What Happened with Items

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phyix wrote:
Why did you remove my post? I repeat.

Pointless league, You have turned me off your game and I may not return
[Removed by Support]

Go on, delete it again, this is getting sad now..


Lol mine got removed too, dunno why but who cares.
Point proven after all
Last edited by Lisa_GGG#0000 on Aug 28, 2022, 4:55:55 PM
Please fix the game.

It's not fine. It's broken and terrible.

Please. You are ruining (have ruined) my favorite game.
~ Seph
For everyone who is wondering "Why was my post deleted?"
Your post was "needlessly negative".
Moderators delete 90% of the posts of players who are dissatisfied with the league and the vision of the developers.
Welcome to 2022.
Dear GGG,

Thank you for the detailed explanation, but regarding my experience I disagree with the Archnemesis decision. I thinks this time I will step back and wait for the next league.

Best regards,
David
Hello sirs from GGG,

Im an absolute casual, and when i wanna play elden ring or demon souls, i play those games.

If you try to create a new jointventure arpg then i wish you much success in finding a new playerbase.

Archnemesis is god damn awfull.


My personal league experience was the worst ever. If poe was in this state in bestiary league, i would never ever fall in love with this game.

Your ideas of atlas shaping due to atlas passive tree is such a well rounded and motivating system, to let every player create and play their vision of endgame mapping.

If there are some masochating players then let them shape archnemesis into their maps. This would be fine for everyone. But the way its implemented atm is making an old men like me sad in front of my screen.

However archnemesis litaraly destroyed everything for me.


If i want to play dark souls, well i grab a controller and play dark souls.

Your actual vision of risk vs reward and gamepacing and -flow is just so incredible bad.
Last edited by Drukhi78#4212 on Aug 28, 2022, 10:07:03 AM
Poe beta V 1.96
Getting close to that POE2

Let's gut it some more.
With current drop system I feel game not rewarding.
Chance to drop/create something valueble is less then nothing.
Currency drop is stupidly low.
For now playing just to test limit of build with items prepared befored Kalandra.
What to do after that no clue.
i think we must to stop playing in this game until Chris realizes that none of us are close to his "Philosophy", and we play the game, not him...
Last edited by ztembl4#3804 on Aug 28, 2022, 11:04:59 AM
dead game
I'm very sad about the state of the game right now. Loot is now just made of lottery tickets, a mechanic no one is enjoying. Bossing and deterministic juice is ok and fun, but mapping has always been the core of the true PoE experience.

Imo there are a few fixes that are pretty much mandatory to make this game feel good again:
1) redistribute the rewards of rare monsters. If a rare monster would drop like 50 divines, make it so every rare monster has a certain flat % chance to drop a divine orb, even a very low one. That would be very exciting to me! Knowing I can have a little chance to drop a Divine every time a face a Rare!
2) buff Beyond, simply enabling the Beyond mechanic to continue after you killed the first Beyond Boss. Maybe buff a little bit the Beyond Boss rewards, feel kinds whatever tbh.
3) give an option to save a certain atlas passive tree setup, and swap paying a discounted price of orbs of unmaking. Many people both like mapping and boss. Having to swap between the 2 setups have a very high opportunity cost, both in time and currency, and feels really unnecessary.
4) here is a bit of a mad idea, but you can make a new game mode called "Wild" in which all old content are available like they were pre-nerf, so full power beyond (just different art for monsters), pre-nerf harvest, pre-nerf delirium orbs, etc.. you could even drop, VERY rarely ancient reliquary keys to get legacy items, or new mirror-tier rare divine reliquary keys, to get random alt-arts from the past.
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