Content Update 3.22.0 -- Path of Exile: Trial of the Ancestors

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Gavinu2b wrote:
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KingMetal wrote:
...Chris Wilson: Can Ruthless please drop more orbs of unmaking? If i made the wrong decisions with my first atlas passives it basically completely bricks the tree for the whole league, because you can easily end up with a tree that doesnt allow you to get to yellow maps. Even better than that tho would be if we could no longer trade regrets for alchs, and instead trade scours for alch directly and have regrets droprate buffed. That is because they have alot of important uses, most importantly reseting gem levels to one, so one can reuse valuable support gems and auras for leveling new characters. This whole thing is my major pain with ruthless, as it actively discourages experimentation.


Ruthless atlas passif change with chance orb not regret orb like the normal game , seem like you didn't open kirac inventary


Oh damn, thanks for reminding me, that changes quite a bit (still would prefer regrets dropping more often tho)
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Fateira wrote:
No changes to the meta, new dearborn league for 5 month.
BTW no one cares about ruthless. Stop updating it and focus on actual game...


I used to not like POE that much, because it was hard, until I have learnt how to play properly, after a few years. Now for the first time, this league actually, I have managed get the courage to go into ruthless and I have to say, for the little time I have played IT WAS 1000% times more enjoyable then the normal mode, I might actually start ruthless this awesome league that's coming. Even tho the changes in the normal game are FAR MORE interesting
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Iceman0601 wrote:

Are you brain dead? What new minions? THERE ARE NO NEW MINIONS, and even if they add new minions the old ones are pure garbage because of all the nerfs they got.


The new Minions regarding Guardian are:

Unwavering Crusade: 25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy.
Radiant Crusade: Summon Sentinel of Radiance Skill

Don't go insta rage, eyes closed instantly before at least trying to understand what the person you react to meant.
This easily could have been written as:
"I havent seen any new minions, which ones are you refering to? Additionally i think minions builds are in a bad state, so i have little hope for new minions to fix that"

Feel like noting change just for buy time to do another thing
Just like guy said above, Flame golems was one of my favourite builds, and now it requires huge investment just to deal mediocre damage, while you have like 1 divine builds which deals more dps.

Same as Ice storm builds which require 2k+ int and %inc rings that cost like entire good build 1 ring alone just to deal acceptable damage. Or righteous fire too, you need helmet with good enchants (essence crafted + Burning damage/el focus link) which cost as someones entire build who is like playing tornado shot etc. Not to mention other items too, i often gave up from RF because lack of dps on bosses.
What would mr Siklic do if he was in this post?
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Bracks_ZA wrote:
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FalkenRaiding wrote:
Forum/reddit users: "We want buffs, nerfs and meta-shakeup".

Also forum/reddit users: "Nooo, don't you dare touch Vengeant Cascade, Exploding totems or anything else we like! oMg nO fUn aLlOwEd gGg".

... while they could simply stop copying meta builds and fix the problem themselves, but I guess the FOMO is too hard, so they put that burden on GGG.

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All of these people crying like the above while saying: "listen to your community", do not represent all of the community.
Just because the loud minority doesn't recognize the echo-chamber they've build for themselves, doesn't mean they are in the majority.

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I personally am looking forward to get to try some of the stuff I know works on league start, but haven't yet played.

... and also, the end-game just became SO much more customizable with some of those keystones, and I'm especially hyped for SSF/PL, as they give a lot of choice.


Vengeant Cascade was carrying a very weak archetype - that's why most people started using bows etc again - because VC actually made it viable for many people.


i think they should make every skill have same stage the player can pick any of it and can play not just some too strong skill and when dev see and just nerf it don't and make it died like other skill in the pass manyskill died but not have any skillbuff this is shit [/quote]
HYPE
LOGIN
POG
Sure, lets play bows and bone-shatter, if you don't like poison builds so much...
ruthless is due to poe2 ruthless 2.0

league looks fun and huge changes but not much for the min/max ppl
they usually whine a bit
Crop Rotation can we know the chances?

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