Elden Ring is PoE Killer

sad... could be better
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MrSmiley21 wrote:


I never understood the logic of affording developers and publishers soo much flexibility for incompetence that's atypical of standards we'd hold other professionals to in their respective fields.



Your glorious rig can't run Elden Ring, now your PC feels inferior.

So? Wait for a fix.

PC gamers are annoying and developers and publishers don't give a damn.

They can push it out on the PC with bugs or they can delay publishing it on the PC and make it console exclusive only. People gonna complain if they don't push it out. Be damned if you do and damned if you don't.

In reality, The PC compare to other platforms is becoming an minority... they are not so important. Some people don't have that realization. Console gaming is more important in Japan market. The console version is great. Or this an elaborate plot to get people to buy the consoles because reasons.
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vic11con wrote:
Why do people compare every other game just with POE? Ik its a great game but whenever some good game gets launched, it becomes the new POE killer.


If u read the OP, u'd know it's a sarcastical post.
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In reality, The PC compare to other platforms is becoming an minority... they are not so important. Some people don't have that realization. Console gaming is more important in Japan market. The console version is great. Or this an elaborate plot to get people to buy the consoles because reasons.


Maybe they don't have this realization because you are lying

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Forty-one percent of gamers said they use consoles, while 37 percent of gamers said they use PCs.


This is not a minority. And if we are talking about all platforms, mobile gaming dominates both consoles and PCs by a lot.
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Johny_Snow wrote:


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Forty-one percent of gamers said they use consoles, while 37 percent of gamers said they use PCs.


This is not a minority. And if we are talking about all platforms, mobile gaming dominates both consoles and PCs by a lot.


Let's see. Mobiles, Consoles, PC. PC is dead last.
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awesome999 wrote:
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Johny_Snow wrote:


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Forty-one percent of gamers said they use consoles, while 37 percent of gamers said they use PCs.


This is not a minority. And if we are talking about all platforms, mobile gaming dominates both consoles and PCs by a lot.


Let's see. Mobiles, Consoles, PC. PC is dead last.

Why are you guys even having this conversation? Oversimplification of a market gives poor interpretations and bad analytical results.

1) These are not perfectly substitute markets.

Consoles are almost purely home use, for games, with a few other limited functions. They achieve higher resolution and performance than either mobile or Pc gaming. But that’s it. It serves almost no other purpose as a primary machine.

Smartphones are Something that travels with people to work. In other words, at least Some of its market share comes from expanded markets, not replacing a technology. It’s also limited in how much it can render, process, and play, so there’s a serious limit to how far a mobile app creator can program a game’s background there. They can make the games look clean, but in reality it’s far less game and always will be.

PC/notebooks require power, and usually home or something like it, with a dedicated network. There’s nothing better for business, bookkeeping, writing, design, animation, programming, emulating, and proxying. No console or phone will EVER replace a PC for these purposes.

You then need to think about affordability as a factor in purchasing: order is usually phone>console>pc. Market share when discussing games almost ALWAYS correlates with affordability. That doesn’t have anything to do with quality and tasking of machines vs gaming; it simply means people have phones, and a mother would rather buy a PlayStation for Christmas vs a PC that has to be $2000+ to enjoy gaming. Most families have a phone per person. Most families only have 1 or 2 computers.

Then there’s the fact that among all products, phone apps are the least regulated, and the biggest games have employed predatory practices for years that a PC or a console never could, due to the nature of an App Store and controlled management in browser ads that soley push phone apps. Candy Crush is not a good game. It’s a game that is a clone of 200 other crystal explosion games, except it’s one of the first to add in game purchases of replay and solving Gachas. It won the market due to being designed like a gambling game that gets your endorphins going, except it skirts regulation because it offers no remuneration. Most app games have similar formats.

If you limited your analysis to what people use at home, it’s be hands down Pc and console, and if polled on what they enjoy, it’d be PC.

P.S. Japan is a horrible country to model. They live outside of the home so much and are so work centric they have nap service buildings so that people can work>nap>work because real estate is a premium, and families over there often live 3-4 generations in the same house. In the US we rarely live more than 2 gen in the same house, and as adults we all leave and get apartments or new houses. Thus the technology preferences also differ.
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rekikyo wrote:

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Let's see. Mobiles, Consoles, PC. PC is dead last.

Why are you guys even having this conversation? Oversimplification of a market gives poor interpretations and bad analytical results.


You mean you don't know what is a Minority? They are overlapping. Go make a Venn diagram.

Mobile is over 70%. 41% consoles, 37% PCs.
Last edited by awesome999 on Mar 15, 2022, 7:52:30 AM

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