[3.25] CWDT Ward Loop Scion

I seen several profiles now of wardloops without any to dust gems at all and i think its related to using SRS but can anyone explain that? And how do you make that one work or how do u know what %CDR is needed in that case?
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Akshay#5418 wrote:
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kOxi_#2216 wrote:
Any good news for the build with the 3.26 patch notes?


The 40% ward tattoo, otherwise nothing.



You could go PF Ele and get some golem effectiveness. Stone Golem gives 20% increased defenses, the wheel above witch gives a third golem and 80% golem effect, Golem quality gives 20% effect, and you can replace the two large clusters with minion clusters with Primordial Bond for another 80% buff effect;

That's another 56% increased defenses.

The life regen is obviously rather pointless, but you can add Flame for some increased damage and a chunk of extra AoE; Ice Golem gives some crit. Can't use Chaos because of Chaos res of course.
They're permanently up since we can chuck them into a CWDT setup.

For 1 passive point we can then also run an AG because the Minions recover 5% life on minion death mastery (in the Golem Wheel) obviously gives infinite sustain to the AG, and/or even Spectres if we want them. With that mastery, we probably don't even need to CWDT the Golems either.


96% increased ward sounds like a lot of tankstats. With that much increased, we can even go back to a runic crown to alleviate affix pressure.
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rozakk#4688 wrote:
I seen several profiles now of wardloops without any to dust gems at all and i think its related to using SRS but can anyone explain that? And how do you make that one work or how do u know what %CDR is needed in that case?



Jousis did a hungry loop video with SRS some time back, but it was insanely clunky and definitely more meme-status than actually playable. Do you have a few links to those SRS profiles by any chance?

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