Content Update 3.22.0 -- Path of Exile: Trial of the Ancestors
Feel like noting change just for buy time to do another thing
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Just like guy said above, Flame golems was one of my favourite builds, and now it requires huge investment just to deal mediocre damage, while you have like 1 divine builds which deals more dps.
Same as Ice storm builds which require 2k+ int and %inc rings that cost like entire good build 1 ring alone just to deal acceptable damage. Or righteous fire too, you need helmet with good enchants (essence crafted + Burning damage/el focus link) which cost as someones entire build who is like playing tornado shot etc. Not to mention other items too, i often gave up from RF because lack of dps on bosses. What would mr Siklic do if he was in this post?
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" i think they should make every skill have same stage the player can pick any of it and can play not just some too strong skill and when dev see and just nerf it don't and make it died like other skill in the pass manyskill died but not have any skillbuff this is shit [/quote] | |
HYPE
LOGIN POG | |
Sure, lets play bows and bone-shatter, if you don't like poison builds so much...
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ruthless is due to poe2 ruthless 2.0
league looks fun and huge changes but not much for the min/max ppl they usually whine a bit |
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Crop Rotation can we know the chances?
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What patch notes i see only temp chain nerf and plenty of ruthless changes.
Guess they don't like the normal game anymore. | |
extremely underwhelming patch notes yet again
Yet another unpaid Path of Exile 2 Alpha Tester
Path of Exile 2 will be a great leap forward | |
Oh look, it's Endless Sanctum 2.0
New support gems don't look like anything special, but need to see the lvl 20 stats. |