From what we've seen so far, do you feel you're going to stay with PoE1 or move to PoE2?
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poe2 needs a lot of optimization to hold masses of people.
some skills/setups just eat too much performance even on a decent gaming rig. by the time you find out youve spent hours and hours working on it and starting over is quite a slog. i'd focus on optimization for a steady smoothness accross all builds/skills/setups. no point slapping stuff on top until that is settled. in the meantime i would love some kind of "invisible mtx" that i could apply to problematic skills lol Last edited by teksuoPOE#2987 on Sep 14, 2025, 12:21:14 PM
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PoE2 isn't really ready yet. I look forward to playing it when it fully releases and is free. Until then, I hope they keep making PoE1 content.
Softcore, solo self-found.
----- Currently: ----- Holy Relic of Conviction Flicker Strike Necromancer in Mercenaries |
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back when people were shitting on poe2, i defended ggg. i saw how mace combat could shine if given more power. deliberate gameplay where you avoided attacks. in fact monk melee was solid even if you removed/reduced the aoe/projectile aspects.
i always mentioned that we should let ggg cook many months later i see poe2 turning into poe1. fuck deliberate combat. just blast everything. ggg has the opportunity to identify massive multiplier sources to make everything more toned down/balanced but i guess most players prefer to just blow shit up rather than actually care for meaningful game play. i gave up on poe1 as poe2 was the promised prince. i honestly thought that regardless of outcome i would return to poe2 at least to finish the campaign when its done. but now i see it becoming another poe1. i want to return, i really want to play poe2 but nah. i m done with poe. both 1 and 2. [Removed by Support]
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" You can't make meaningful combat with their engine and monster behaviour. The only possibility to create that meaningful feeling is to underpower gear and skills like in the campaign on most builds. Once you get your gear or gem levels going you blast through like in any other ARPG. What you are looking for is No Rest for the Wicked, that's how you make meaningful combat. But this is a soulslike and not a looter game. |
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Definitely 2.
1 was not so much fun for me + D3 was still king. |
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" you are right in many instances. especially about underpower gear. playing poe2 on "ea launch" i found the experience terribly ROUGH. it was difficult. but it was really meaningful. most of the bosses have meaningful combat where i can circumvent damage by running and dodging at the right time. i finally knew how it felt to have a solid melee d-like. i had purposely went in blind and remained blind. once i finished the campaign i saw how other builds were doing. OMFG. theyre just blasting the shit out of everything. but still i was high on hopium/copium. GGG could choose to nerf everything to bring it down to true melee mace's level. tho i m not surprised that they didnt. doing so would mean alienating an already splintered player base. you're also right about NRFTW. i really enjoy the game a great deal. tq2 too does it very well. in tq2's as well as NRFTW some ranged/aoe builds are broken as fuck too. but the magnitude is somewhat different. you still can clear content with a "weak" build. you might die a lot but you dont need a proper build. NRFTW is a looter game with soulslike elements tho. the true melee combat is EXACTLY what i imagined poe2 should have been. poe2 does have a solid true melee combat. if you take away the excessive aoes and projectiles flying out from the monk, poe2's monk provides the BEST melee combat in any d-like in a satisfying manner. the projectiles and aoes kinda saddens me a little tho. they had the right formula but they spoilt it. As for the looter element in nrftw, theres a lot of RNG but is much more deterministic. coming from poe1 where we can finish the campaign without a single divine, i no longer subscribe to such stingy loot drops. POE2 is definitely much better. but still it all ends the same where the best way to play is to obliterate everything asap. [Removed by Support]
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" I'm glad you are not in charge. What a dumb comment. Why would they shut down their golden noose? (PoE1). Whether you like it or not, its irrelevant. What made GGG the powerhouse that it is now is PoE1 and that's because most players enjoy a fast paced gameplay. |
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I'm going to stay with the original PoE at least until GGG makes PoE 2 free.
Why would I prefer a new "experimental" version of PoE with still a lot of things to be ironed out over one which has been shaped by GGG for over a decade? Sure, I like some of the concepts in PoE 2 like the overhauled skill gem system, but PoE 1 simply has a lot more stuff to do. |
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I personally am loving my time in POE2 and I'll be here for the long haul. It's a game I do not need to treat as my primary game, and is something I can rely on to have a good blast of fun and deep dive when I am solo gaming. I also quite like the idea of being around for the early access journey and seeing how it progresses and coincides with POE1. I think we all know, in GGG, we can trust.
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I've always been of the opinion that PoE2 is the opportunity to fix the bad parts of PoE1. Namely by improving the control and systems so we can actually avoid things in bossfights and not rely solely on stat checking. To have the freedom to use multiple skills in one build without having to do something extremely specific without gimping yourself. PoE2 isn't quite there yet in terms of content and balance. There's TONS of stuff missing that PoE1 has, and after all it should be given PoE1 has had many many many years of content updates to reach the amount its at now. PoE2 is a fledgling.
Here's a list of stuff I value in PoE1 that I can't get in PoE2: -I'm very attached to heist and its characters. The dialog is legendary and a game all on its own that I really enjoy even playing through multiple times. There is a world where the Heist mechanic returns in PoE2, but I feel it would be very difficult to make lightning strike twice and have such amazing interesting characters with the rogues we were spoiled by. They were all just SO GOOD. The voice acting, the banter, the individual backstories, there was such a huge amount of effort put into that expansion that I feel it would be hard to replicate. Especially since certain characters are older and likely no longer alive. We already know Faustus has apparently died, and Niles is probably older than he was. Tibbs and Kaarst might be in their later years now, its hard to say. The most likely option is a new cast of characters that we have to learn to love the same, and that's gonna be hard for me. But if they can pull it off again that would be my biggest want. -Swords, Daggers, Axes, 2H variants, I'm anticipating them coming in the december update, but its base content that the game really needs to feel more complete. -Hybrid skills/Restriction removals. Currently every skill is locked to a type, in PoE1 you can puncture with all sorts of sharp weapons, Skills in general are much less restrictive with who and what build can use them as long as you have the stats for the gem. This makes PoE2's classes feel very narrow in build variety and what I can do. I either select from their allowed skills or the handful of skills tied to unique items or spells that can overlap. It's my hope that maybe they're just keeping things locked up for balance reasons atm to get good data that each class works well, but I want the freedom of building around one or two skills like PoE1 has. -Blight, I like tower defense and I think the new engine would do a much better job and have much more freedom than the old one were blight to be introduced today. Complete with extra obstacles or walls/fortress type chokeholds you could use on blight maps. -Delve, need more of our boy Niko. I want to see what that cryptic dialogue has him freaking out over. |
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