What Happened with Items

Good bye Poe
Hello guys, hello GGG.

I have read the post and it looks fantastic but only on a paper.

In reality it doesn't work at all ( I'm solo player )

My main problems so far are:
- arch mods
- dead harvest


1) Arch monsters sometimes almost immortal and the worst thing that you cannot ran away from them, you cannot skip this content or ban it using the atlas tree.

2) Harvest doesn't have all crafting mods from 3.18:
For instance: keep suffixes and reroll prefixes.

Additionally you added NEW dead modes like "Gain life on monster kill" and this is nerf as well, because in the mod pull we have additional dead/useless mod.

I don't believe that there is a person who selects 14 Life on kill (T1) instead of 79 HP (T1) on a ring.


Please, GGG at least return all harvest craft and nerf ALL monsters with arch mods(you are very good in this) or give the possibility to ban this content (and you will be able to gather nice statistic how many players like this)

I like this game so much but I'm very disappointed after all your nerfs and nerfs, and other game(fun) destroying changes...

Nah iam think iam really out -.-. AN is just not fun for me and as someone metioned here i would love way more to see/feel that 30 people get 1 divine, than for 1 person get 30 Divines

U mentioned nothing about Harvest/Crafting... why must be Crafting a complete Gamble? Why did you deleted a many "Filler Crafts" although they clearly weren't and were popular in the community. Its just not fun! Sure it can be fun in some cases, but doesnt we have Double Corrupt for that feeling some of us need/want?

The Divine/Exalted Swap feels just awefull, i can understand the reson behind that and its cool that a well rolled Uniqe is worth something but the implementation just feels wrong. Beside that the well loved Exalted Orb is now just worthless and is rotting in the Mud. To manny and critical changes at Once!

Sadly as already metnioned iam out and will uninstall it its more like a breakup... i hope its just only for this league but i have the feeling that the next league wont be better for my personal taste. Thank for the cool and awesome Game until 3.19 i guess :*)
Last edited by Benzka#6451 on Aug 26, 2022, 4:04:33 AM
We DO NOT LIKE ARCHNEMESIS changes at all! Fighting single strong rare on a map is not what we are looking for. If we want difficult challenge we go and try UBER BOSSES. Mapping contetnt should be balanced arround BLASTING MOBS(thats the FUN).
And still no comments about destroying craft system by nerfing harvest.
I used to think D4 would be dead on arrival.

Now I realize there is an entire community primed and ready to hop right in.

GGG just will not listen to 6 full patches of despair from an enormous portion of the community.

3.13 is talked about for a reason, maybe you should rethink what makes the game fun.
"But Path of Exile is a game about opting-in to more difficulty in exchange for more rewards."

We don't have the option to "opt in" to archnemesis. The baseline of your philosophy is wrong. Instead of being a smooth scale into more difficult content like we used to have, the game starts off brutal and just gets even more brutal when you hit red maps.

Previously we could run maps, then slowly start adding scarabs, then delirium etc. This is opting into difficulty and increasing rewards.

Now we just get hammered by AN monsters that take minutes to kill. You state that you want this to feel more interactive, but getting one shot is not interactive. On top of this there is no reason to do the difficult league content as it is extremely unrewarding.


Please don't balance your game around the top 1% It seems that you've lost touch with the majority of the playerbase who cannot play for 5 or more hours per day. For those of us who can only play a couple hours a night this level of loot and reduction to player power has made playing the league a complete waste of time.

I love PoE. I support attempts to improve it. But please listen to the players like you used to do. This list of game philosophies is so tone deaf to what we as players are crying out for.

"Fewer, more difficult rare monsters help you pay attention to what is happening, assess it, and act accordingly. It gives you an opportunity to employ counterplay and for your playskill to actually matter (rather than relying on pure character power). It is also a lot cleaner and far better for performance"

This literally never happens in practice. I've had to just run away from so many AN mobs or sit there and fight them for 3 mins. If they have 2 dmg mods I'm dead before I can blink.

