What Happened with Items

I don't really see the point of this post. Do you want pity or ridicule?

Archnemesis being added to the core game was not thought through or actually play-tested(like at all).

My biggest issue is that you're no longer designing the rares with those mods. Half of them are very, very unpopular for various reasons. Some of them are basically volatile dead. I thought we went through this once; stop forcing it back into the game under a different name, thanks.

Also, certain rares can become impossible for certain build archetypes. This was a problem in the league itself, which you did not address whatsoever, and now it is part of the core game. I've been around long enough to know this will take several leagues to fix, eventually give up/call it ''fixed'' by just adding power creep to end up where you were before changes.

Constructive part of my rant:
1. make the archnemesis mods actually tell you what they do. I played the league to 40/40 and I have no clue what half of them do.
2. change/remove some of them because they imitate very unpopular mechanics from past fuckups and certain combinations invalidate certain build archetypes entirely.
3. buff the lake to a point where you get ~5 rings/amulets in 83 ilvl lakes. There is no reason to do lakes other than challenges/rings/amulets. The league concept is 4/10 if you're being generous and adding it to the core game would be pointless. Make some crazy jewelry for a couple months!
4. if you're going to do heavy nerf leagues without adding any actual content for 2 leagues straight, for the love of god have 5-10 workers just play the game to red maps solo(while making sure they each play something different). I understand this is probably more than a week worth of work hours for each of them but given context it's probably better than what this league was.
Why isn't Chris banned for saying "fuckup" ? Jessus...some people are getting banned for less >.>

"For regular players who are just alching their maps and adding difficulty where they feel they can handle it, we think that drops are in a pretty good place after this week's changes. They should have been like this at release, and I am deeply sorry that they were not."

Nope ...but I guess you playtested this also.

And archnemesis are still bonkers...A game shouldn't have mobs that are breaking your builds. Because they break the philosophy behind player versus monsters.

In diable there are immunities which are fixed by improving your mercenary to help you, or build into 2 elements.

In Poe you cannot build 2 elements and be efficient with both, and you cannot avoid things like Temporal bubble breaks your cdrs, rejuvenating makes the mobs regenerated while breaking your regeneration and so on and so on...You just cannot build to avoid everything and in a game there shouldn't be mobs that literally make some mechanics useless.
Never invite Vorana, Last To Fall at a beer party.
Last edited by Vendetta#0327 on Aug 28, 2022, 4:01:38 PM
> find loot goblin
> call in MF group for maximum profit
And here I was thinking we play a ARPG about killing lots of monsters and getting loot from them.
I do not understand how an old company like yours can evezr think that gating gear behind a difficulty wall that need this gear to be broke throughe will award this exact gear work ?

This game is not about how hard it is to beat ! It's about how complexe and deep the possibilities are so everyone with every way of playing it made it so good.

Unlike a D3 were you are just on tracks and will only do what you're able to do advence and not make the most out of everything ?

How do you think a regular player with less loot and less market availability will feel in a game that allready ask you to grind to get gear that allow you to grind more if you already need to grind a useless and way to easy content to only be able to grind a something which is the "normal difficulty level content" to may be able to see what could be interesting in the content you give.
ALl this while you are just making more and more defensiv layer mandatory while still making em way harder to meet.
Justg imagine being a witch playing ES (which the most available ressource of EHP actually being the most easy to get and should be the more relevent in term of lore) and having hard time reaching the same amount of ES as a Life char would reach while still being very sensitiv to chaos damage and having to convert life regen/leech in ES regen/leech and still have to build the exact same defense as a life char because you gain absolutly nothing to go ES opver life ? maybe you loose the Armor/evade base item which, at least, gives you an effectiv damage reduction against physical hits...

As a normal player you have to play more (in a game which actually ask you to play over the casual playtime to enjoy it) to get less and may be hope having enough luck to may be obtain enough currencies to allow you to be able to play your build.
And in the same time you just made higher end gamer dropping less interesting uniques, rare and currencies...
So they sell less and craft lesss making everything way more pricey while availabiliy of everything else is more sctaredred.

