Development Manifesto: Harvest Crafting

It is what it is, but If this is a place to express my personal opinion. I thought the way it was reintroduced in Ritual league was great for how I play. I don't sell or buy the crafts and even liked the struggle on deciding what to save. I am sure I wasted many expensive crafts but to me it wasn't something I was ever going to sell. It gave me currency I was willing to gamble and not feel like I lost something I felt I put in a lot of time to earn.
Last edited by Veynom#3990 on Mar 19, 2021, 10:15:08 AM
save harvest pls
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I_NO wrote:

Why should they reply? They're not going to back down deal with it.



From the first thread
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Note: We love reading your thoughts on our proposed changes or design philosophies. Replies are enabled in the Development Manifesto forum, but please only post constructive on-topic discussion in each of the threads. We may remove posts that are low on content or contain hateful non-constructive sentiment. This forum can be an ideal place for a dialogue about upcoming changes!


As long as the changes are not implemented in a released build, it is important to discuss our disapproval.

Some people should learn to be polite and constructive about it.
I disagree with the changes, as it only affect the lower end of players.
The 1% and 0.1% won't be affected much by the changes.

I had a lot of fun with the old harvest on a casual stand point, but I understand how powerful it was. The core version is a lot more balance and the "Nerfed" version is completly unbalanced toward a very few amount of the player base.

I'm open to change my stand on the subject if someone can give me a proper arguement about this.
How is the new harvest nerf, good for the general player base?
I'm talking about the middle players, Those who know how the game works, but are not part of the 1%+
instead of nerfing harvest to the ground, you could try the following:
like with captured beasts, you could have the harvest craft itemized.
for randomise specific mod you would have to insert a divine orb, the harvest would produce a specialized divine orb that would apply the effect from whoever uses it.
for annuls, you put in annuls, for augs you put in an exalted orb.
rem-add harvests you put in both an annul and an exalt.

combine that with making an actual auction house and you dont need TFT anymore, if that is what you wish for.

GGG, please respond to this topic.
This is not the problem. A lot of people don’t understand that ggg intentions about harvest were different than the outcome turned out to be. A lot of players think that ggg sees TFT discord as a problem because we went there and traded crafts, and think that this “outsourced” trading and players complaining about it somehow prompted those nerfs.


This is not the reason at all, ggg wanted to provide more deterministic crafting to players, and they tried to limit/bottleneck it enough so it wouldn’t spoil/destroy current game economy and crafting/trading. 10 limit on station, randomness of available crafts, randomness of spawns, more randomness in crafts themselves (like we used to have non-white to white socket, now it’s random to white for example) this all was implemented to on the one hand give players an Avenue to craft their own gear over long period of time, on the other keep current power trading relevant.

But all of those limits got bypassed via TFT trading, and this is what resulted in upcoming nerfs, that majority of us don’t agree to. All of you who are asking for making crafts itemized and developing any sort of in-game trading method of crafts are looking at it from wrong angle. If you want harvest to prevail in its current form, you should advocate for making those crafts non-tradeable. Because if they are possible to share, this will be abused regardless of what form harvest we will be having. This is the root of the problem, not trading via TFT server but trading the crafts overall. 90% of items would not come to be if we would not buy/sell crafts. That’s the culprit and root of the problem. Whatever ggg is trying to achieve with these nerfs is failing miserably because we will still be buying and selling crafts and we will still make op items, difference being it will be reserved to maybe 10-15% of the players.
Persistence makes impossible possible, possible likely and likely definite. Yep, Mirror will drop eventually -_-
Last edited by N4rk0tyk#1585 on Mar 19, 2021, 12:03:13 PM
I partially agree with N4rk0tyk
Here is one caviat with the non-tradable angle. Its reserved to Quest items and skill books reward.
Depending on how the game engine is made, there is a good chance they would need to change the item tags.

It boils down to "Spend time to chance a major part of the engine and make sure it only affects harvest" or "Spend time to nerf harvest to the ground so less people use it"
One of them is very risky and might cause a lot of unexpected issues, the other will just anger 80% of the player base for a few months.

From a pure Risky reward stand point. Bad nerfs will cause people to be angry (no shit sherlock), but can be calmed down later and won't generate extra cost in the short term.
Broken engine can generate a lot of extra cost and still anger people, because of delays it might generate and if they still release it on time while broken (because gamers are known for their patience), they will be even angrier "Game broken, fix noaw! Its easy, just press fix button"

Harvest should have not been touch at all, right now it is a lose-lose situation they cornered themselves in.
To be completly fair, how are they suppose to keep the game challenging without making the whole game feel like a rocket tag?
They, unfortunately, already let go on to be just that. Now they are trying to figure out how to make gear aquisition harder.

One of the best solution, would be to make buff underused skills and classes, without buffing the other. This would leave even the playing field without needing ridiculous items to make unpopular build work, not powerful, just working.
Last edited by Funinyourgame#3148 on Mar 19, 2021, 11:27:02 AM
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Vandurman wrote:
447 pages and 0 GGG answers


They are obviously waiting for the storm to pass, I mean they know people will eventually forget about harvest, the only thing they need to do it wait.

And maybe improve the client performance, that would be great.
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Vandurman wrote:
447 pages and 0 GGG answers

They answered. It's on page 1.

And they surely have better things to do than repeating the same, perfectly clear explanation to 500 pages of morons with poor reading skills.
Please. No more labyrinth.
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Azarhiel wrote:
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Aim_Deep wrote:


I've beat sirus before with 300K DPS. Cant speak on maven I suppose her vortex's would pollute screen too much with a zDPS build. anyway most fights are about not making mistakes not DPS. One dude beat uber elder at lvl 30 a few leagues back... Anyway, DPS just make it easier because mistakes dont compound nor flasks run out.