"I also overstated the impact of the change when communicating about it in this post. I said "we removed a massive historic bonus", and this caused the community to think the impact was larger than it was. The reason why I used the word "massive" was that the numbers sound big when viewed in isolation, but are less impactful when viewed in context. For example, the rarity bonus that was removed from a Red Beast was 750%. This sounds big, but a four-mod Archnemesis rare has a 41000% bonus. Players have been saying we reduced drops by 90% but in reality, that type of difference could only be true in the most extreme situations involving Beyond, Delirium and Incursion stacked with party quantity, rarity, sextants and scarabs and a dedicated MF culler (peak efficiency of every juice mechanism that exists). Every other player is unaffected on average. For example when playing Breach, the reduction in currency items found is around 7% (when comparing 3.19.0d to 3.18.1f). In 100% Delirium maps, the difference hits 17%. In Incursion and regular non-league content, you'll find 25% more."

This part couldn't be more inaccurate. I've been playing nearly every league since Talisman. I have never ever felt so bad about mapping as this league. Not even close. I am in red maps with 6 alcs and 3 vaal orbs. Even chiseled, vaal'd and scarabed maps drop such small amounts of loot that I'm better off running low tier white maps for essences.

I truly hope the game improves, but in it's current state I quit. If it keeps going this way it's been fun but I will not be back. I can speak for all but one member of my guild too who are quitting.

Good luck to all those enjoying this. I hope improvements are made that bring me back to my now former favorite game. Ty, Gl.
Last edited by Aristhenes#2145 on Aug 26, 2022, 4:07:31 AM
I mean if you go to Twitch and see streams doing content that isn't really that affected by the loot change. Because much of it is from chests. There is a good reason. As it is (at this point) still rewarding.

As a long terms player and watching Twitch, I'm just confused tbh.
"
DarkJen wrote:
Lol, just lol.

And now they think they fixed it.

When no one runs lakes anymore.
Guess why?

You can run some and see for yourself.
Not from words.

Leaguecontent also have ZERO adding on maps.



I keep those from like very start.
Waiting for it to be worth to run.
And sometimes checking if there changes.
Bu rulling one-two lakes.

So far - NOT worth.
Still
League.

Chris!
Run some for yourself and see what we are talking about!

Ang for gors sake, remove archnemesis from any leaguecontent. AN intoxicated and infested PoE. Delve, Incursion, Breach, Ritual.. all now bricked by AN mods. You must play to see, why. And how.


Mate, you do know you can scale them up all the way to difficulty 16? Don't be surprised your rewards suck if you don't even get halfway to max the juice :^)
- Currency drop is gated behind double RNG: you should be lucky to meet this AN mob hoarding all those divines, essences, legion splinters AND you should be lucky to pick up a super meta build to kill this 4-mods abominations.

- Build diversity - gone.

- Harvest is gone.

- Meta is the same for how long - 3rd? 4th league in a row? Except minions, press F.

- Exalt to Divine swap: no Div shards, no divination cards for Div - another layer of RNG in your income.

- ACT ACCORDINGLY to a rare mob it's either I kill this rare mob in 3-5 seconds or it's super-hasted / super-tanky abomination and I'm lucky if I can skip it and continue my map.

- Progressing atlas and being able to gradually upgrade your gear - gone. Any non-meta build will have to grind t5 maps instead of farming t15 maps (which were already completed because map bosses there are far less dangerous than rare monsters - except the bosses who spawns rare mobs).
I really like this post.

Is the team discussing possibly tweaking divine drop rates or adding new cards and/or considering bringing harvest reforge keeping suffix/prefix back in the game? It is very difficult with both the changes to divines, and the changes to harvest in the same patch and made crafting much more costly at the same time it got exponentially riskier.

The team did really great on a lot of things I saw this patch, specifically the changes to whispers for items and some of the new MTX's. The continued adding of small but impactful QOL improvements every league is something that as a player I really love.


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