Cold Chronomancer Megathread. T16 (+2) video added.

I know it's not the main focus of this thread. But cold chronomancer makes an insanely good support character.

Between Apex of the Moment (20% slow), Enfeeble+Temporal Chains in a Blasphemy Setup (~15-20% slow depending on curse effect), Zone of Control (Enemies you curse are hindered, with 15% movement slow). Then spamming out frostbolts with chilling ground for even more slow, taking chill magnitude on tree. The enemies have i'd guess somewhere between 40-60% of their action speed left, which is rather entertaining to watch!

On top of that you can still drop frost walls to block of shotgunning enemies (and frostwall seems to draw monster aggro too), Time Stop makes for a great panic button too.

The Gearing is pretty easy, I'm playing CI so just geting as much ES as you can whilst being res capped, not needing chaos res makes this much easier and cheaper. As you're using Frostbolt primarily for chill rather than damage you can have it lower level reducing mana cost, so less need for +mana mods on gear too. Using a Sceptre + Focus for the additional spirit for curses, Omen Sceptre is probably best to put Crit Weakness on nearby enemies, but any of the sceptres could work.

For the passive tree taking maximum ES (if you are CI you will want Ascetism for the Stun Threshold), curse effect wheels, and chill Magnitude. Bonus special recommendation for Fated End (Enemies cursed by you have 50% reduced life regen + can't recharge ES)
well that settles that. hah. Pure buff. greatly enables tri element with no work.
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The Heavy Frost Notable Passive Skill now causes Hits to only ignore Enemy Resistances of Frozen Enemies if their resistance values were positive.


we'll need to see how this plays out.
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It is now more difficult to chain-freeze enemies, by reducing the amount of Freeze Buildup applied after a Freeze has been applied.


as noted, this is a pretty meh choice, as it really encourages not breaking the freeze at all.

"The Considered Casting Support now only supports Spells you cast yourself. It also now grants 40% more Spell Damage (from 25%) and 15% less Cast Speed (from 10%)."
woah. big.


"Changed the Wildshards Support Gem to fire projectiles in a Circle instead of a Spiral pattern"
didnt it already?


"Fixed a bug where Frost Wall segments could leave phantom walls, causing invisible blocking."

"Fixed a bug where the Chronomancers 'Debuff Expiry Rate' nodes were applying to Quicksand Hourglass, extending its cooldown."
Last edited by Casia#1093 on Dec 17, 2024, 6:24:45 PM
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Between Apex of the Moment (20% slow), Enfeeble+Temporal Chains in a Blasphemy Setup (~15-20% slow depending on curse effect), Zone of Control (Enemies you curse are hindered, with 15% movement slow). Then spamming out frostbolts with chilling ground for even more slow, taking chill magnitude on tree. The enemies have i'd guess somewhere between 40-60% of their action speed left, which is rather entertaining to watch!


Does Apex of the Moment work? I tried it out and it didn't seem to do anything at all (I could see no difference, and it should be visible when enemies enter the area, since presence extends to 6m), so I respecced to Now and Again...
Last edited by SchnozzleCat#5600 on Dec 17, 2024, 8:30:06 PM
i can't tell any difference in freeze build up really.

This change might effect small values of cold/freeze buildup. at 105%+ freeze build up, chain freezing bosses no real problem. dunno.

Also decided to try new things. respecced to test apex of the moment..
at the very edge of the screen you can see it visually tag enemies. a visual shine. its pretty much the entire screen so does make trying to see a difference hard. we do have that one vid someone made. with and without.

frankly.. even with, it seems so weak its hard to recommend. would need ALOT of slow effect imho...

Also, testing the circular heartbeat atm. 42% life recoup. 20% mana recoup. 145mana regen. 34% damage taken from mana.

ive mentioned it before but it is pretty solid.
if I take a 1000 damage hit. 340 of it goes to mana. 415 to energy shield. 245 hp to life. I then recoup 420 life, and 200 mana over 6.5s. (with pliable, and not second ascend) so, I recoup the full damage taken, not the damage taken to my hp.


Pulled points out of "shattered crystal" its great for speed, but doesn't actually do anything for raw damage, or survival. direct hits still pop. and frost bomb still pops it one or two hits. cold snap too.

Buffed heavy frost is 100% in. no longer a massive dps loss with exposure/hypo. but now instead is a huge buff to archmage, "climate change" and tri element. and in general when not casting bomb/hypo.

Last edited by Casia#1093 on Dec 17, 2024, 10:08:29 PM
Heya fellow Cold Chronomancers!


With the recent patch, particularly

The Considered Casting Support now only supports Spells you cast yourself. It also now grants 40% more Spell Damage (from 25%) and 15% less Cast Speed (from 10%).

Can someone confirm if for example, Comet socketed into CoMD will still benefit from Considered Casting?
Did Spell Echo on Frost Wall change? Before, you could use it and there will be two layers of Walls right on top of another. I prefer this over Spell Cascade because the two walls are concentrated on one location. After the patch, the second wall (echo) destroys the first one, and they don't seem to explode. You effectively end up with just 1 layer of wall.
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whanky#7014 wrote:
Hello guys.
I've been out of the post for the last days after the CoF nerf and now the chain freeze nerf again.

