Development Manifesto: Harvest Crafting

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Ruffleberg wrote:
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DeathProfessorHeisenberg wrote:
Man, don't worry about the hateful comments. It's just an eco chamber. The developer is GRINDING Gear Games, the genre is hack n slash ARPG. Yet people don't want to grind. When they introduced harvest, I quit the game and came back this league after playing for a day or two in other leagues. The game is not for every one, just like Dark Souls isn't for every one. It has a certain model and certain dynamics to it.

The devs knew they were making a huge mistake when they introduced harvest for the first time. The nerfs now SHOULD have been in place before re-introducing harvest this league. Anyways devs are staying true to their original game mentality and design. And it takes heart and balls to do this. Sure they might lose a bit of profit next league but this is good for the game in the long term. And harvest is still very strong, people are just mad because of mob mentality.


It is hard to take your opinion seriously when you main minion builds. Of course you don't need harvest to clear all content.


This is a big issue for sure. Minion builds don't require so much gear to get to t16 but a lot of attack builds require a well crafted weapon just for yellow tier maps. The imbalanced gear requirements for different builds is why Harvest is popular. It makes a lot of otherwise unplayable builds playable (on SSF especially) and affordable.
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Incarcerated wrote:
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Ruffleberg wrote:
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DeathProfessorHeisenberg wrote:
Man, don't worry about the hateful comments. It's just an eco chamber. The developer is GRINDING Gear Games, the genre is hack n slash ARPG. Yet people don't want to grind. When they introduced harvest, I quit the game and came back this league after playing for a day or two in other leagues. The game is not for every one, just like Dark Souls isn't for every one. It has a certain model and certain dynamics to it.

The devs knew they were making a huge mistake when they introduced harvest for the first time. The nerfs now SHOULD have been in place before re-introducing harvest this league. Anyways devs are staying true to their original game mentality and design. And it takes heart and balls to do this. Sure they might lose a bit of profit next league but this is good for the game in the long term. And harvest is still very strong, people are just mad because of mob mentality.


It is hard to take your opinion seriously when you main minion builds. Of course you don't need harvest to clear all content.


This is a big issue for sure. Minion builds don't require so much gear to get to t16 but a lot of attack builds require a well crafted weapon just for yellow tier maps. The imbalanced gear requirements for different builds is why Harvest is popular. It makes a lot of otherwise unplayable builds playable (on SSF especially) and affordable.


Sigh. Any bow skill that scales based on gemlevel...yeah reaaaally needs a well crafted weapon. Couple essences, maybe 1 annul and multimod ready 2 go to t16. Yeah INTENSE crafting required.

And for melee skills and casters there is solid uniques of everything to get going to t16 no worries. Please dont fabricate a load of bs when clearly you have no clue

High crit builds need ofc more yea but so they should. Crit blasting everything on day 2?`come on. You would whine how boring every thing is no 5 minutes later.
Last edited by Fenoch#0462 on Mar 19, 2021, 12:51:28 PM
I believe a better alternative would be
"We are nerfing the Harvest crafting, but we'll make sure the other builds options won't require that much crafting to be viable. This is to balance necessity of Mirrior tier item for other class/builds"

If this is the intent, I'm all for it. Buff the underused skill/classes so MOST build don't require those improbable items, nerf the harvest in exchange to limit the amount of end-tier items.

This would allow meme builds to work with mirror tier item, without making off-meta build impossible to achieve by the average players.

I believe this is the best approch. But it only works if the Monster do get buff again in return. Wishfull thinking there.
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Funinyourgame wrote:
I believe a better alternative would be
"We are nerfing the Harvest crafting, but we'll make sure the other builds options won't require that much crafting to be viable. This is to balance necessity of Mirrior tier item for other class/builds"

If this is the intent, I'm all for it. Buff the underused skill/classes so MOST build don't require those improbable items, nerf the harvest in exchange to limit the amount of end-tier items.

This would allow meme builds to work with mirror tier item, without making off-meta build impossible to achieve by the average players.

I believe this is the best approch. But it only works if the Monster do get buff again in return. Wishfull thinking there.


Finally someone with a reasonable, solid suggestion/possible solution.

Thank you. (No Joke.)
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Fenoch wrote:
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Azarhiel wrote:
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Aim_Deep wrote:


I've beat sirus before with 300K DPS. Cant speak on maven I suppose her vortex's would pollute screen too much with a zDPS build. anyway most fights are about not making mistakes not DPS. One dude beat uber elder at lvl 30 a few leagues back... Anyway, DPS just make it easier because mistakes dont compound nor flasks run out.

As far as Harvest the most powerful mods have no tiers like explody ... just add phys until you get it and meld on another OP influence with wakening orb so stop pretending like tons of RNG is involved. Most powerful mods have 1 or 2 tagged tiers you just add/remmove and GG. Phys weapons with like 14 tiers and 3 phys mods needed are the big exception and are hard to make even with harvest. As you are on older player you should understand RNG and grinding is what we signed up for not add remove the item editor Harvest is.


