What Happened with Items

I killed a Lunaris touched mob during heist and it dropped absolutely nothing, nt even a white item! (yes I checked if filtered)
Bug or indented behaviour?
this post is pissing on people while telling them its raining ...
Last edited by phxCifer#5286 on Aug 28, 2022, 12:00:23 PM
I'm usually not one for making dramatic posts about the state of the game, but this is far and away the worst change I can possibly imagine for a game like this. I don't want to hit the big jackpot once in x maps, I want some loot while I'm playing the game.

I don't know why you think everybody wants this game full of gambling to be even more full of the worst parts of gambling.

I'm done. Maybe I'll be back if loot changes.
Hey, Michael here (Filthy Casual).

Quick Summary:
Just my 2cc. I am also not happy with this league. Sentinel league was so much more fun and felt balanced. In this league I am seeing much less loot to build my characters and running the Lake is simply not rewarding. I have to run around to build out the pillars and then run through tiny little maps for what? a few rare drops?

I will never powerplay or super grind for the end game.

I look at one of Ghazzys minion builds (skeletons last league, Skulls this one) and use that as a basis for a fun, casual play.

With Sentinel I had a lot of fun. I ran the storyline and had some OH SHLT moments when I overpowered mobs. It was fun and I never felt I hit a 'dry spell' where a 2 hour play session did not result in advancement.

I must admit I don't understand all the math here. But playing 2 hours of POE followed by 5 hours of Diablo III and I felt so much more rewarded by my diablo playthrough.

I also have to say the negative videos around this league hurt my motivation as well. I am casual, so I need to look things up a lot. And when I am trying to understand how something works, I keep running across videos of why its broken, not worth the time etc .. makes me want to wait for the next league.
Well RIP
"
Drukhi78 wrote:
If i want to play dark souls, well i grab a controller and play dark souls.

At least in souls-like games you can avoid the well-telegraphed incoming damage; they don't feed amphetamines to the monsters by the truckload like GGG does the shit in this game. You also have the option of running past the trash instead of fighting every single enemy you come across, because the devs of souls-like games don't do everything in their power to prevent you from skipping those fights, unlike GGG which shoves every bit of trash right in your face constantly. You also get infinite retries, not six portals. Also and again, unlike this game, your actual positioning matters in souls-like games, you don't have shit magically popping up right behind you no matter how carefully you approach enemies or position yourself. You also tend to get consistent loot out of encounters, typically based on their challenge, not a lotto ticket.

I don't particularly care for souls-like games, but at least they're fun for those who enjoy that genre. PoE, on the other hand, reminds me more and more of the worst sort of tabletop RPG experience, where a toxic game master thinks it's GM vs players; in such a setting, the GM can basically just say "you lose" and that means you lose, they're omnipotent, they define the world and the rules, so it's not even a challenge, let alone a fair one, and completely misses the point of that position: to facilitate a fun experience for everyone at the table.
Fairgraves was a slave trafficker specialized in the kidnapping and transport of children. He was not "a good man".
I thought this league could be fun and I could have the drive to play more than 5-7 weeks but now, I´m already down. I feel like I don´t know anymore how you should play this game.
First of all, I was never good in this game, I`m one of thos casual gamers that just have fun trying something new, playing it for some weeks, forget about min-maxing as long as after a week the build is stable running and you can constantly level up maybe also breaking the "personal record" level of 93 thats enough for us, or at least for me. Every League start learning a bit more about the game etc. hearing new stories, finding some never seen uniques or currency. It always was fun for 1-2 month then taking a break and coming back to the league start, maybe spending some cash for skins etc. but now...

I can´t get items for chaos recipe, forget about exalted shards. The market has way less uniques and the items I need are expensive as hell and I can´t afford them, I permanently die on low level yellow maps because gear is missing.
Before you had the chance to farm exalted for gear now it´s not possible anymore, my body armor costs 5 divine orbs and its fucking hard to farm 850 chaos or 60 exalted if my best ever was around 50-60ex as I played from start to end of the league?

It´s not fun anymore T_T
I HATE LOOT GOBLIN TYPE OF LOOT SYSTEM.
I REALLY HATE, WHAT IS BETTER AND STRONGER WORD THAN HATE? YEAH THAT
Using the same build as last league(nothing about it was nerfed), have better chaos resist than I did last league....1 shots from chaos dmg non stop with 50 chaos sist. The offensive tuning isn't correct and needs to be addressed. Losing over half the population in under a week should really be a giant red flag that AN wasnt addressed correctly.
The best thing that could be done at this point is revert everything and take the next 3 months to look at where all of it went wrong.

Ex back to main currency, harvest reverted, loot figures reverted, AN removed and replaced by a sliding scale of difficulty so that blue and yellow rare mods are based on the mob type abilities...not on some arbitrary build-a-mob league mechanic stacked onto all the different mob types in the game.

I don't see AN able to be fixed to something playable at this point...its just broken and places like delve and heist have it the worst due to super high rare density.
I don't really see the point of this post. Do you want pity or ridicule?

Archnemesis being added to the core game was not thought through or actually play-tested(like at all).

My biggest issue is that you're no longer designing the rares with those mods. Half of them are very, very unpopular for various reasons. Some of them are basically volatile dead. I thought we went through this once; stop forcing it back into the game under a different name, thanks.

Also, certain rares can become impossible for certain build archetypes. This was a problem in the league itself, which you did not address whatsoever, and now it is part of the core game. I've been around long enough to know this will take several leagues to fix, eventually give up/call it ''fixed'' by just adding power creep to end up where you were before changes.

Constructive part of my rant:
1. make the archnemesis mods actually tell you what they do. I played the league to 40/40 and I have no clue what half of them do.
2. change/remove some of them because they imitate very unpopular mechanics from past fuckups and certain combinations invalidate certain build archetypes entirely.
3. buff the lake to a point where you get ~5 rings/amulets in 83 ilvl lakes. There is no reason to do lakes other than challenges/rings/amulets. The league concept is 4/10 if you're being generous and adding it to the core game would be pointless. Make some crazy jewelry for a couple months!
4. if you're going to do heavy nerf leagues without adding any actual content for 2 leagues straight, for the love of god have 5-10 workers just play the game to red maps solo(while making sure they each play something different). I understand this is probably more than a week worth of work hours for each of them but given context it's probably better than what this league was.

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