Development Manifesto: Harvest Crafting
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Literally the only thing keeping playing after 2 weeks into the league is being taken away. Nice player retention strategy. Last edited by Will_GGG#0000 on Mar 10, 2021, 8:11:32 PM
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I like Harvest , Harvest is good.
The people complaining are the ones who are too lazy to even put themselves out there to do crafting and would never obtain a mirror-worthy item in the first place. Even if harvest doesnt exist they would just be on forum , reddit , global chat complaining about streamers or top 0.1% making mirrors so it wont change anything at this point. |
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This crafted helm is better than a Frostferno for Elemental hit builds and its a helm that you can craft since since Betrayal League!!! but no one came with the idea before , at least that I know. Before Harvest craft I wouldnt even try to craft something like this and to be honest I wouldnt even touch the crafting slot machine system. With Harvest removing a lot of rng I actually took a look at crafting and came with that idea. My point is that there is not many players that enjoy that thrill you are talking about slaming an item countless of times in hope of getting something usable in return. The vast majority of the player base will just go to poetrade and that will be your way of gearing , the rest will probably just use some unique that can fill the roll of what you are looking. Also is worth mentioning that the very powerful items (insane powerful items I give that) that people showcase on reddit still require some absurd ammount of currency and dedication , even with harvest crafting. I hope you wont go that far with the nerf to harvest crafting and implement a proper solution to the real problem that made the game look very bad , which was a trading system using TFT akin of throwing your items on the ground and trusting an unknow person , like if this was a game from 20 years ago. https://www.pathofexile.com/forum/view-thread/2844110
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This is a mistake on my opinion, Harvest makes the end game more accessible to players that don't have much time to play.
Changes like that "balance" the game only to the 10% of the players wich can play 6 hrs every day and for this players those changes will only delay a little the time to build a OP char and completely cripple the game for those who only play for 2 hrs a day. If GGG actually go trough with this changes i don't think i will play the next league... |
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[Removed by Support]
It took me till 4 days played to craft an explode chest. I'm sure 95% of the player base aren't crafting these ridiculous gear sets that GGG is claiming. Last edited by Nichelle_GGG#0000 on Mar 11, 2021, 9:51:50 AM
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" are u blind |
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At this point I'm just dissapointed.
Shame on you for wanting so desperately to remove the fun in your game every time you encounter it. |
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mehhpog
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You are wrong.
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This is like inventing soda, then telling us we can only ever drink water after getting accustomed to it. But there's water in soda so you should like it. I personally have yet to make an item that's mirror tier, but I've never bought a craft.
You could simply make harvest crafted items non tradable, or any other option that doesn't cater to the small percentage of people that essentially play this game for a living. Crafting has always felt terrible in this game before harvest, with so many players struggling to even complete a half decent build. Your crafting ideals have a fundamental flaw, sure that moment when you create the perfect item would feel great... But so many more people never get to feel that feeling of completing a build. Let's weigh those two aspects... The former feels great for about .1% of the playerbase the rest of us either feel horrible that we wasted a months worth of time farming and don't have anything to show for it. I'm sure that .1% is buying mtx, probably alot but I can't imagine the income outweighs the majority. Bro, I'm not going back to fossil spamming a months worth of currency to get a semi passable influence item. Your going to see a significant drop in the player base I'm sure your prepared for, I'm not going to quit but I doubt I'll be throwing my currency down the crafting drain next league. |
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