PoE2 to just be PoE1 with better graphics -- which would be an absolute shame of the handcrafted awesome combat experience you can have on poe2 ONLY BECAUSE its not poe1's devolved speedy mess.
Handcrafted combat experience? The maps are rng created, the mobs are rng decided in positions, types and modifiers. The bosses are about the only thing handcrafted, but they aren't any more special than most other bosses in other games.
Come on dude. The animations, the combat, knowing monster base types is FUN.
Ask a modern PoE1 player what their most memorable stygian revenant experience. Exactly.
I can certainly tell you my first swamp hag or quadrilla experience.
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Posted byKaboinglefop#0955on Dec 10, 2024, 10:28:17 PM
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Aye, but steam reviews have to be taken with a grain of salt given how many people play PoE1. There is an unhealthy expectation for PoE2 to just be PoE1 with better graphics -- which would be an absolute shame of the handcrafted awesome combat experience you can have on poe2 ONLY BECAUSE its not poe1's devolved speedy mess.
Handcrafted combat experience? The maps are rng created, the mobs are rng decided in positions, types and modifiers. The bosses are about the only thing handcrafted, but they aren't any more special than most other bosses in other games.
Come on dude. The animations, the combat, knowing monster base types is FUN.
Ask a modern PoE1 player what their most memorable stygian revenant experience. Exactly.
I can certainly tell you my first swamp hag or quadrilla experience.[/quote]
Never said it wasn't fun, but this isn't handcrafted. Too much rng in the experience for it to be hand crafted. POE1 you had to learn monster types and bosses, just not until the end game because that is the focus, just like they have said the focus of this is going to be the endgame. Seriously, these bosses are not special, you can find similar in other games, even in other ARPGs.
This does not mean they aren't fun, just that they aren't the great thing that they claim them to be. If they want the bosses to be actual skillchecks they have to normalize gear and deemphasize it because getting good drops or not is a huge difference on how difficult the bosses can be (there are builds where with good gear you one shot the bosses).
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Posted byNothv13#0740on Dec 10, 2024, 10:55:02 PM
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Aye, but steam reviews have to be taken with a grain of salt given how many people play PoE1. There is an unhealthy expectation for PoE2 to just be PoE1 with better graphics -- which would be an absolute shame of the handcrafted awesome combat experience you can have on poe2 ONLY BECAUSE its not poe1's devolved speedy mess.
Handcrafted combat experience? The maps are rng created, the mobs are rng decided in positions, types and modifiers. The bosses are about the only thing handcrafted, but they aren't any more special than most other bosses in other games.
Come on dude. The animations, the combat, knowing monster base types is FUN.
Ask a modern PoE1 player what their most memorable stygian revenant experience. Exactly.
I can certainly tell you my first swamp hag or quadrilla experience.
Never said it wasn't fun, but this isn't handcrafted. Too much rng in the experience for it to be hand crafted. POE1 you had to learn monster types and bosses, just not until the end game because that is the focus, just like they have said the focus of this is going to be the endgame. Seriously, these bosses are not special, you can find similar in other games, even in other ARPGs.
Yeah no... even as early as act 1/2 you learn man. Just not in modern poe.
This does not mean they aren't fun, just that they aren't the great thing that they claim them to be. If they want the bosses to be actual skillchecks they have to normalize gear and deemphasize it because getting good drops or not is a huge difference on how difficult the bosses can be (there are builds where with good gear you one shot the bosses).[/quote]
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Posted byKaboinglefop#0955on Dec 11, 2024, 12:46:03 AM
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POE is not a Souls-like game. POE2 should be a POE1 like game not a Souls-Like game. If it does not change I wont be playing it.
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Posted bymelkoriii#5637on Dec 11, 2024, 12:49:24 AM
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"The new ascendancies are very well done".
Bloodmage is absolutely the worst, by far. The only good thing about it is progenesis, but until you get it, you can't even put points into the class, because you gimp yourself. It needs MAJOR rebalance/rework, or for the campaign to speed up to the point where you're not flailing for 20-25h without an ascendency, while everyone else gets to play with their toys. You also don't get uber powerful afterwards, so its not worth it compared to the other options.
It also seems that some skills don't have quality bonuses, so you can argue that for a subset of builds, Gemling Legionaire is useless. Seems like its easy to get gem levels, but not gem quality.
