Searing Bond

Early game damage needs a nerf, late game damage needs a buff.Simple as that
"
Delaquoowa wrote:
late game damage needs a buff


Agree.
Well i read many builds with searing bond and there NO way to increase dmg for this skill... thats rly bad IMO
"
Helpmegod wrote:
Well i read many builds with searing bond and there NO way to increase dmg for this skill... thats rly bad IMO

Flammability
Elemental Weakness
Vulnerability
Elemental Equilibrium
Increased Fire Damage
Increased Burning Damage
Increased Damage over Time
Increased Totem Damage
+to Gem Levels
Trap/Mine Supports
Empower

No way at all.
Last edited by Vipermagi#0984 on Mar 3, 2014, 9:04:35 PM
"
Vipermagi wrote:
"
Helpmegod wrote:
Well i read many builds with searing bond and there NO way to increase dmg for this skill... thats rly bad IMO

Flammability
Elemental Weakness
Vulnerability
Elemental Equilibrium
Increased Fire Damage
Increased Burning Damage
Increased Damage over Time
Increased Totem Damage
+to Gem Levels
Trap/Mine Supports
Empower

No way at all.


My bad, i mean Support gems.

You say only Empower that cost rly a lot and don't worth until you lvl up 2-3 lvl and it's rly hard.
Increased Burning Damage
Trap
Mine
Empower
Technically Enhance, but that's just Totem Life
Last edited by Vipermagi#0984 on Mar 4, 2014, 8:45:26 AM
sorry, can't read all page but is Searing bond so bad in late game or still correct?
Does searing bond benefit from global crit?


Also, why don't people use... cold snap//eleprolif on say trap instead of fire dmg to freeze everything and then just searing bond in the middle and run around?
"
kazzle99 wrote:
Does searing bond benefit from global crit?


Also, why don't people use... cold snap//eleprolif on say trap instead of fire dmg to freeze everything and then just searing bond in the middle and run around?
damage over time does not crit, or hit, it just constantly does its thing to affected foes.
"
Helpmegod wrote:
"
Vipermagi wrote:
"
Helpmegod wrote:
Well i read many builds with searing bond and there NO way to increase dmg for this skill... thats rly bad IMO

Flammability
Elemental Weakness
Vulnerability
Elemental Equilibrium
Increased Fire Damage
Increased Burning Damage
Increased Damage over Time
Increased Totem Damage
+to Gem Levels
Trap/Mine Supports
Empower

No way at all.


My bad, i mean Support gems.

You say only Empower that cost rly a lot and don't worth until you lvl up 2-3 lvl and it's rly hard.

Dont forget that searing bond doesn't apply EE, which means you can easily cast once a cold spell and mobs will get a 50% debuff to fire res.
Now for links:
SB+Empower+inc burning dmg+fire pen+totem surv gem [or] item rarity+culling strike
"
Delaquoowa wrote:
Early game damage needs a nerf, late game damage needs a buff.Simple as that


The skill is a joke early gamer right now. All the streamers are using it early game and are streamrolling the content.

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