I'm doing something diferent from you about the builds and i want u to opine about it.

tbh i was a player who didn't play a lot with CoF, when i changed my build to use it i got nerfed next day, so i went back to playing with what i already played, freezing everything with frostbolt and destroying all with frozen wall, coldsnap and frostbomb.

This really works, im not at the full endgame high tiers, im doing tier IV maps now and things can change, but at the momment its working a lot.

I keep using the CoF with Comet because i don't t know what is better to replace, i'm afraid to use frost wall and get stucked by myself or coldsnap and instantly remove freeze boss, so i keep the comet for bonus damage when hits.

One more thing, im big fan of the Temporal Rift chronomancer skill, saves me a lot in hard positions resetting my ES and Life.

My skills atm:
Temporal Rift - Ingenuity
Frostbolt - Scattershot | Glacination | Cold penetration
Comet - Inevitable Critical | Unleash | Arcane Tempo
Frostbomb - Magnified Effect | Spell Echo | Second Wind
Cold Snap - Controlled Destruction | Considered Casting | Elemental Focus
Frost Wall - Concentrated Effect | Spell Cascade | Icicle
CoF - Comet | Impetus
Arctic Armour - Clarity

I'm also always using the coldsnap on the frostbolt orbs to do more damage when im spamming on the white mobs. On rares mobs i use frost wall, bomb, comet etc, normal mobs just frostbolt and coldsnap to clear all them.

obs: im new poe player so i accept tips if u want to


I'm in a similar spot. I have been waiting for the dust to settle in this thread re: recent nerfs to see where people agree to go with this build.

There isn't any agreement in here at all, haha.

So right now I'm doing pretty well offensively with a build like yours. I primarily freeze people with Frost Wall, then immediately follow up with a Frost Bomb. Then start spamming Frost Bolts.

If a COF + Comet happens, that's great. It speeds up the map overall. If it doesn't, that's ok. I'm not depending on it. But it helps when it helps, and it obviously happens more frequently when magic, rare, boss enemies are involved. Without having to swap all my gems around.

I'm having defensive issues right now but I'm still in the end of Act 3 Cruel. So I'll figure that out and get to maps and report back.

I haven't given up on CoF yet... it's just not my primary mode of offense.

One thing I don't get is how everyone is reserving so much spirit. You've got people using CoF and Archmage and things like Blasphemy and stuff. Like... how?

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if I had enough spirit: Archmage first, +clarity, blink second, cast on freeze frost wall third. (and cast on freeze mana drain if that was an option. haha.) then grim feast, then ghost dance.


This is what I mean. I can have like... one of those things. I have 60 spirit now but what is the cap people can get to? I'd love to take CoF + Blink to try that one out, but even that I can't do right now.
Last edited by TrainwreckX#1101 on Dec 18, 2024, 4:46:23 AM
I'm just dropping real quick here - everything is fine, there are some buffs fr.

My current build is very strong atm, cruising through t13-15 for quest.
After I'm done with it, I'll write things up. I changed a lot of things from my previous build update.

Will record some gameplay/bossfight too.

Last edited by monik390#5560 on Dec 18, 2024, 6:11:45 AM
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Casia#1093 wrote:


Also, testing the circular heartbeat atm. 42% life recoup. 20% mana recoup. 145mana regen. 34% damage taken from mana.

ive mentioned it before but it is pretty solid.
if I take a 1000 damage hit. 340 of it goes to mana. 415 to energy shield. 245 hp to life. I then recoup 420 life, and 200 mana over 6.5s. (with pliable, and not second ascend) so, I recoup the full damage taken, not the damage taken to my hp.



Hi Casia Im not sure Im think right or wrong
From your example means If I take 1000 dmg hit. no matter what it go through. All recoup proc with 1000 dmg?
Like If I have recoup 4 sec node (The Rapid River)
40% life 1000 * .4 = 400 over 4 sec = 100 per sec
10% ES 1000 * .1 = 100 over 4 sec = 25 per sec
50% mana 1000 * .5 = 500 over 4 sec = 125 per sec

If I did not run MOM or any damage taken from mana, I still get 500 mana for free?
and as recoup no cooldown means If I get seccond hit it will proc new recoup again?
then how about block or evade?
If it still proc recoup....
If it really like this I think I really underrate the recoup method.....
That belt recoup 50% mana is the must

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Bakokang#3499 wrote:
Did Spell Echo on Frost Wall change? Before, you could use it and there will be two layers of Walls right on top of another. I prefer this over Spell Cascade because the two walls are concentrated on one location. After the patch, the second wall (echo) destroys the first one, and they don't seem to explode. You effectively end up with just 1 layer of wall.

I've tried this over and over, to see what its doing.
and I am still not sure. like yeah, if you use spell cascade, it obviously creates a ton of walls.

spell echo I am pretty sure does work. it creates 2 walls, right on top of each other. they ARE there, there's just no collision on each other. if you watch real closely when they time out. it'll happen twice.

i'm not really sure if echo or cascade is better for wall or bomb. I have echo on bomb atm. more boss dps. while cascade would massively increase its aoe coverage for packs/mapping.

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