Melee changes in Necropolis?

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Ivanovv83 wrote:
Last league invested over 1500 divines on a melee char and it was Far worse than my 10 divine freezing pulse templar...



Next time ask someone to make you build, you clearly dont know how to do it.
Even if you think melee is a fine place, it is 100% true that the warcry change is a nerf for anyone already using an instant warcry now. I have retrained my skill tree already to reconfirm the issue.

A nerf was not needed. Saying melee needs a warcry nerf is just crazy.
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Roziel_Longblade wrote:
Even if you think melee is a fine place, it is 100% true that the warcry change is a nerf for anyone already using an instant warcry now. I have retrained my skill tree already to reconfirm the issue.

A nerf was not needed. Saying melee needs a warcry nerf is just crazy.


No one said it was needed. But its not a big deal either. GGG loves to make some weird changes from time to time, you get used to it.
It is a significant dps and survivability hit to my melee build. It seems a number of other people don't like it also. Seems like we should be able to voice the disapproval of the change. It is not like melee was a some titan that needed to be nerfed, so the vocal response seems warranted.
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Roziel_Longblade wrote:
It is a significant dps and survivability hit to my melee build. It seems a number of other people don't like it also. Seems like we should be able to voice the disapproval of the change. It is not like melee was a some titan that needed to be nerfed, so the vocal response seems warranted.


If it was General Cry BF, it deserved to be nerfed. Lets not pretend.
Last edited by Aynix#7757 on Mar 25, 2024, 5:58:44 PM
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Aynix wrote:
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Ivanovv83 wrote:
Last league invested over 1500 divines on a melee char and it was Far worse than my 10 divine freezing pulse templar...



Next time ask someone to make you build, you clearly dont know how to do it.


Because you do? I mean i thought we already agreed to the fact that you're a softcore player

200+ deaths per season sick build 10/10
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ReikaShikari wrote:
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Aynix wrote:
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Ivanovv83 wrote:
Last league invested over 1500 divines on a melee char and it was Far worse than my 10 divine freezing pulse templar...



Next time ask someone to make you build, you clearly dont know how to do it.


Because you do? I mean i thought we already agreed to the fact that you're a softcore player

200+ deaths per season sick build 10/10


Playing HC was cool 8 years ago. Sorry, no one gives a shit about it nowadays. Go rebind your logout macro or something. YOu will need it.
Last edited by Aynix#7757 on Mar 25, 2024, 6:59:45 PM
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Aynix wrote:
If it was General Cry BF, it deserved to be nerfed. Lets not pretend.


Don't you dare say that! It was completely balanced. It only took like 50 divine to get hundreds of millions of dps and defences be damned!

I'm struggling to come up with new goals to keep me playing this game.
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Aynix wrote:
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Roziel_Longblade wrote:
It is a significant dps and survivability hit to my melee build. It seems a number of other people don't like it also. Seems like we should be able to voice the disapproval of the change. It is not like melee was a some titan that needed to be nerfed, so the vocal response seems warranted.


If it was General Cry BF, it deserved to be nerfed. Lets not pretend.
No. I am specifically talking about Enduring Cry. Even if you think General Cry was overbalanced, it would not make sense to nerf all WarCries. Why would you say that?
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it would not make sense to nerf all WarCries.


Everything makes perfect sense if you realize that a current and remaining goal of POE1 development IS to make melee gameplay increasingly punishing, weak, and convoluted with keyboard piano garbage.

Melee gameplay is enjoyed by a very small percentage of endgame POE players? How about we make it smaller? How about we make statistically near zero and if those previous melee players were addicted enough they will just play another archetype while paying us for more MTX that increasingly crashes and slows their computer?

Too obvious? Follow the money

To paraphrase a statement from "the act man" on youtube who makes some great game critique videos, including this one from last fall about D4:

"all of blizzard's development decisions together make perfect sense if the goal IS to make D4 a terrible gameplay experience, but yet retain the player for maximum profit"

On a side note: I was researching some storm brand templar builds last night who could easily reach low millions of DPS, and the most expensive item there (on standard) is the void battery unique wand for 100 chaos ? ABSOLUTELY HILARIOUS given what I would have to pay for a melee physical scepter that sizably beats the terrible scepter uniques present in the game
Last edited by mnieradko#6070 on Mar 26, 2024, 2:05:39 PM

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