What Happened with Items

and yet all you manage to do is making players considering quiting POE for ever. well done Chris and team.
I'd like to give me own two cents here, mostly because I have a unique perspective I feel.

First, I want to point out, I'm just now coming over from Diablo. I'm old enough that I was literally raised with Blizzard. Starting from Warcraft 2, through what was probably a World of Warcraft addiction..., and finally StarCraft 2/Diablo 3. I have a special relationship with Blizzard, and it saddens me to no end what they have been doing lately.

Enter PoE. The main reason I am a new player at this point is basically I was just too focused on other things. Quite literally, the term for my personal life when my friend tried to get me into PoE was, "A fuck-ton of shit". Wife, kids, divorce, hatred, anger, sadness... you get the idea. Whatever the case, I was too busy, and I just could not grasp the complexity of this game.

What's different now essentially is just boredom with everything else to the point I was willing to give this game a better try. I am beyond pleased with my experience thus far. The depth of this game, the complexity of the entire thing, and the sheer number of things to do just puts most other games to shame. It was a bit of a shock then to see the outcry of the community here because I was having such a good time playing and learning. However, I wanted to know the problem, so I started to research and talk with streamers. Because I am brand new, I literally have no frame of reference for the loot and therefore, I see no difference except the perspective of coming from Diablo 3. In my time of leveling, I have gotten around 4-5 unique drops which is a completely new feeling because you don't get the "right" to have that tier until you reach Rift level 70 in Diablo. That combined with how grindy and rare it is to get a useable item in Diablo, PoE is a breath of fresh air in numerous ways.

I certainly do not have experience in this game enough to really speak to this season’s issues, but I do have the perspective that this is such a more rich and full game compared to Diablo and certainly is nothing close to the "pay-to-win" nightmare that Immortal is. Then you add in the transparency of this post which just blew my mind! I could only have wet dreams of hope that Blizzard would do something so honest.

In summary, I am enjoying this game more than any other right now, so I'm going to continue playing… probably too much. I believe that all the problems will iron out, (I can personally see a difference already) and it will continue to be a great game. The company most definitely has my respect after this, and I think we should all take a breath and remember that this isn't the end, it's just a mistake.

See you all out there!
Daethbane
"
This was a mistake and we should not have been so stubborn about it.


This statement could be applied to a great many things over several leagues. It has seemed to me, for quite some time, that this stubbornness is unnervingly widespread in the company. To be perfectly blunt, on many occasions it has felt like official company policy is "players don't know what they're talking about." I really hope there will be some serious internal evaluation about this, because in my opinion it is long overdue.
"People ask me why I do this at my age. People are rude."
some one in an earlier post made a very good point, why are you trying to nerf the game for everyone if you are just trying to prevent the 1%ers from running stupidly juiced maps, i personally can say i am likely never going to run at that level, as are over 90% of the player base, even playing the story or early maps as a duo atm is not that fun or rewarding, ive had 2 exalt drops in over 2 days of playtime (no divines) so why not just revert the loot table BS and reduce the multiplier for 5-6 man party play where they are making the huge amounts of currency, at least that way the 90% of players (who probably account for about 80% of your profits) will remain happy, also for the love of god revert the harvest changes, it was in a good spot you just needed to itemise it or create a trade window interface for it to get people away from TFT
1) It feels pointless to play a league at launch. It takes 2-3 weeks before you backtrack halfway (at most) on decisions that can make the game unplayable (or, in this case, not worthwhile because I'll get more loot when you backtrack).

2) Your "philosophies" are what my friends and I joke about the most. They feel so distant. I'm not trying to be mean or anything, but reading these posts feels like you're writing about a different game.

3) Bosses drop like flies, rares take a half hour to die. Why? What's the point? Why would anybody want that?

4) Feels like you're trying to turn rares into treasure goblins. Why do you feel we need this?

5) Are we just testing ideas for PoE 2? I'd gladly go along with straight out "Guys, let's playtest ideas we have for PoE 2 for the next few leagues!"

