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What Happened with Items

Super nice post. Thanks for clarifying a lot of stuff.

It's been a rough start, but it feels better already. I'm enjoying the league as thousands of others players are.
Lol, just lol.

And now they think they fixed it.

When no one runs lakes anymore.
Guess why?

You can run some and see for yourself.
Not from words.

Leaguecontent also have ZERO adding on maps.



I keep those from like very start.
Waiting for it to be worth to run.
And sometimes checking if there changes.
Bu rulling one-two lakes.

So far - NOT worth.
Still
League.

Chris!
Run some for yourself and see what we are talking about!

Ang for gors sake, remove archnemesis from any leaguecontent. AN intoxicated and infested PoE. Delve, Incursion, Breach, Ritual.. all now bricked by AN mods. You must play to see, why. And how.
the last league was already an unpleasant wake-up call, when archnemesis was left at the core of the game. People were hurting, people were hurting, but you decided to go ahead and completely ruin the game. what league in a row will have to leave the mechanics of the league and go to the usual places of resource extraction, where you have not yet launched your hands. so spoil, once awesome game - you need to be able to. I have no idea what drives you, but this is very stupid and not far-sighted of you. expectations from the league were great, but they did not justify themselves at all. roll the game back two leagues and maybe people will come back. admit it - you screwed up!
really dissappointed... My trust on your company is gone and I am tired getting angry already...
I respect Chris for owning the fuck up, just wish they all listened and moved a bit quicker to fix it.
I'm afraid your explanations do not matter anymore. You've shown that trust into your manifestos and patch notes is entirely misplaced and that we have to expect stealth nerfs to everything we might enjoy.

Ad Hoc explanations don't matter, especially if you ignore crafting and completely avoid to explain why you removed the most essential crafts from harvest without mentioning it.

Actions speed louder than words and trust is a currency more easily spent than earned.
Very cool mirror Service: https://www.pathofexile.com/forum/view-thread/3227915
Not a single word about crafting :(
No matter hoy I want to rest this league (because TI 11 is coming), I still end up playing it haha. I've been playing diablo 2 since grade 3 until pre-adult life. And poe is still the best diablo 2 for me. So I guess that's the reason why I keep coming back.
Doing hundreds of maps not getting anything, just to wait for a lottery ticket rare monster is awful. One monster should never drop 50 divines, they should be dropped more evenly.

The endgame of PoE is getting better gear to put on more difficult content, which is juicing maps to the extreme (I'm talking about a solo player in my case). I play standard to minmax my builds. But loot from 4 scarab, 4 sextant, delirious maps is insanely nerfed still. What's the point of getting a better character if the reward for it is not there?

And with the removal of reforge keep suffixes/prefiixes from harvest made any none eldritch influenced gear, impossible to incrementaly upgrade. It's just a slot machine now that we will fill all affixes in time before getting what we want and have to brick our whole progress with an annul. If eldritch gear has it, why not all the rest, as it was before? This single change made crafting something most of us don't want to engage in.
Last edited by MtNak#2471 on Aug 26, 2022, 3:27:01 AM
Proper explanation, good guidelines for the future development, amazing CEO for the people that are working for you.

Late and incomplete communication, reality on the opposite side with the vision, not so great CEO for your players.

And what is disturbing me the most, is where in your post is the human factor? Where you care about players having fun, feeling rewarded, having aspirational content and a way to advance in that direction? Where is the time factor? The fact that a league have only 3 months, and the content must be fit for this on an average gameplay?

I understand that you are stuck between signals from:
- people that (most of them) didn't play the league or are still in acts, praising how good the game is
- people that are in yellow/red maps and already so frustrated about the game that are just exploding here in bad words or bad reviews
So you choose to rely on what you are seeing then: a party dropping x divines once in a very lucky and unique situation? Is another big mistake.

You forgot community is offering you an amazing asset?
- Neversink and Subtractem are both very skilled programmer with expertise in the game field and both came online offering solutions.
- Ben, the most skilled player that community have right now, is disappointed belong a lot of other streamers with a huge knowledge about the game (Ziz, Steelmage, Mathil, Ghazzy etc). Why aren't you listen them to understand how looks in fact the reality for your players?
- There are a lot of videos in youtube explaining how to make some currency: farming white maps with just one mechanic, and ignoring everything else that the game is offering ... This is what you wanted for your game? This is what you call "drop is in a good point now"? Why aren't you paying attention to this too?

I hope we will hear soon about you contacting this people and finding with them a real solution for this mess, not just one that is theory crafted in a way that don't have anything in common with the reality. Until then, there is not hope for PoE.

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