Hard crashing PC locks up
+1 Today crashes many time. ((((
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" I have the same issue with Windows 10 22H2. So it's not just Windows 11. What is different in my case compared to most reports here, is that for me the game works without crashing when i change renderer do DirectX11. Unfortunatelly, the game stutters heavily in DirectX11 mode due to shaders loading on the fly. It is also possible that there are a few different causes of crashes. |
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bumping again
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Switching off multi thread in POE options prevents the freeze when I switch zones/use portal.
I imagine that "fix" is something that may work for others. I'm by no means a tech person but is there a way that we can have an option like "Dynamic Multi-Threading" or some such name where the game auto turns off multi threading when zoning to prevent the freeze and then re-enables it when we get to the new zone? Manually doing it is tedious but manageable but if it can be automated that would be swell. |
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still no fix
disabling multithreading tanks performance that aint fix or solution freaking ggg can fix that already its only problem with their game Ive seen 299292 posts about this |
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legit scared to play at the moment :/
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" +1. This guy's post 100% cannot be said enough. Everyone keep bumping. |
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I'm currently looking into the logs inside the folder My Documents\My Games\Path of Exile 2\poe2_production
Crash dumps are encrypted, but it gives us a timestamp to look into the Path of Exile 2\logs\Client.txt. At the time of crash there are things like these 2 most common ones:
Spoiler
[CRIT Client 14400] [D3D12] Queue Signal failed
[CRIT Client 1520] Failed to decompress (corrupted data) These ones I found just one instance of both before PC crash:
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[CRIT Client 1492] No collision callback set! MoveTo was not called before setting up line sweeper. Metadata/Pet/BetaKiwis/BaronKiwi
[CRIT Client 16632] No collision callback set! MoveTo was not called before setting up line sweeper. Metadata/Monsters/Skeletons/FungalSkeletonOneHandSword@6 Also at multiple times it crashed just after these 2 lines:
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[SCENE] Height Map Texture: 720 x 720
[ENTITY] Finalize static entities in different starts differnt texture resolutions are stated... Looks like in these cases the PC crashed before the error is logged. On successful load there are usually lines like these after "Finalize static entities":
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[DXC] Successfully loaded "dxcompiler.dll"
[DEBUG Client 11732] [RENDER] RestartSwapChain or
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[DEBUG Client 14784] InstanceClientSetSelfPartyInvitationSecurityCode = 0
and also
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[INFO Client 5304] Async connecting to...
Still don't know what to make of this... |
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Why is this post no longer on the front page? Should be stickied at this point.
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I have found a way for me to reliably reproduce (and avoid) my own crashes:
Other apps (Discord, Firefox, etc) loading seems to be the culprit. I can play PoE2 for hours with no issues if it's the only thing I'm playing, but the second I open Twitch or try to google something, my PC blacks out. It's almost 100% reliable. |
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