Game Balance in Path of Exile: Expedition
<3
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Every time these manifestos are published, we are talked to like children and subjected to illogical progressions that loosely back up nerfs.
a) Why are you forcing us to spend MORE time in acts? They aren't fun, they aren't interesting, they are just a necessary time commitment. b) What were you expecting from Awakened gems when they were introduced? c) You want poison to be stronger... so you nerf the ascendency that makes the most sense for poison builds? What? d) You are making endgame content that much more inaccessible to new players. Why? Are you not remotely concerned about retaining incoming players? e) You are largely giving HC players the middle finger. Why? Last edited by Dezparrow#2086 on Jul 19, 2021, 7:12:52 PM
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and we get hell on earth !
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019
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POG
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LOL
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sure :)
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Sick
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Nerf everything except server stability please.
But please, give us a reason to make powerful characters again. Ultimatum endgame "rework" took that away from players. Content that is more difficult to complete should be more rewarding than content that can be cleared with a white map zoomer. |
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nice :)
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Powerful changes, finally we're closer in the direction of the awakening powerlevels than modern PoE.
So the customizable non-6-second DC timer is next on the list of essential mechanics to revise for returning PoE to its intended vision and gameplay experience, right? ▒█▀▀█ █▀▀█ █▀▀ █▀▀ █▀▀ ▒█▀▄▀█ G O O D MTX Seal of Quality
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