Monk of Chayula is about Leech and Chaos damage. No monk skill does Chaos damage or can leech (leech is only on Phys damage)
Literally there is only two points in the Ascendancy worth taking. (the Breach ones for the shards)
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Posted bymelkoriii#5637on Dec 11, 2024, 12:51:42 AM
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POE is not a Souls-like game. POE2 should be a POE1 like game not a Souls-Like game. If it does not change I wont be playing it.
Then don't play it. PoE2 is not meant to just be another add on to PoE1. That's why they split the game.
People need to realize that, GGG has said as much for years.
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Posted byKaboinglefop#0955on Dec 11, 2024, 12:51:49 AM
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"The new ascendancies are very well done".
Bloodmage is absolutely the worst, by far. The only good thing about it is progenesis, but until you get it, you can't even put points into the class, because you gimp yourself. It needs MAJOR rebalance/rework, or for the campaign to speed up to the point where you're not flailing for 20-25h without an ascendency, while everyone else gets to play with their toys. You also don't get uber powerful afterwards, so its not worth it compared to the other options.
It also seems that some skills don't have quality bonuses, so you can argue that for a subset of builds, Gemling Legionaire is useless. Seems like its easy to get gem levels, but not gem quality.
Monk of Chayula is about Leech and Chaos damage. No monk skill does Chaos damage or can leech (leech is only on Phys damage)
Literally there is only two points in the Ascendancy worth taking. (the Breach ones for the shards)
The ascendancies are well done and have class identity, just some balance issues. It's better to start weak than have severe powercreep. (Looking at you, Perandus/Prophecy league...)
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Posted byKaboinglefop#0955on Dec 11, 2024, 1:04:23 AM
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@OP My God what a rant. I don't understand why you don't play the hardcore version instead of pleading not to change POE2. That seems your sweet spot.
Alternately simple solution for OP @GGG - make a ruthless version of POE 2.
Why is it that you don't want them to change POE 2 to perhaps what majority would like to play as long as you get to play the ruthless version of it?
Cheers
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Posted byAksCabal#7814on Dec 11, 2024, 1:47:24 AM
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Focus on problems, not suggestions.
Then remember that some problems are non issues.
When Diablo 2 came out before hell mode was solved, if the developers listened to what people would have said we would not have a game still having lobbies immediately fill up weeks into ladder reset 20 years later. It seemed impossible, it seemed like the developers released a troll game mode that was never meant to be beat. It was solved.
You said 100 on ruthless PoE1 would not be reached, we reached it last league.
When PoE came out, you guys had the right idea. Starting perandus/prophecy, league after league after league you kept giving too much power and speed creep by addressing the problem of "we feel weak" in the wrong way.
Stand true to your vision, there is a happy middle ground here (such as tutorials on how to get resistances, and tweaks to positioning/nodes on the tree)
This game may seem hard, but it absolutely gives you the tools you need to succeed. People want to skip the campaign, the campaign is bloody brilliant, the ascendancy trials are brilliant, nothing but glowing feedback across my guild (who is nothing but D2 and PoE vets having zero issues with the game that are non-technical like crashes, all level 60+ or in maps/waystones).
We are all long time supporters and believe you have a chance to make a game that targets us hardcore ARPG players without needing to make a Ruthless GSF like you did for PoE1.
PoE1 has the extreme zoom power fantasy skip-the-campaign style game. Nerfing Malachai on release made me really upset, I don't even wear my Awakening shirt anymore.
The new ascendancies are very well done, only small rebalances needed. Again, player power being earned is extremely gratifying.
Keep the combat engaging and challenging, and add small rebalances to skills/trees.
One of the things my guild is most worried about is the extreme fun we had reaching the limited endgame will be lost after waves of buffs and power creep like PoE1. Campaign is a rite of passage, and it's earned not given. It was this way in D2, it used to be this way in PoE1, and it is the way to keep us ARPG players engaged PoE2. Frankly, if the game released in its current state, we would still play it over anything else.
You made a fantastic campaign and game, stay true to the vision. There are many players who aren't making forum posts and instead actually playing the game.
PoE2 is amazing. Many of our guild mates who are far in the game are loving it. This is a good middle ground between what Ruthless wanted to be and a true ARPG. Please don't gut and kill PoE2 to cater to the base you are ALREADY pleasing with PoE1, that you alienated for 5-6 years of powercreep.
Signed, guild of longtime lifetime supporters of PoE, D2, and other awesome ARPGs.
All true but Sanctum still sucks ass
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Posted byXenus_Paradox#7530on Dec 11, 2024, 1:54:41 AM
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