Development Manifesto: Harvest Crafting
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Last edited by JoeUtopia#8391 on Mar 20, 2021, 12:37:21 PM
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Well i'm 45 but as i'm the owner of a business, i don't really have time to do much outside of work... I'm not that old, but older than most of PoE players probably...
This is also why Harvest nerfs will impact greatly how i can enjoy the game in the future, if i'll still play it or not and probably won't support it further if i don't play that much...[/quote] Well...First off. Hats off to running your own bizz. Not easy in the current economy. (Im being serious) Also good on you that you still dig gaming! Being self-employed would mean that you have to be organised well though no? If you can re-organise your approach to casual PoE by adjusting farmingstrats, you should hypothetically still be able to get going quickly and well into endgame. If lady luck smiles upon you, you could also drop a mirror :D Not that that ever happens to us non-streamers but ye know. Also league mechanics every league usually provide great, fast means of acquiring currency that you can either use to slam those T1 mods eyes closed or invest in gear upgrades. Not sure what progression you prefer but yea. Anyhow. All the best to you. Game is just a game. |
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Regardless of where players fall on the Harvest crafting decision spectrum, everyone should agree that the issue was handled poorly by GGG.
Review the timeline: 1. Harvest League introduced the farming and crafting. Players complained about the process – for many reasons: being tedious, too powerful, etc. 2. Post that league, we assume GGG reviewed the league and mechanics usage. I would also assume they reviewed many of the comments made about the league. Players asked for Harvest to go Core and others asked for it not to go to Core. Many of the same comments we are reading now. 3. Heist League opened – no Harvest – so players just moved on. Some still pined for Harvest, but it appeared GGG decided it didn’t fit their concepts. 4. And now Ritual League – with Harvest mechanics and the Atlas updates to support it. Everyone would have to agree that GGG decided deterministic crafting was needed and they implemented the process in Core. What other reason could explain the implementation? 5. Then the update by Chris which was a complete change midstream. Why? They had months to review and go over the prior Harvest League. My thought is they didn’t realize the effect item trading (to trade the crafts) would have or occur at the level they were. Not sure how they didn’t see this coming. I would guess that many of the players that are crafting are not even playing the Harvest farming boredom. Personally, I have done well over a 100 harvest spawns and haven’t seen anywhere near the number of high end crafts needed to outfit a character. 6. Now many players are not happy with the gutting of Harvest. If this was the plan all along, then GGG deserves all the stick they get. Or, as I believe, they just didn’t realize the TFT/trading effect, they miscalculated big time. Either way, it shows they are out of touch with the player base and their own game. Last edited by JoeUtopia#8391 on Mar 20, 2021, 1:15:33 PM
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" Yes nothing says that atlas passives will not change / nerfed because it is too easy to farm currencies... That said, even with atlas passives, it is not because i have more orbs that i will slam those on an item with not certainty of its outcome... I would prefer grind for real usable loot than grinding for orbs that will give no upgrade in the long term. If GGG was up to the task of changing loot for less loot but better rolled loot and give orbs that able to target craft some affixes but where the drop is really rare it would be better for players that don't give a shit of the economy and the 1%... Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic... |
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Well, just to elaborate some more on the TFT issue from my point of view.
I'm not at all jealous of the players utilizing TFT to organize and profit massively from it in a way that's simply not possible for me as a "solo + regular trade" type of player. My problem starts when GGG balances game systems around TFT or similar 3rd party communities, which basically means these systems will be worthless to everyone not participating in these communities. If you don't like the impact that players, using these advanced forms of coordination, have of the game & economy, then target their activity directly. If you balance systems around trading harvest freely, then implement systems that allow for a much larger portion of the player base to do that. This is just bad now as a crafting mechanic for the average player that doesn't trade harvest crafts but tries to improve their own equipment. You can do better than that. And as a disclaimer: I hardly used it myself this league as I just learn how to craft. I learned a lot this league, but also spend most time engaging with harvest by alt-tabbing to studying the craft of exile website and similar resources, instead of playing the game. I did craft a few very bad explode chests and upgraded my equipment a little, but spent a lot of time doing it. More experienced players arebe able to make much better use of it than I am. |
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" Well to be fair. As long as they only touch harvest crafting I am fine. Now IF they were to alter the atlas AGAIN and nerfing chances to farm as is...now that would be a whoooooooole different story. My tune would change camps like lightning striking a cat...on an open field...during summer...whilst standing in puddles of water...being the highest thing for miles. They did nerf Valdo's but that was unbalanced af. People (not me) apparently farmed whole mirrors in shards daily. |
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Last edited by LordLan#7677 on Mar 20, 2021, 3:31:44 PM
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" Just so you know if you ever play hc. When you die on hc your char goes to sc. |
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I am not a big fan of how they went with the Harvest nerfs, Harvest was to strong i think that should be obvious but i dont think nerfing it like this is the right choice. I think a far better nerf would be to just limit the amount of harvest mods on an item, so similar to Benchcrafting you could only have 2 mods on an item that were added with Harvest Exalts, this way you would still allow people to unbrick items with the targeted Annulls which is one of the best things about Harvest currently but you also limit the amount of 6xT1 Items which would make Harvest still feel good and also allign with the Itemphylosophy that GGG seems to want.
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Cannot wait to do 36-40 Challenges and then Quit for 2 1/2 months until next League, man have I missed the boredom and void, thanks for making the Corona times worse already.
While you at it, here is a list of all Mechanic's abused by the 1%: -Deep Delving (Fractured Fossil like every 3-5 nodes, around a Mirror per day possible) -6 Account The Feared (Invitation) Grind (sounds annoying to setup, but its easy cause you can skip a lot of content with alt accounts) -6 Account Yellow / Red Beast Grind (same as above) -Imprint -> Split Base Snowballing (If you or your Group is one of the first to get a popular Base, you basically Snowball into absurd amounts of Currency with little to no effort, other than having a friend or 2 who abuse Beast farming, or just you know, get them in shady ways GGG wont do anything about) But Harvest, yeah that is the REAL ISSUE. |
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