Development Manifesto: Harvest Crafting

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Fenoch wrote:
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OdinNguyen wrote:
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Fenoch wrote:


Goddamn. I didn't take into consideration shift based systems like that one. My bad.

Then it does somewhat make sense.

I mean you do you but in all honesty...if at all possible I would rather sleep than play PoE for 5 hours per day. 1 at the most and zzZzZzz. Not healthy.


Old people can't sleep much even if they want too. That's the consequence of many sleepless night over the years of raising kids. I don't sleep more 6h a days. It's impossible. Many of my colleague in their 50s can't even sleep for more than 5h/day.


Mate I am aware (not quite there yet) but I suppose I wrongly assumed workforce means 25-45 at the most.

When you say old I am thinking 65+

I had no idea 50yr olds play PoE casually. Gee


Well i'm 45 but as i'm the owner of a business, i don't really have time to do much outside of work... I'm not that old, but older than most of PoE players probably...

This is also why Harvest nerfs will impact greatly how i can enjoy the game in the future, if i'll still play it or not and probably won't support it further if i don't play that much...
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
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KittenSmasher wrote:
It's really interesting to see how most of the people against these nerfs on this thread are either in tones of sadness, disappointment, suggestion with new/dif ideas and adult discussion, or explanations of how everyone can still enjoy the game with a middle ground.

Then the few voices who pop in and agree with the nerfs are aggressive, toxic and selfish. Summing up their posts with "git gud" and "deal with it."

This is the 1% that GGG would rather have as their audience? I guess that does indeed say a lot about the future of the game.


Unfortunately many players have wrapped their identity and sense of self worth in with being good at games. These people tend to get upset when game mechanics allow noobs to overcome their incompetence and gain access to content that was previously only for Elite Gamers.
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Players also expressed frustration that the most effective way to get the best items in Path of Exile was to join a discord channel and try to trade for these incredibly crucial crafts.

That's hypocrit !
If GGG accept the craft trade, they should facilitate it and let players trade it like propheties or bestiary items. Be force to use a discord channel with the risk to be scammed was unnaceptable for me and i didnt used this option.
I also lost a lot of money by not using some craft but i didnt want to manage TFT, vouches and other ...

By using my own harvest, i crafted some pretty nice items but no mirror tier OFC. Im still needing some craft and i keep running harvest while i can.

All the problem of actual harvest is in trading craft.
The problem could be simply solved by account bounding crafted items for a period ( many days, 50K monsters killed with this item equiped ... ).

I know GGG will not read this message. I just hope some influent streamers will make some constructive propositions to GGG to avoid this poor decision.
Toasting in epic bread
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Ellanth wrote:
After 400+ pages its clear this game NEEDS a real crafting system and not a Gambling fest....Its not clear to me why does it hurt anybody if not only the 0.1-1% can complete the end game?

OR let the gamble system in the current state whatever....then pls change the crappy loot! For example above x ilvl the rolled modifiers cannot be below x tier or specific mods cannot be rolled to that base....

Also you could just simply remove many useless modifier from the game like block recover or 2hp regen etc.


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After 400+ pages its clear this game NEEDS a real crafting system and not a Gambling fest....Its not clear to me why does it hurt anybody if not only the 0.1-1% can complete the end game?

OR let the gamble system in the current state whatever....then pls change the crappy loot! For example above x ilvl the rolled modifiers cannot be below x tier or specific mods cannot be rolled to that base....

Also you could just simply remove many useless modifier from the game like block recover or 2hp regen etc.


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Last edited by BivalentX#0801 on Mar 19, 2021, 10:47:36 PM
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KittenSmasher wrote:
It's really interesting to see how most of the people against these nerfs on this thread are either in tones of sadness, disappointment, suggestion with new/dif ideas and adult discussion, or explanations of how everyone can still enjoy the game with a middle ground.

Then the few voices who pop in and agree with the nerfs are aggressive, toxic and selfish. Summing up their posts with "git gud" and "deal with it."

This is the 1% that GGG would rather have as their audience? I guess that does indeed say a lot about the future of the game.


++ Too
Plebs don't understand that GGG employees, as well as businesses participate in RMT, and the Harvest crafting hurts their bottom line. If you follow the market; the prices have fallen >50% year-over-year. That is a massive dent in the income they depend on.

Get real, this isn't about you.

I guess GGG want us to do this.

https://www.youtube.com/watch?v=jV23Z6jeLm0

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sc0rp404 wrote:
Plebs don't understand that GGG employees, as well as businesses participate in RMT, and the Harvest crafting hurts their bottom line. If you follow the market; the prices have fallen >50% year-over-year. That is a massive dent in the income they depend on.

Get real, this isn't about you.



Now this is the only explanation that makes sense of GGG trying to get the community back to crafting with Currency Items.

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