[3.24] CWDT Ward Loop Scion, very easy guide [15 divines]

Insanely helpful guide. Just got mine up and running and it's going great. Thanks!
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Xanoth wrote:
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Dharmatrooper wrote:
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Xanoth wrote:

The loop works but takes two weapon swaps to sustain

Two weapon swaps to star the loop means you have mana issues.


I have 1500 mana.

Akshays video only shows 1100.

So while I am running out of mana, my assumption was that taking over 300 damage per forbidden rite because it bypasses my ward was why I was having mana issues. Is this wrong?

I felt like I was starting to understand how the build worked.


EDIT: rather than waiting for confirmation, i respected 2 points and grabbed 2 of the chaos resist nodes, this was enough to get the loop to work on one swap and sustain fine. I'll go level up and try the chaos res notable and see if that makes mana even more stable without losing any triggers and ensuring nothing is breaking through the ward

edit edit:
Thank you for doing such a great job with the guide and going over the maths and break down of why/how/what in so many different ways, it took a long time to sink in but it all really helps. especially the calc with comments


You solved the problem yourself, great!

What's happening is FR is eating your mana, because of Mind Over Matter

FR damage needs to be less than Total Ward

I have shared this in the discord #check-list

Come over to discord! I should update here as well.
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Antigegner wrote:
Since there are so many ward-loop-professionals in this thread I'd like to ask:

Is there any damage type variant that works and scales well with a ward loop?

- chaos damage
- phys damage
- poison
- other elements (seems best choice)

and

Is it also possible to make an end-game capable build with other admittedly sub-optimal classes, like Ranger or Marauder for example?



yes to all your questions
you have to theory craft, come over discord to talk about it

i am kinda tired of creating wall of texts today, its a thing for some other day
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Chilby2k wrote:
Hey guys

i have necromancer leveled to 93 looking at changing to this. Would the necromancer be tankier or the Scion?


occultist is tankier than scion, its also capped on dps though
I love this build so far but im struggling with what to upgrade next, any suggestions?

https://pastebin.com/9p6jppjz
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TerroR75 wrote:
I love this build so far but im struggling with what to upgrade next, any suggestions?

https://pastebin.com/9p6jppjz

Well, looking good, but i don't think i see any source of cold exposure in your pob
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Vard1s wrote:
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TerroR75 wrote:
I love this build so far but im struggling with what to upgrade next, any suggestions?

https://pastebin.com/9p6jppjz

Well, looking good, but i don't think i see any source of cold exposure in your pob


Yeaah, changed it after sending this post - realized I dont have this perfect large cluster with exposure, thanks for noticing tho. I guess the next upgrade should be maybe more ward and/or omniscience? Surely higher level and another medium cluster. Well build is doing everything already relatively easily so I dont know if it makes sense to push it further.
Can someone help me out with the POB that had forbidden flames in it?

I want to go dead eye in my current pob with flames /flesh
: https://pastebin.com/051AMMGZ

I know I should path bellow to the socket and remove the watchers eye but I still need 2 more points even if I hit level 100.

Can someone let me know what should I take out from tree ?
Never invite Vorana, Last To Fall at a beer party.
Sorry for the late response! Been farming nonstop! Everything works perfectly now! Such a fun build to play and it helped me get my first uber uber bosses down ^^
Last edited by Eonzo on Jun 14, 2022, 7:00:34 AM
I've seen some people with Level 21 Skeletons? Is that just 27 CDR, and is it worth switching to that when I have 27 CDR?

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