Content Update 3.22.0 -- Path of Exile: Trial of the Ancestors

probably worst patch note i ever see
Path of Exile
-Active Skill Gems Gem /330
-but only 20 viable Gems

pls, we need skill gem balance 😥
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Miradae wrote:
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Iceman0601 wrote:

Are you brain dead? What new minions? THERE ARE NO NEW MINIONS, and even if they add new minions the old ones are pure garbage because of all the nerfs they got.


The new Minions regarding Guardian are:

Unwavering Crusade: 25% chance to Trigger Level 20 Summon Elemental Relic when you or a nearby Ally Kill an Enemy, or Hit a Rare or Unique Enemy.
Radiant Crusade: Summon Sentinel of Radiance Skill

Don't go insta rage, eyes closed instantly before at least trying to understand what the person you react to meant.
This easily could have been written as:
"I havent seen any new minions, which ones are you refering to? Additionally i think minions builds are in a bad state, so i have little hope for new minions to fix that"



Yeah, it was pretty obvious what I was reffering to. The guy is 38 challenges playing exploding totems and thinks he's automatically good at the game. It gives him some power to shit on others for absolute no reason.
Maybe he thought i'm a noob with 7 challenges in Crucible. It's kinda funny that this room1 thought is still a thing, even on the forum.
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Egyrt98 wrote:
Sooo it's just nerfs again, useless supports and league mechanic is basically tft. That's kinda disappointing lol.

Sanctum is back and changed that's prob only reason to play this league, not for long tho

GGG logic is very interesting poe 2 looks like mix of ruthless and d4, and nobody playing those games lmao.

Chieftan is unpopular ascendacy so we add 1 thing everybody would want but to get it as chieftan, you have to spent points on just resistances. Add some interesting qol option for strikes/slams but to get it as a chieftan u have to spent points on absolutely useless ability no one ever asked for. What even the connection between ancestrall call/ fist of war and this useless skill. Or they so disconnected from their own game they think it is actually good but no one tried it. Dear GGG you don't have to try it to understand that +150% dmg for ONE attack every 2 seconds is bad, unless it some very specific slam build no one will ever play. What's even the point of making this shit work with strike skills, what's normal aps for endgame strike skills something like 6-9? Such weird changes idk


It's not tft. It's literally in the name of the league. It's TotA! GGG is based and doesn't like cringe
"Ruthless won't take away from our development time"

I think there is a lot of ruthless changes because it's just got released and needs to be fixed. Idk why people malding over lack of sc changes, game is a complete mess anyway.
and again everything become worse, nerfs only
Fk Ruthless...

Why is so much energy wasted on a side project?
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Egyrt98 wrote:

Sanctum is back and changed that's prob only reason to play this league, not for long tho



Did you see those stupid Sanctum nerfs? rare monsters are now in sanctum and you need to kill them all, and also monsters are inmmune to damage if you're more than 100 units away from them.

If sanctum was already bad and you needed to play it safe, you wont be able to.
Thank you for all the work you've done GGG.

The amount of toxicity from players here is unsettling, I don't really want to pile up on that, but...

There is one thing that's the most concerning to me. The whole crucible explode totem node situation.

If I understand it correctly, you had to reduce it's power by 95% to balance it. This 'thing', after designing it, testing (i hope), quality control etc. was 20 times more powerful than it should be and still went live.

This just doesn't bode well for current and future skill balance overall.

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