As far as Harvest the most powerful mods have no tiers like explody ... just add phys until you get it and meld on another OP influence with wakening orb so stop pretending like tons of RNG is involved. Most powerful mods have 1 or 2 tagged tiers you just add/remmove and GG. Phys weapons with like 14 tiers and 3 phys mods needed are the big exception and are hard to make even with harvest. As you are on older player you should understand RNG and grinding is what we signed up for not add remove the item editor Harvest is.


As an older player with a 70h week job and some other duties in real life i can't commit to play more than what i did over two month and being burnt out in the process...

Yes for some parts harvest is a way to edit you item, but never prevent you from making a mistake and ruining your gear so it is not an item editor per se.

I make mistakes because i'm not 25 yo and i don't have the reflex to dodge sirus shit all the time.

I don't mind RNG in loot and grinding as i do just that on RPG's, but i do mind that a crafting system is not a gambling system, and in PoE, everything outside of harvest is only gambling for now.

The only way the orb system could complement a crafting is by narrowing down the tiers of mods depending on ILVL, but it will never be a crafting system as a whole.

And on a side note :

Everything in harvest is random (wrote in every line of every carft i saw)
Gardens are random
Seeds are random

So i don't know you can't see the layers of RNG in Harvest, but i do see them and make it a middle ground but not yet good enough crafting system.

Last Epoch as a pseudo deterministic crafting system with mods (Max tier) not being able to be crafted
Chronicon has a pseudo deterministic crafting system and you can lock mods in place.

Those does not make those games less attractive and more casual... (And i allready play both of those but don't have the same appeal that of PoE)


Wait. You have a 70h work week yet play 5hrs per day?

Interesting. Let us do the math here [Removed by Support]

70hrs/week breaks down to 14hrs per day.

Topping up your 5hrs per day to play the game that gives us:

19hrs/day that you are busy with work/gaming. Leaving 5hrs of sleep per day.

Assuming you don't just fall asleep straight away, we are looking at 4.5hrs of hypothetical sleep/day.

But wait there is more!

You will likely have to eat/shower/get ready/get to work so that is roughly another hour.

Meaning you have about 3.5hrs of sleep/day.

Sure. Sounds totally feasable, realistic and likely something most casual gamers do that have real jobs and a family.

You then also find the time in all of that to navigate to the forums and repeatedly post non-sensical, boo-hoo- "My ice trap fire pen molten shell glacial cascade caustic arrow miner" build is not possible anymore now.

yea makes sense.


Edit: Now I could be mistaken and you meant 70hrs week as in 70hrs/7 days. Maybe things work different where you live. [Removed by Support]
Last edited by Al_GGG#0000 on Mar 19, 2021, 3:17:13 PM
The amount of crazy and utter nonsense/tinfoil level is surreal with this.

People comparing a small NZ company to the likes of Blizzard. There is hushed talk about some sort of disconnect between the customer and company.

Chris is the Antichrist they say.
GGG is a bad business and a bad company they say.

You remind me of a child whose toy has been taken away and throwing a tantrum.

Despicable toxic content creators start playing other ARPGs and making comparative videos between PoE and those games because oh no harvest nerf further adding to the childish behaviour.

Then there is the army of trogolodytes arguing that harvest is the only thing feasable and the rest is lottery. Even some beta cave dwellers come crawling out their musty tombs pretending to know stuff just coz they played the beta.

Heck. I first played PoE via Steam when there was barely 3 Acts. No idea what version that was.

Do I know stuff because of that? Nah.

Crafting, if you know what you do, has only a degree of randomness and so it should for crying out loud.

Besides there is other "awesome" games coming out.

Remember the company you all hate so much and that actually has a disconnect to their customers and has a horrible reputation and shitty business practices? Yea that one! The same one revamping the same game from 20 years ago and giving it a fresh set of clothing.

Best game ever am I right?

You are so gullible that any company on the planet could drain all your money by simply doing that. Made shit games in the past? Meh dun matter.
Overpriced a lot of titles and hides stuff behind DLC paywalls? Meh dun matter.

Underpays employees? Meh dun matter.

All is forgiven for making another iteration of the same thing from 25years ago. I mean? Pathetic.

You focus on harvest crafting and simply hate on GGG, hate on their founders and employees, yet have no clue why.

Instead of looking for an open conversation and bringing up logical critique/suggestions, you figuratively barge in, scream, yell, throw stuff around and expect immediate gratification. Why should players who play more than you do have better stuff? Why huh? You should have that too with your (Im lolling writing this) 70hr work weeks and 5 hrs per day of gaming.

Guess what children of the internets and fathers of countless children, husband to many and worker of the month: NO YOU SHOULD NOT.

You want the great stuff? Feel free to sink in your 5k hrs total and deal with playing standard every now and then to get your builds min/max finished or become better at playing and making currency during leagues.

It is not harvest crafting that makes you rise or fall. It is you. But it is nice to pretend it is some ominous thing that you cannot see amirite?

The changes havent even been implemented and yet you run amok. If only you guys were so smart and eager to learn when it comes to the real world like the Corona Virus.


But I suppose that example is too close to home yea? So I leave it be. (also whilst I am ranting: No offense or discomfort to anyone who may have lost someone due to it. Not saying it is harmless just not as crazy as made out to be).

Anyhow. I managed to make myself lose track.

TL/DR you cry to much instead of thinking about things for more than 2 seconds. Also I am right and you are wrong because.
Take a breath, calm the f down and wait and see how "bad" it really will be.
10 bucks you still gonna have fun blasting through stuff.

Last edited by Fenoch#0462 on Mar 19, 2021, 12:48:18 PM

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