6) The only reason I'm playing this league is because of the new lightning skills.

I'm sure your jobs are hard and decisions are hard and deadlines and PR and so on.. I'm here writing at 1:31am because I care for the game and I appreciate how hard it must be to make things work on all fronts. So, thank you for that.
Cool story bro. I hear it for the 3rd league in a row.
too hard league for beginners :(
"
whorm wrote:
1) It feels pointless to play a league at launch. It takes 2-3 weeks before you backtrack halfway (at most) on decisions that can make the game unplayable (or, in this case, not worthwhile because I'll get more loot when you backtrack).

2) Your "philosophies" are what my friends and I joke about the most. They feel so distant. I'm not trying to be mean or anything, but reading these posts feels like you're writing about a different game.

3) Bosses drop like flies, rares take a half hour to die. Why? What's the point? Why would anybody want that?

4) Feels like you're trying to turn rares into treasure goblins. Why do you feel we need this?

5) Are we just testing ideas for PoE 2? I'd gladly go along with straight out "Guys, let's playtest ideas we have for PoE 2 for the next few leagues!"



1) WE have been the testers for every league for a LONG time now.

2) Stick these bull "£$% "philosophies" up $%$£"

3) N O O N E W A N T's A C H N E M in the GAME PERIOD.

I'm done with this game also. as long as they have dumb asses buying packs and this disgraceful FoMo pass, with at least 10k pop they won't give a damn.

Wake up people, WE have the power NOT them. the games free. STOP giving them money and licence to RUIN the game.
Haven't played in a while and came back to see what all the fuzz is about. Fired up my standard SSF mapper and blasted T16 maps.





Loot feels pretty much underwhelming to say at least.

Mapping feels a bit clunky cause rares range from one shot to 1 minute fights. Loot are the same items no one needs.

> Item quantity means you directly find more stuff, and item rarity means that it has a higher chance of upgrading to magic, rare or unique.
>From the 3.19 expansion onwards, we are trying to make sure that reward systems scale with player item quantity and rarity bonuses.

This might be shocking to you but nearly no one uses rarity on gear because 99% of blue, rare or uniqe items that drop are just useless. And _always_ have been. It's just plain luck if you identify something semi useful every [insert big number] items. With your new system you are basically forcing players to get more quantity on gear. Which is ironic because you removed the quantity gem ages ago and rolling quantity on gear was reintroduced as mod on items. This change hurts build diversity which is one reason people play this game in the first place.

>That's why the reward conversion system that higher-tier Archnemesis monsters have is so powerful. Any bonuses you have from additional difficulty will affect the rewards that the rare monster drops. Additional item quantity causes them to drop more items that are converted, and additional item rarity causes those items to upgrade, which also affects the converted one. For example if you upgrade a rare item to a unique item and it's then converted to a currency item, it'll drop as a Divine Orb, Exalted Orb or Orb of Annulment.

So basically out of the blue someone decides that rarity affects currency drops now? After x years where this was not the case. No wonder i dropped 20 flasks from one monster. Build diversity is basically gone with that change. Everyone will play some form of magic find char now.

Can't say much to the AN stuff otherwise since i skipped the league but in my opinion it's a bad decision to do such fundamental changes (loot) on a game that is out for 10 years. I left games that i loved and played for years (which where still actively developed) because the game went downhill. Imagine buying a product for years because you like it and it works for you and suddenly the company changes it for no good reason. This is how this change feels.

Those changes to crafting and harvest are also bad for me as an SSF player. Yes i know no one gives a crap about SSF. But the amount of lifeforce you get vs the costs of the "good" gambling options is just to high.

To end this post with something positive: I'll never fuck up real life friendships ever again because i definitely won't play much PoE in the future.

Best of luck with your vision.
Last edited by loardpcm#1572 on Aug 28, 2022, 2:47:08 AM
what happened with items? they are gone.

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