And i'm not even speaking about the boyz trying to run SSFHC.... Loosing your char on an AN monster that did perfect counter you based on random generation or just is wayyyyy too damn powerfull for you to even stab him....

What's next step ?
Giving Maven AN mods ? So you will never be able to drop awakened support gems or even maven orb so you won't be able to play anymore with Atlas mods ? Like cutting in half the whole capacity of your game to offer an environement were every one can creates things and have FUN !

Even an ungraduated first year GD or LD wouldn't have made this mistake.

I loved PoE for years now and i actually feel like playing a bad D3 game.... This is the worst thing ever...

Just stop the crack man and try to concentrate on how every archetype build work and could work.
I'm ok of having less armour as en ES char but at least gives me enought ES increase so having a large amount of ES counter the fact that i won't have Fortify and armor... Or anything like having less life but easyer acces to other defensiv layer...

And thios is only a tiny rock in the whold pyramid in the lake of mistake you did take over the last fez mounths and years actually.
The problem isn't the loot. The problem is that we don't like your 'vision' for the game, but you made it quite clear that your vision matters more than our enjoyment. The loot feels worse, and you can say whatever you want, but we trust our feelings more than we trust you at this point.

The general loot feels fine to me.

Except for the lake. That's still bad.
Hi! I would like to put a few remarks on the current state of POE and hope that the developers can think of some situations.

I've been playing POE for about 3 years, usually playing at night and on weekends due to work. The interesting thing about the game is to have a certain difficulty with chances of rewards that it is possible to progress and develop the build.
As new leagues are coming into the game, I notice that the difficulty is getting higher and the drops harder to get. With this argument I ask the developers - How do you expect a casual player to be able to develop a good build to make the game's contents? The Uber-uber-boss? With the lack of drops and a market that on the first day of league divine is almost 100 chaos, it is difficult, right? Even if you don't focus on the boss and focus on the current content of the "lake of kalandra" league, the rooms with higher tiers 13, 14, 15 in which the difficulty level is high and the reward is practically zero? How to do with it??
Now imagine what goes through the mind of a player who wants to have fun, wants to progress, wants to make the contents of the game and can't because he doesn't drop anything? I made several maps putting chiesel with 120+ quantity and rarity + scarb + delirium with 40% and it doesn't drop 1 divine if you want... Sometimes some Exalted that at the moment is worth 12 chaos... With all this happening out of nowhere comes a video of players finding a specific mob within the game that drops 20 30 40 divine and exalted at once... ´
In closing I really ask if in these updates you think about the players you want to attract or keep in the game. I have the impression that they are trying to make a game similar to diablo 2 ressurection that is extremely difficult to get items (but it has runewords that can help players develop in the game).
TL;DR

"We know what's best, it's our game, we've spent too much time and money coding for Archnemesis modifiers to take them out even though it is ruining the community we've spent years and years building up. Oh, and while we're at it we might as well ruin crafting too. Deal with it or leave. We can't be arsed to recode yellow mob modifiers anymore. But please spend some money on our MTX crates and Kirac pack you muppets!" - Devs at GGG.
thank god I didn't buy the new supporter packs to support all of this
Ok.. when the changes were posted I knew they where bad but I said, will give it a try, I'll keep an open mind.

I tried it, both in the League and also on Standard (with legacy MF) and for the lack of a better term, the new loot system is sh*t.

What is the point of killing a mob and dropping 40 flasks or 300 blacksmith wetstones, or 40 useless jewells, or 20 fractured useless items from 1 mob - this "philosophy" leaves a lot to be desired.

There is no point in playing, the loot is now as RNG as "crafting" with ex slam, why would I invest in maps if i don't know if I will get a return on the investment.

Hope the game will go back to a state where it is worth playing, if not.. there are other game out there.
POE is dead in the water with this update. I ain't wasting another 1000 hrs trying to get 10 divine orbs as they never drop and cant do the recipes anymore.
GGG fix this quick, or you wont have any players left!!!

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