What Happened with Items
No matter hoy I want to rest this league (because TI 11 is coming), I still end up playing it haha. I've been playing diablo 2 since grade 3 until pre-adult life. And poe is still the best diablo 2 for me. So I guess that's the reason why I keep coming back.
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Doing hundreds of maps not getting anything, just to wait for a lottery ticket rare monster is awful. One monster should never drop 50 divines, they should be dropped more evenly.
The endgame of PoE is getting better gear to put on more difficult content, which is juicing maps to the extreme (I'm talking about a solo player in my case). I play standard to minmax my builds. But loot from 4 scarab, 4 sextant, delirious maps is insanely nerfed still. What's the point of getting a better character if the reward for it is not there? And with the removal of reforge keep suffixes/prefiixes from harvest made any none eldritch influenced gear, impossible to incrementaly upgrade. It's just a slot machine now that we will fill all affixes in time before getting what we want and have to brick our whole progress with an annul. If eldritch gear has it, why not all the rest, as it was before? This single change made crafting something most of us don't want to engage in. Last edited by MtNak#2471 on Aug 26, 2022, 4:27:01 AM
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Proper explanation, good guidelines for the future development, amazing CEO for the people that are working for you.
Late and incomplete communication, reality on the opposite side with the vision, not so great CEO for your players. And what is disturbing me the most, is where in your post is the human factor? Where you care about players having fun, feeling rewarded, having aspirational content and a way to advance in that direction? Where is the time factor? The fact that a league have only 3 months, and the content must be fit for this on an average gameplay? I understand that you are stuck between signals from: - people that (most of them) didn't play the league or are still in acts, praising how good the game is - people that are in yellow/red maps and already so frustrated about the game that are just exploding here in bad words or bad reviews So you choose to rely on what you are seeing then: a party dropping x divines once in a very lucky and unique situation? Is another big mistake. You forgot community is offering you an amazing asset? - Neversink and Subtractem are both very skilled programmer with expertise in the game field and both came online offering solutions. - Ben, the most skilled player that community have right now, is disappointed belong a lot of other streamers with a huge knowledge about the game (Ziz, Steelmage, Mathil, Ghazzy etc). Why aren't you listen them to understand how looks in fact the reality for your players? - There are a lot of videos in youtube explaining how to make some currency: farming white maps with just one mechanic, and ignoring everything else that the game is offering ... This is what you wanted for your game? This is what you call "drop is in a good point now"? Why aren't you paying attention to this too? I hope we will hear soon about you contacting this people and finding with them a real solution for this mess, not just one that is theory crafted in a way that don't have anything in common with the reality. Until then, there is not hope for PoE. |
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Well, on paper it's just a little nerf to item drop but when Empy's party drop around 250chaos of stuff for 220chaos of invest with 6partu members...there is a probleme
Also, where is reforge keep prefix/suffix? Where is endgame crafting How do we do triple elevate boots now can one of you guys tell us ? |
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"From the 3.19 expansion onwards, we are trying to make sure that reward systems scale with player item quantity and rarity bonuses."
this basically means if u can't stack iiq/iir that ur build basically sucks and never get any loot besides finding that 1:10000 mob that drops like what a few divines? this basically kills minions since u made it so that it needs a lot of specific gear like the new minion rings. so no iir/iiq on that alone. no 6th gem for more dmg which we need cause now we need a iir gem. you know how fucked up your vision is? if this is your vision then you must make the balance around people stacking a ton of it. which means the monsters have to be nerfed in power because the way it is now is not possible for most builds to simple do this. or is your vision that we all run the same 1 build and not enjoy the game and not enjoy poe complexity at all? the fuck man. i don't mind NA mobs like at all or harvest changes tbh but poe without loot is just pure cancer. guess it was a fun 9 and a half years... like always every good thing had to come to an end :( "Now all that's left is for you getting on your knees."
if you know thank me:) i'm dying to find out x'D |
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I stopped reading at "But Path of Exile is a game about opting-in to more difficulty" To which I say what the fuck are random mods like drought bringer or mana siphon or anything like that. How do I opt out of that shit? Fucking liars.
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Thank you for explanation and for admiting mistakes that were made. This is very mature, not every game studio can do this. Keep up the good work, GGG!