As an older player with a 70h week job and some other duties in real life i can't commit to play more than what i did over two month and being burnt out in the process...

Yes for some parts harvest is a way to edit you item, but never prevent you from making a mistake and ruining your gear so it is not an item editor per se.

I make mistakes because i'm not 25 yo and i don't have the reflex to dodge sirus shit all the time.

I don't mind RNG in loot and grinding as i do just that on RPG's, but i do mind that a crafting system is not a gambling system, and in PoE, everything outside of harvest is only gambling for now.

The only way the orb system could complement a crafting is by narrowing down the tiers of mods depending on ILVL, but it will never be a crafting system as a whole.

And on a side note :

Everything in harvest is random (wrote in every line of every carft i saw)
Gardens are random
Seeds are random

So i don't know you can't see the layers of RNG in Harvest, but i do see them and make it a middle ground but not yet good enough crafting system.

Last Epoch as a pseudo deterministic crafting system with mods (Max tier) not being able to be crafted
Chronicon has a pseudo deterministic crafting system and you can lock mods in place.

Those does not make those games less attractive and more casual... (And i allready play both of those but don't have the same appeal that of PoE)


Wait. You have a 70h work week yet play 5hrs per day?

Interesting. Let us do the math here [Removed by Support]

70hrs/week breaks down to 14hrs per day.

Topping up your 5hrs per day to play the game that gives us:

19hrs/day that you are busy with work/gaming. Leaving 5hrs of sleep per day.

Assuming you don't just fall asleep straight away, we are looking at 4.5hrs of hypothetical sleep/day.

But wait there is more!

You will likely have to eat/shower/get ready/get to work so that is roughly another hour.

Meaning you have about 3.5hrs of sleep/day.

Sure. Sounds totally feasable, realistic and likely something most casual gamers do that have real jobs and a family.

You then also find the time in all of that to navigate to the forums and repeatedly post non-sensical, boo-hoo- "My ice trap fire pen molten shell glacial cascade caustic arrow miner" build is not possible anymore now.

yea makes sense.


Edit: Now I could be mistaken and you meant 70hrs week as in 70hrs/7 days. Maybe things work different where you live. [Removed by Support]


So much ignorance and "intelligence" in one post =)). There are job that require working 24h with 72h free after, like some army employees, or 10-24h/24h, where weekends don't matter because those jobs can't be done in a regular 8h/day interval and also are required to be done over the weekend as well and usually involve some time consuming actions going places, and usually allow for resting time, but require the presence of the employee for the full 10-24h. Your country, whatever it is, has this jobs as well, done by some hard working ppl working in the army, emergency services, water supplying, electrical grid and so on, so that you can brag about your internet and computer in your blissful ignorance ... But you will learn when you grow up ;)
I have been thinking about this a lot since the harvest nerfs were first announced.

Like many other people in these forums, I tend to overreact on first reading about nerfs announced for some of my favorite skills/content. X gets nerfed, and so I end up playing Y during the next league and end up having just as much, if not more fun, because I learn new things about the game along the way. I think many in these forums recognize that GGG tends to nerf what is popular specifically because they think it is good for player retention (regardless of what their manifestos say).

I hope this is the case with these harvest nerfs, but I fear it may not be. Harvest allowed and encouraged me to craft my own end game items and to engage in end-game crafting in way I never have before. If, after these nerfs, I feel currency grinding is again the best upgrade path, I am afraid my interest in the game will lessen, not improve, because I see no obvious alternatives.

I guess I will close my eyes and exalt slam the next league!

Here's hoping I get a good crafting modifier...
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Fenoch wrote:


Wait. You have a 70h work week yet play 5hrs per day?

Interesting. Let us do the math here [Removed by Support]

70hrs/week breaks down to 14hrs per day.

Topping up your 5hrs per day to play the game that gives us:

19hrs/day that you are busy with work/gaming. Leaving 5hrs of sleep per day.

Assuming you don't just fall asleep straight away, we are looking at 4.5hrs of hypothetical sleep/day.

But wait there is more!

You will likely have to eat/shower/get ready/get to work so that is roughly another hour.

Meaning you have about 3.5hrs of sleep/day.

Sure. Sounds totally feasable, realistic and likely something most casual gamers do that have real jobs and a family.

You then also find the time in all of that to navigate to the forums and repeatedly post non-sensical, boo-hoo- "My ice trap fire pen molten shell glacial cascade caustic arrow miner" build is not possible anymore now.

yea makes sense.


