Development Manifesto: Harvest Crafting

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Azarhiel wrote:
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Fenoch wrote:


Wait. You have a 70h work week yet play 5hrs per day?

Interesting. Let us do the math here [Removed by Support]

70hrs/week breaks down to 14hrs per day.

Topping up your 5hrs per day to play the game that gives us:

19hrs/day that you are busy with work/gaming. Leaving 5hrs of sleep per day.

Assuming you don't just fall asleep straight away, we are looking at 4.5hrs of hypothetical sleep/day.

But wait there is more!

You will likely have to eat/shower/get ready/get to work so that is roughly another hour.

Meaning you have about 3.5hrs of sleep/day.

Sure. Sounds totally feasable, realistic and likely something most casual gamers do that have real jobs and a family.

You then also find the time in all of that to navigate to the forums and repeatedly post non-sensical, boo-hoo- "My ice trap fire pen molten shell glacial cascade caustic arrow miner" build is not possible anymore now.

yea makes sense.


Edit: Now I could be mistaken and you meant 70hrs week as in 70hrs/7 days. Maybe things work different where you live. [Removed by Support]


Yes let's do the math :

70h 7 days a week that's 10h per day
5h to play that's 15h
2h for food / health care that 17h
7h of sleep that's 24h...

My slave country is France and i'm my own boss...

I don't know who you think you are, but next time don't make un-educated guesses !!


It is not an uneducated guess and I did weigh the options.
work/week in jobs that require higher education (most not all) is 5days/week = workweek.

Pardon me for having been at the point of having a regular work week of 60hrs. That is 60hrs Mo-Fr.

But I guess one day when I am all grown up I will finally know the tough life of 70 hours per 7 days and then 3 days off.

Super tough.
Last edited by Fenoch#0462 on Mar 19, 2021, 3:39:07 PM
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Fenoch wrote:


Goddamn. I didn't take into consideration shift based systems like that one. My bad.

Then it does somewhat make sense.

I mean you do you but in all honesty...if at all possible I would rather sleep than play PoE for 5 hours per day. 1 at the most and zzZzZzz. Not healthy.


Old people can't sleep much even if they want too. That's the consequence of many sleepless night over the years of raising kids. I don't sleep more 6h a days. It's impossible. Many of my colleague in their 50s can't even sleep for more than 5h/day.
Last edited by OdinNguyen#3530 on Mar 19, 2021, 3:36:00 PM
I think the assessment that everyone running around with full sets of mirror tier gear (or close to it) is harmful to the overall game dynamics is correct. And the proposed nerfs would definitely destroy this option for most players (espeially the influenced item nerf).

But so many players had so much fun this league. Most leagues, you can only (comfortably) push to the most dificult endgame content if you pick one of a handfull of builds, without investing all of your spare time. This league, you could play whatever you wanted and there was always a way to make it work with some insane gear. Plus, many more players got into crafting, wich was usually only available for no-lifers thanks to the whole RNG philosophy.

I think this sort of planing, trying out and then creating a build is the real strength of the game. There are probably enough players out there who enjoy throwing away there time for farming and then spending everything on the RNG jackpot. But honestly, its not fun.

So please, either keep up/ramp up deterministic crafting or find another way for avarage (sane) players to explore more of the games content.
Last edited by KangooJim#2012 on Mar 19, 2021, 3:38:14 PM
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OdinNguyen wrote:
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Fenoch wrote:


Goddamn. I didn't take into consideration shift based systems like that one. My bad.

Then it does somewhat make sense.

I mean you do you but in all honesty...if at all possible I would rather sleep than play PoE for 5 hours per day. 1 at the most and zzZzZzz. Not healthy.


Old people can't sleep much even if they want too. That's the consequence of many sleepless night over the years of raising kids. I don't sleep more 6h a days. It's impossible. Many of my colleague in their 50s can't even sleep for more than 5h/day.


Mate I am aware (not quite there yet) but I suppose I wrongly assumed workforce means 25-45 at the most.

When you say old I am thinking 65+

I had no idea 50yr olds play PoE casually. Gee
It's really interesting to see how most of the people against these nerfs on this thread are either in tones of sadness, disappointment, suggestion with new/dif ideas and adult discussion, or explanations of how everyone can still enjoy the game with a middle ground.

Then the few voices who pop in and agree with the nerfs are aggressive, toxic and selfish. Summing up their posts with "git gud" and "deal with it."

This is the 1% that GGG would rather have as their audience? I guess that does indeed say a lot about the future of the game.
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Fenoch wrote:
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OdinNguyen wrote:
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Fenoch wrote:


Goddamn. I didn't take into consideration shift based systems like that one. My bad.

Then it does somewhat make sense.

I mean you do you but in all honesty...if at all possible I would rather sleep than play PoE for 5 hours per day. 1 at the most and zzZzZzz. Not healthy.


Old people can't sleep much even if they want too. That's the consequence of many sleepless night over the years of raising kids. I don't sleep more 6h a days. It's impossible. Many of my colleague in their 50s can't even sleep for more than 5h/day.


Mate I am aware (not quite there yet) but I suppose I wrongly assumed workforce means 25-45 at the most.

When you say old I am thinking 65+

I had no idea 50yr olds play PoE casually. Gee


Well i'm 45 but as i'm the owner of a business, i don't really have time to do much outside of work... I'm not that old, but older than most of PoE players probably...

This is also why Harvest nerfs will impact greatly how i can enjoy the game in the future, if i'll still play it or not and probably won't support it further if i don't play that much...
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
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KittenSmasher wrote:
It's really interesting to see how most of the people against these nerfs on this thread are either in tones of sadness, disappointment, suggestion with new/dif ideas and adult discussion, or explanations of how everyone can still enjoy the game with a middle ground.

Then the few voices who pop in and agree with the nerfs are aggressive, toxic and selfish. Summing up their posts with "git gud" and "deal with it."

This is the 1% that GGG would rather have as their audience? I guess that does indeed say a lot about the future of the game.


Unfortunately many players have wrapped their identity and sense of self worth in with being good at games. These people tend to get upset when game mechanics allow noobs to overcome their incompetence and gain access to content that was previously only for Elite Gamers.
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Players also expressed frustration that the most effective way to get the best items in Path of Exile was to join a discord channel and try to trade for these incredibly crucial crafts.

That's hypocrit !
If GGG accept the craft trade, they should facilitate it and let players trade it like propheties or bestiary items. Be force to use a discord channel with the risk to be scammed was unnaceptable for me and i didnt used this option.
I also lost a lot of money by not using some craft but i didnt want to manage TFT, vouches and other ...

By using my own harvest, i crafted some pretty nice items but no mirror tier OFC. Im still needing some craft and i keep running harvest while i can.

All the problem of actual harvest is in trading craft.
The problem could be simply solved by account bounding crafted items for a period ( many days, 50K monsters killed with this item equiped ... ).

I know GGG will not read this message. I just hope some influent streamers will make some constructive propositions to GGG to avoid this poor decision.
Toasting in epic bread
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Ellanth wrote:
After 400+ pages its clear this game NEEDS a real crafting system and not a Gambling fest....Its not clear to me why does it hurt anybody if not only the 0.1-1% can complete the end game?

OR let the gamble system in the current state whatever....then pls change the crappy loot! For example above x ilvl the rolled modifiers cannot be below x tier or specific mods cannot be rolled to that base....

Also you could just simply remove many useless modifier from the game like block recover or 2hp regen etc.


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