Melee changes in Necropolis?
" You should go ahead and delve into 1000depth, so you can figure out what nonsense you just said :) TLDR: you will not get 20stacks on each hit especially when you are hitting 2b hp rare mobs. In bossing scenario due to phases, fortify wears down and you can get oneshot in that window, where you dont have it yet. GGG remove ancestral totem buffs and buff base gems instead. It is annoying to have to press:
4 warcries, totem, berserk, banner, bloodrage, focus, curse to cast a slam result: 1/5th of normal build damage and 1/4th of POB dps for slam build in real scenario. |
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My dude, game is not balanced around delve depth 1000. If you have problem that ONLY appears in those extreme situations, its on player to fix those problems (or deal with them). People are suprised GGG never reacts to those threads but why would they react when people list such ridiculus "problems"?
Last edited by Aynix on Mar 24, 2024, 2:44:28 PM
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" This, thanks for your contribution. i'm totally agree. And that's why some players play something else or play a different game. I skip all the leagues now where GGG doesn't make an effort for melee. At least gladiator or some Qol, but they don't care. And that's a lot, unfortunately. | |
Melee could be buffed by 300% in all skill gems and Still will be inferior to most ranged skills .
Imagine what garbage it is atm... Most 1divine ranged builds deal more dps or even far more than mirror gear melee builds. [Removed by Support] Last edited by Mousa_GGG on Mar 24, 2024, 3:48:37 PM
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" +1 to your post except the not needed bias against the devs :). And it is not only they deal more dmg, is that they don't need half of the defensives, they are less restricted about what to build, what items to get, everything. Mele only has few options out of millions of combinations, and that is boring. I'd dare to say it is also unreachable for any normal player. If they want the game to be a tower defense I am up, but it is clear as water that mele is not in the same spot as ranged/minions Last edited by Lonesong on Mar 24, 2024, 3:56:36 PM
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" Sure buddy. Keep dreaming. | |
" Your ignorance shows in almost every post. It does not happen only there, it just shows there for any build. It exposes the flawed design. You can pick any build that struggles with damage and it can happen in random mapping. You ignore SSF, HC and new players with scuffed builds. Yet GGG claims the game is best experience in SSF, so your opinion about the game balanced around mapping in trade environment is absolutely worthless. GGG remove ancestral totem buffs and buff base gems instead. It is annoying to have to press:
4 warcries, totem, berserk, banner, bloodrage, focus, curse to cast a slam result: 1/5th of normal build damage and 1/4th of POB dps for slam build in real scenario. |
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" It's the same in every thread. "Melee is bad as a starter", "bad as an uber killer", "bad at deep depths" - but it's still "just as good as other builds, even better in some cases". Melee is fun. Melee is playable. But melee needs a little bit of love, especially when it comes to scaling, progression and regular weapon damage scaling. Sometimes, just sometimes, you should really consider adapting to the world, instead of demanding that the world adapts to you.
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" Cause the game is also not balanced around ssf or hc, nor ruthless or extreme cases like 1k delve. ssf is nothing but a self imposed handicap for you as the player, but yet you see people crush the entire game content within a few days in ssf even with all those so "bad and scuffed" melee skills other non meta skills that are so "bad and unusable". hoho And I mean yea ssf is the best way to experience the game cause you actually have to learn the game and not just bypass everything by purchasing specific items, void stones or what not. Flames and madness. I'm so glad I didn't miss the fun. Last edited by Pashid on Mar 24, 2024, 6:12:36 PM
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" OFC I do. SSF is selfimposed hard mode added to the game only because people begged for it. Game will never be balanaced around it and changed because of it. HC is selfimposed hardmode for sweatlords who love to use logoutmacro whenever enemy farts in their direction. Guess what, game is also not balanced around it and will never be. I also ignore "new players with scuffed builds" because this state will last only for so long. Leagues Last from 90 to 120 days. Even if you dont play long and have only few hours a day, it will take you week at max to leave the state of "scuffed build" and enter the state of "Im ready for end game". That is if you are not stubborn and actually look for help (guides etc) So, once again, game should not be balanced around that but instead around well built and well geared builds. Which GGG does. |