Righteous Fire
I have just reached the level where RF becomes viable, and I'd like to get some confirmation on a bunch of mechanics around it - I've seen a lot of conflicting statements in different build threads (probably due to patch changes) and have some trouble designing my build.
So, of the following modifiers - Increased Fire Damage - Concentrated Effect - Increased Burning Damage - Increased Effect of Buffs on you (Inner Force) - Increased Elemental Damage - Fire Penetration - Chance to Ignite - Increased Item Rarity - Iron Will - Increased Spell Damage - Life Leech which ones do increase the burning damage to mobs, to both mobs and me, or don't work at all? I can barely sustain the skill right now and want to avoid increasing damage on me for a bit, also trying to decide wether to go with a fire spell and all-out on fire nodes vs. lighting/cold spell and EE. Learning how these modifiers work is really important for that. Last edited by Achanei#6323 on Dec 10, 2013, 9:05:28 PM
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-Enemies
-Enemies -Enemies -Both -Enemies -Damage over Time does not Hit, and Pen is an on-Hit effect. No effect -On-Hit effect -Well it won't increase the damage output. It does apply though -Damage over Time is neither Spell nor Attack; Iron Will increases Spell Damage -Nope -On-Hit effect Last edited by Vipermagi#0984 on Dec 10, 2013, 11:13:09 PM
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New Patch 1.03. Does Righteous Fire works with increase damage over time note?
IGN: CafeRacers
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I would like to know this as well, do the damage over time nodes near the duelist tree help with RF damage?
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" Well, that was fun while it lasted I guess. I knew this was coming, but that doesn't make me any less sad about it. |
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" Actually it doesn't as RF doesn't recognize it as a linked support gem... The IIR on gear should work though. In game contact @MajorAsshole Challenge T-Shirt: 4/6 | Full Challenge Totems: 21/27 Last edited by Redblade#3843 on Dec 11, 2013, 3:28:19 AM
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" Tried this out yesterday :D Im happy to announce that the skill keeps all modifiers from when initially cast. Both the radius and any +damage modifiers will apply to the spell after cast. I put righteous fire, increased area of effect and increased burning damage in a redbeak along with another redbeak for the offhand. I then switched back to my Phoenix shield and voila, it worked! The damage output was INSANE! I currently have 7000 ES, 1000 HP which gives me 4000 burning damage per second. 4000*3.59= 14360 dps :D |
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I have Conc Effect and 12%q Inc AoE linked to my RF, would that last 8% Quality (+4% AoE Radius) do much?
I also think Discharge synergizes fairly well with RF. BM+IW+Conc+Discharge in a 4L, and it gets the 1.6x Multiplier from RF. With a Lightning Damage Ring/Ammy and Cyclone to trigger Elemental Equilibrium, you'd be able to get 1.5x on the Discharge of both Endurance and Frenzy Charges (Blood Dance, which also gives Regen.) If you have the space in your Gear Sockets, it could be interesting to try.. :P IGN: Golem_Antsy, Harvest
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Whether it does anything or not depends on your current Increased AoE Radius value.
RF has a base radius of 10, and any increase rounds down. If you have 9% currently, then getting an additional 1% will have an effect. The subsequent 3% will not. |
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"Thanks, that was very helpful [and enlightening] ^.^ IGN: Golem_Antsy, Harvest Last edited by Sheriff_K#3938 on Dec 11, 2013, 2:40:51 PM
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