Searing Bond
| Early game damage needs a nerf, late game damage needs a buff.Simple as that |   | 
| " Agree. Well i read many builds with searing bond and there NO way to increase dmg for this skill... thats rly bad IMO |   | 
| " Flammability Elemental Weakness Vulnerability Elemental Equilibrium Increased Fire Damage Increased Burning Damage Increased Damage over Time Increased Totem Damage +to Gem Levels Trap/Mine Supports Empower No way at all. Last edited by Vipermagi#0984 on Mar 3, 2014, 9:04:35 PM |   | 
| " My bad, i mean Support gems. You say only Empower that cost rly a lot and don't worth until you lvl up 2-3 lvl and it's rly hard. |   | 
| Increased Burning Damage Trap Mine Empower Technically Enhance, but that's just Totem Life Last edited by Vipermagi#0984 on Mar 4, 2014, 8:45:26 AM |   | 
| sorry, can't read all page but is Searing bond so bad in late game or still correct? |   | 
| Does searing bond benefit from global crit? Also, why don't people use... cold snap//eleprolif on say trap instead of fire dmg to freeze everything and then just searing bond in the middle and run around? |   | 
| "damage over time does not crit, or hit, it just constantly does its thing to affected foes. |   | 
| " Dont forget that searing bond doesn't apply EE, which means you can easily cast once a cold spell and mobs will get a 50% debuff to fire res. Now for links: SB+Empower+inc burning dmg+fire pen+totem surv gem [or] item rarity+culling strike |   | 
| " The skill is a joke early gamer right now. All the streamers are using it early game and are streamrolling the content. |   | 











































 
                        