Edit: Now I could be mistaken and you meant 70hrs week as in 70hrs/7 days. Maybe things work different where you live. [Removed by Support]


Yes let's do the math :

70h 7 days a week that's 10h per day
5h to play that's 15h
2h for food / health care that 17h
7h of sleep that's 24h...

My slave country is France and i'm my own boss...

I don't know who you think you are, but next time don't make un-educated guesses !!
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
Last edited by Azarhiel#6045 on Mar 19, 2021, 3:12:05 PM
"
Fenoch wrote:
"
Azarhiel wrote:
"
Aim_Deep wrote:


I've beat sirus before with 300K DPS. Cant speak on maven I suppose her vortex's would pollute screen too much with a zDPS build. anyway most fights are about not making mistakes not DPS. One dude beat uber elder at lvl 30 a few leagues back... Anyway, DPS just make it easier because mistakes dont compound nor flasks run out.

As far as Harvest the most powerful mods have no tiers like explody ... just add phys until you get it and meld on another OP influence with wakening orb so stop pretending like tons of RNG is involved. Most powerful mods have 1 or 2 tagged tiers you just add/remmove and GG. Phys weapons with like 14 tiers and 3 phys mods needed are the big exception and are hard to make even with harvest. As you are on older player you should understand RNG and grinding is what we signed up for not add remove the item editor Harvest is.


As an older player with a 70h week job and some other duties in real life i can't commit to play more than what i did over two month and being burnt out in the process...

Yes for some parts harvest is a way to edit you item, but never prevent you from making a mistake and ruining your gear so it is not an item editor per se.

I make mistakes because i'm not 25 yo and i don't have the reflex to dodge sirus shit all the time.

I don't mind RNG in loot and grinding as i do just that on RPG's, but i do mind that a crafting system is not a gambling system, and in PoE, everything outside of harvest is only gambling for now.

The only way the orb system could complement a crafting is by narrowing down the tiers of mods depending on ILVL, but it will never be a crafting system as a whole.

And on a side note :

Everything in harvest is random (wrote in every line of every carft i saw)
Gardens are random
Seeds are random

So i don't know you can't see the layers of RNG in Harvest, but i do see them and make it a middle ground but not yet good enough crafting system.

Last Epoch as a pseudo deterministic crafting system with mods (Max tier) not being able to be crafted
Chronicon has a pseudo deterministic crafting system and you can lock mods in place.

Those does not make those games less attractive and more casual... (And i allready play both of those but don't have the same appeal that of PoE)


Wait. You have a 70h work week yet play 5hrs per day?

Interesting. Let us do the math here [Removed by Support]

70hrs/week breaks down to 14hrs per day.

Topping up your 5hrs per day to play the game that gives us:

19hrs/day that you are busy with work/gaming. Leaving 5hrs of sleep per day.

Assuming you don't just fall asleep straight away, we are looking at 4.5hrs of hypothetical sleep/day.

But wait there is more!

You will likely have to eat/shower/get ready/get to work so that is roughly another hour.

Meaning you have about 3.5hrs of sleep/day.

Sure. Sounds totally feasable, realistic and likely something most casual gamers do that have real jobs and a family.

You then also find the time in all of that to navigate to the forums and repeatedly post non-sensical, boo-hoo- "My ice trap fire pen molten shell glacial cascade caustic arrow miner" build is not possible anymore now.

yea makes sense.


Edit: Now I could be mistaken and you meant 70hrs week as in 70hrs/7 days. Maybe things work different where you live. [Removed by Support]


That's why he only play 5h/day. You will know one day:))
[/quote]

So much ignorance and "intelligence" in one post =)). There are job that require working 24h with 72h free after, like some army employees, or 10-24h/24h, where weekends don't matter because those jobs can't be done in a regular 8h/day interval and also are required to be done over the weekend as well and usually involve some time consuming actions going places, and usually allow for resting time, but require the presence of the employee for the full 10-24h. Your country, whatever it is, has this jobs as well, done by some hard working ppl working in the army, emergency services, water supplying, electrical grid and so on, so that you can brag about your internet and computer in your blissful ignorance ... But you will learn when you grow up ;)[/quote]

Goddamn. I didn't take into consideration shift based systems like that one. My bad.

Then it does somewhat make sense.

I mean you do you but in all honesty...if at all possible I would rather sleep than play PoE for 5 hours per day. 1 at the most and zzZzZzz. Not healthy.
Last edited by Fenoch#0462 on Mar 19, 2021, 3:30:23 PM
"
Azarhiel wrote:


Yes let's do the math :

70h 7 days a week that's 10h per day
5h to play that's 15h
2h for food / health care that 17h
7h of sleep that's 24h...

My slave country is France and i'm my own boss...

I don't know who you think you are, but next time don't make un-educated guesses !!


Yep. Let's also not forget that since he works 10h/days, chances that he also eating and ... during work hours :)) Yep, I know adult life is hard :((

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