Righteous Fire

i am currently starting to level my idea of a lowlife char. the biggest issue i see is that you need alot of life on all pieces of gear. it would be definetly hard to stay alive in hc and as your first character, but i think those lowlife instant flasks will help out. long story short, i would only try it if you ahve ambu(which you should later change for kaoms heart), tiki, springleaf to start with and insane life on all other pieces of your gear paired with a passive tree that just focus on life and liferegen.
not sure what the appeal in HC is when it comes to righteous fire. yeah you have to already be fully prepared instead of casually going through with random stuff that somewhat help.
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exenae wrote:
we know that RF don't deal direct damage but a AOE burning around you.
So, anyone really tested if low life increase damage uniques ( sword, pain attunement... ) works.

i don't think so but near everyone plan a build with that unique sword. and attunement is 30% more spell damage and RF isn't a spell damage type.


I have now tested the redbeak sword. Chris should update the BotW Video 11 on Youtube, the sword does NOT help RF directly like that.

I had my suspicions since Increased Armor mods on boots for example only help the boots, but I was hopeful to the end.

My test was with my friend in 1v1 PvP, here's the setup:

My life: 3331
My estimated high life DPS: 1665.5
My desired low life DPS with Redbeak: 3331

My friend's life: 1200
My friend's fire resistance: 47%

Actual results concluded that a kill on high life took about 1.4 seconds and a kill on low life took about 1.4 seconds.

The time is nearly correct for our stats with the estimated normal DPS and time because if you take my estimated DPS of 1650 and apply it against his resistance of 47% then I'm hurting him for just over 800 DPS, since he has 1200 life he should live about 1.5 seconds give or take.

If Redbeak helped my DPS then I would have burned him in 0.75 seconds at low life.

I'm also curious now if my ring with 11% increase fire damage helps at all, and what about the Templar node called Amplify? are these equally as useless?

This entire mess could be solved with no questions asked if we could get some/any information in the Character Screen for this skill. This skill is such a mystery about what works and what doesn't, please Mark, throw us a bone.

Anyway good luck with your RF build, they're very fun regardless of the various quarks.

Edited to be less of an ass.. The sword does help by giving you life but once you get the new unique Rise of the Phoenix (released both after that video and after this post was originally made) then you can sustain on high life. I do use the sword still because of the life and nothing to do with the 100% damage increase since I'm rarely on low life now anyway. If you are still a young character getting by on low life then it is good of other spells you might cast. however, once you're sustained on low life and before you get the Rise of the Phoenix you will notice that if your life is bouncing on the 33% low life marker then you'll rarely get that 100% bonus anyway. (you can verify this by hovering and watching the tool-tip of a given spell).
Last edited by Sophung#2030 on May 3, 2013, 11:35:19 PM
The Damage over Time is 'Burning Damage', and 'Damage over Time'. It is not Fire Damage, it is not Damage, it isn't AoE Damage. The Amplify node will increase the radius.

Redbeak's synergy with Righteous Fire lies in the fact you're very likely to be on Low Life with Righteous Fire anyways, meaning you permanently have Redbeak's bonus active. This allows you to use Damage Spells effectively, without investing anything into Spell Damage.
Last edited by Vipermagi#0984 on Mar 21, 2013, 2:49:13 AM
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Vipermagi wrote:
The Damage over Time is 'Burning Damage', and 'Damage over Time'. It is not Fire Damage, it is not Damage, it isn't AoE Damage. The Amplify node will increase the radius.

Redbeak's synergy with Righteous Fire lies in the fact you're very likely to be on Low Life with Righteous Fire anyways, meaning you permanently have Redbeak's bonus active. This allows you to use Damage Spells effectively, without investing anything into Spell Damage.


Redbeak was tested on both high and low life with no difference in results, if Redbeak had any bonus on low life then I would have killed my friend in 0.75 seconds and not 1.5. The fact that you acknowledge Amplify wouldn't have any affect on RF would also be enough for Redbeak to have no affect, since as you say "it is not Damage".

If the entire point of using Redbeak for the 100% increase is only to apply to itself then the player is fooling himself because Redbeak does so little damage on its own. It would be more effective for a player to go find a mace with 50-100 damage rather than settling for doubling the 1-14 damage on Redbeak (I don't have the game up so those numbers are pulled out of my ass).

As far as damage type my argument is that like with Facebreaker being non-intuitive to have a quiver help the unarmed, it is also non-intuitive for the same reason of human logic that fire damage and AoE damage not help RF. It is unreasonable to call RF an AoE damage dealing skill and not benefit from a direct AoE damage increase. DoT is not an excuse for failure to apply a percent damage buff. If I do 100 damage per second over 10 seconds and then apply a 10% buff then I should now do 110 damage per second over 10 seconds, this isn't difficult math, it's simple intuitive logic.

Edit: If you want to nitpick about the game's vocabulary and "Fire Damage" vs "Burning Damage" then my rebuttal will be to ask you: Why does "Fire Resistance" counter "Burning Damage"? because by both yours and this game's definition, they are separate. If it's logical for burning damage to be affected by fire resistance, then it's logical for the same line of argument that burning damage receive buffs from fire damage.

At the end of the day if it's not going to increase then fine, but the least they can do is update the video description and add a DPS calculation to the Character Screen so that people can see buffs (or lack there of) in real time.
Last edited by Sophung#2030 on Mar 21, 2013, 12:24:59 PM
You do realise that Redbeak's bonus applies to Spells you cast, right? :P That's why it's so ridiculous; it is more than three Pain Attunement's worth of multiplicative Spell Damage on a very common item.
Show me that it affects RF because I don't believe it. You might be arguing a different angle of its interaction.
Last edited by Sophung#2030 on Mar 21, 2013, 1:07:31 PM
I am not saying it applies to RF. I never did. I even explicitly mentioned it doesn't in a previous comment, and you highlighted that when you quoted it.

RF works best when using Damage Spells. That's why it has a crazy More Spell Damage bonus. Redbeak also has an absurd More Spell Damage bonus. Using both means you can use Damage Spells without much of a specialisation in dealing Spell Damage. RF and Redbeak will take care of that.
(I am literally repeating myself now. Welp)
Last edited by Vipermagi#0984 on Mar 21, 2013, 1:11:55 PM
That's your fault for not reading my first comment in full and replying directly to how I use RF. Instead you assumed I use other spells, even the character in the video doesn't use other spells. If the mod on the sword does affect spells not cast by the sword then it should buff RF, or be clarified as not since the video alludes otherwise.

Edit: I highlighted that part of your quote because it's wrong.. It is not like the Clarity aura (which literally deals zero damage), it in fact deals damage of one type or another, directly or indirectly.
Last edited by Sophung#2030 on Mar 21, 2013, 4:09:28 PM
What I think sucks is the fact that taking dual totems negates all damage done but your spells yet righteous fire still burns you.
IGN: Oryas or iicycloneii or Leveiup

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