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Jesus Christ... I can't believe they really posted this cringe.
And even lying that they playing this game too, lol. Yeah, we can see your "gameplay" every league teaser. White T1 maps, good job, exile. Good job. Blizzard is proud of you. |
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Chris, even though you say the quant/rarity system is in a good spot right now, the game still doesn't reward you, with or without juicing, nearly as much as previous leagues. Certain items seem to only drop from rares and since their amount has been decreased it feels even worse. I also want more clarification on this new conversion system you mentioned in passing. Maybe that has something to do with why people aren't getting any loot. Map drops can drop from any mob in my experience, but items that are pertinent to progression in mapping aren't dropping. I myself specced my atlas tree purely to progress maps and it felt really nice, but orbs of unmaking were so uncommon. Going back to the conversion system, I know you said the quant was insane on some rare mobs and I definitely see it when I drop around 20 rares. But the problem I'm speculating is that this conversion system is making it so only certain groups of items drop from each archnem monster. Which archnem makes even worse, you have to wait for certain modifiers to show up, which in the pool of modifiers, could possibly not show up in a map. Which could be understandable, but in past leagues bubblegum currency and other items could most literally drop from any monster, and rare and other monsters would just increase upon those chances. This new system is the culprit that I think is killing drops. I think bubblegum currency should be able to drop from all mobs at a more common rate. The drought bringer drops are a meme drop, no one needs 8 flasks dropping from one mob that they may keep 2 from that single drop, but then run over the rest. The pile of rares reward should only be in early maps. All the X-touched mobs rarities/damage/health etc. are fine, but the rewards just aren't there still. Kitava drops uniques, but its still the same as the previous iteration of the game, most uniques aren't valuable. Solaris is actually fine and shouldn't be touched, because its guarenteed currency, and valuable currency at that. The overall drops from all rares, magics, whites need to be looked at because most of the time they're dropping nothing. Or if they finally do drop something its not something to get excited about its something necessary to progress the game like alchemy orbs or maps or ESPECIALLY VAAL ORBS. The higher end rares are getting to a good spot, but the majority of the archnem combinations aren't rewarding at all. And with the reduction in rare mobs spawning just make that issue even worse. Something within the thing I've mentioned needs to be adjusted. Not all of them, but something has to change for this new system to even begin to work the way its intended to.
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So you've chosen to live or die on the AN hill...
You still don't seem to get it though. AN monsters is at the very core of the problem here and you quadrupling down won't change that. First of all they are not fun, either I kill them in a couple of seconds and never really notice what mods they had, or the mob is so buffed that it's a snooze to kill and you stand around for ever trying to beat down it's health/avoid lightning boys at which point I don't care what mods it has, or I get one-shot by it and then the mods it had make little to no difference. Now combine that with for example a map boss like Kitava where you spawn in rares in the intermission. Either I'm dying to the rares or I'm more focused on trying to kill them than the map boss it self. This is the same for basically any content in game now. You once said that you should be able to just come home from work and sit down and play some PoE without having to focus pay too much attention...that PoE is dead and doesn't exist anywhere in game due to the AN change. Love doing breaches, not any more due to the inevitable AN rare pileup that screws you over. Love doing delirium, not anymore due to AN rares that screws you over while spawning that delirium boss. The list just keeps going. The main issue here with the AN mods is the same mistake Blizzard did for D3 where you as the developer isn't taking in to account what monster is getting the mod nor what mods go with what mods. So you can get a monster type that you have to stay away from while at the same time get an AN mod that requires you to stay close. Or a stack of AN mods that means you can't be in melee of it while at the same time be on a monster type that is faster than you could possibly move away from it. The whole concept of AN rares doesn't fit how we've played the game nor how I assume the vast majority wants to play the game. The current AN rares, the difficult and rewarding once, would be more fitting as bosses in maps rather than rares. With control over what mods can spawn on what bosses. I've now played this game for almost a decade and this is the first change I dislike to a point where it's really hard to live it down and accept it as it's just making the game unfun in every content type you engage with. And this isn't even mentioning the crafting changes that literally killed crafting. ps. If I read it right the new meta will be to spam giga juiced low tier maps unless your new reward system scales with map tier. And, no, rare item i-lvl won't change that. In game contact @MajorAsshole
Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27 |
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