Game Balance in Path of Exile: Expedition
This patch and league serve great as a gateway for Lost Ark and Last Epoch. Thanks GGG. It has been a good ride from Closed Beta to here.
"Path of Exile be a online Action RPG set up in tha dark fantasy ghetto of Wraeclast. Well shiiiit..."
- Uzicorn, for teh children. |
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" Not exactly true. Usually , people watch or have the stream in the background , when they play the same game themselves . But once they lose interest in the game , they move to other streamers , who play different games. So POE streamers will have to chose between losing viewers playing a game no one finds interesting anymore or start streaming something else. |
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" This, 1000x. The “usual” damage is not such a big deal tho, the extreme damage peaks is. Like, I play a very tanky, low damage character (minmaxed around 6M Shaper damage before the nerfs), am on full or near to full life 99,9% of time.. and then I’m suddenly dead with no chance to respond anyhow. Why? Most likely because a pack of monsters or a boss had an unlikely crazy damage roll, because when I come back, I clear everything on full life again. A 2 seconds lag? Dead, hours of progress lost. Should this really be fun? Was also pretty much unable to kill Maven, being killed by the summoned bosses frequently.. until I made a new build for her that just oneshot everything, easy peasy. GGG solution - nerf the overall player damage output! I mean.. really? Last edited by Marobudka#4145 on Sep 9, 2021, 6:14:30 AM
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I have been saying this over and over again, the only thing GGG scales is absurd numbers.
It's just a flaw in the games design and logic. Think about it, how do you make a repetitive interactive game that simply doesn't resolve around killing Baal until you reach level 99 and then start a new char. GGG just scales mods over mods over mods wrapped in different league mechanics. It's either a portal, a circle or many circles that you either have to press, destroy or add to so that mobs get more mods and loot increments. It's not about the fact that GGG wants to balance it's the fact that they have no idea how to balance, since POE was a replica of D2 that was suppose to hard scale over time. Back in the days when the developers thought for a second and not just copy pasted ideas, they brought d2 which wasn't supposed to scale to infinite. Now days every developers needs to think about scalability or else the game is dead in 2 months and profits are going down. It's simply this, even if someone thinks this is a hate post, it really isn't, GGG copy pasted a philosophy --- > Improved by adding a repeatable end game --- > Destroyed by adding absurd scaling stuff to a point you either clear the map or the map clears you ---- > Thought the problem are player numbers --- > Took the brilliant idea to nerf player numbers (not to slow the game, but to make it harder to reach that point ) --- > Went off and on saying the game is in a perfect state and there is ton of build diversity while literally not being true in all those specter builds. Whoever thinks the game is slower or that it's back in the state were it was supposed to be, it's either delusional or has no clue about game design. They can trim and amend the numbers all they want...It's the same thing as WoW did, just squash the numbers of mobs / players so that they don't see bajilions of numbers on the screen Never invite Vorana, Last To Fall at a beer party. Last edited by Vendetta#0327 on Sep 10, 2021, 2:05:08 AM
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I'm super happy that Chris did those podcasts. I know GGG cares tremendously, which is why I think we should be loud about these changes NOW. Better for the players to be abruptly clear now so that 3.16 player counts can return to what PoE deserves.
In my opinion, in addition to the proposed changes, there are currently still the following items: 1. Current nerfed state of deterministic crafting widens the gap between no-lifers and lower play-time exiles. High value crafts were a good solution and still required time investment while encouraging build diversity and longer playtime 2. The plan to make the campaign harder deters new players and annoys veteran players IMO I am very happy to hear about shortening the conqueror grind, the map pool grind and the unveil grind. LOVE IT. Also making defense methods actually work. Exile is an illusion, exile!
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" Thats what the auto flasks are now for are they not? |
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" The problem is, in case of CI, Ailments should take ES in consideration as life, and that's not the case. So as a CI, you get instant ignited, chilled, shocked etc... Path of Exile is a Casino for gambling addicts. Gambling is not fun nor a game mechanic... Last edited by Azarhiel#6045 on Sep 17, 2021, 2:20:45 PM
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Well the league is nearly over and for the first time Im considering quitting before the end.
Having played through the usual really frustrating grind to eventually get to the real end game content, I now find I can't do the end game content I want to despite having the best geared character I have had to date. Catarina kills me, I can't do the Hidden, Maven Im not even going to attempt, Shaper and Elder guardians are far more dangerous than any league I have ever played before. In short all the content I now want to do, and that would give me some sense of satisfaction, is now too hard, and I am frustrated. The Expedition mechanic was ok, not outstanding but ok. The difficulty in getting logbooks was an absolute pain, and they should have rectified this properly early in the league. Pretty much all of the other changes thay made this league have been terrible. I usually really look forward to the next league start, but Im not sure I can be bothered to put myself through the grind again just to be disappointed at the end, because I can't actually get to do any new content. Last edited by Ruddski#6421 on Oct 5, 2021, 8:15:32 AM
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" give new leagu a try and slow slow see if u have fun or not and decide after Settlers master craft service Settlers My IGN TreeOfDead
https://www.pathofexile.com/forum/view-thread/2037371 Vouch Settlers veiled crafting all service all crafts mods Settlers SC master craft service Settlers SC craft mod! Veiled crafting Service Settlers craft PM: TreeOfDead |
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i played quite a bit of expedition... its pathetic but its endgame.
expedition should be removed from the game. bring back scourge. `Spent 2 mirrors on my build, but I'm only Level 98.` LOL
`From just quick sweep of your characters, toxic rain, golems .. sure, non meta... sure.` LOL |
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