Game Balance in Path of Exile: Expedition

Excellent patch!
waiting for you to release the improved rates for streamer, so we "common folk" can understand why they have "streamerluck" (consistent 20ex+ in ssf in the first week).


instead of properly balancing content you just nerf everything surrounding it, it's the 3rd league in a row, cant wait for another barrage of midleague nerfs because you clearly dont give a fuck anymore.
I'm afraid it will not affect build/skill diversity in a positive way, but instead quite the opposite. Will see how it turns out though, maybe it sounds worse than it really is (I hope)
yeah... no way im going to touch this game again
I wish the devs understood the simple fact that people stack damage because if you don't one-shot everything from outside the screen, you will be one-shot regardless of defences. I've tried playing a tanky melee build with 75% physical resistance and block, yet I still get oneshot by anything and everything. Why not lower the damage of mobs as well as player damage so those utility gems could be more relevant?

Also: Add colourblind support and death report so I can find out wtf I got killed by and how.
Great flask changes! I wasn't being sarcastic at all!

I love having to rely on more RNG and pray to gods I don't get frozen now!
Sitting in HO spamming alts for 4 hours straight is peak PoE gameplay. Thanks, Chris.
we are going to shake up the meta, and leave ED at even better spot that it was!! Unless they nerf ED in patch notes this is a fail, the meta was shaken this time but I got no clue why is ED left viable for so long and continues to stay that way. Feels like you have to league start it to play it safe...
Last edited by dienuse on Jul 20, 2021, 5:44:42 AM
"
NaeRei wrote:
"less deterministic" at this rate PoE crafting will be about crafting as much as a casino slot machine is.


implying it already isn't :)
Looks interesting.
Although i might probably not play this league because i enjoy a pause from time to time, i will still watch some streamers and see how the player-base will react to it.

Some changes, like having more rng in crafting, i don't like, but it is only the manifesto and we need to see the patch notes and experience it in game.

It definitely looks like GGG tried to balance not only in one direction without consideration, so i think the acts will still be fine with endgame being more challenging and time consuming.

I'm not very optimistic about build diversity, but it's too early to be certain yet.

Btw. the salt in here is overflowing xD

seeing forward to the progress of PoE
Playing slower, and continuing to die randomly without knowing what caused it and without being able to clear the screen before the screen clears you, monsters and mechanics out of proportion (made to counter the previous supposedly OP "meta"), and continuing to drop slow currency (99.999% of everything that drops is not even worth looking at).....

GGG, we play fast, we zoom through maps, because that's where the reward is and because if we don't kill first we get killed first. You have to understand slowing us down without bringing the rest of it down is just lame. I'm happy to spend 30 minutes on Sirus if it drops anything interesting and it doesnt DIE BEAM from off-screen! I'm happy to spend 10 minutes clearing carefully and then another 5 minutes on a map boss, as long as it is worth it by being rewarding and being fun and not killing a decent build randomly with zero room for reacting. I'm happy to spend 30 minutes on Maven if she was worth doing and her auto-attack didn't hit for 4k with several projectiles in sequence (kills build with 8k ehp in one cast in melee range with zero room for getting out of it).

GGG, you made it so that we NEED to play glass cannon super fast builds or super expensive tanky HC builds that are very limited and slow. Wanna slow it down you need to fix the stuff that makes us speed it up.

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