Development Manifesto: Harvest Crafting
" There's one problem with this "survey" though. People who have a negative opinion on the matter voice out more/comment more to voice out their concern than people who have a positive opinion/feeling about the subject matter. Because negative emotions stir more emotion & you can easily get more engagement to the subject matter. Same reason why Media outlets tend to share more "bad" news than good news for better viewer/reader engagement/clicks. Youtube actually done a social experiment about this, they posted a similar content/topic video, one framing it in a negative way & the other in a positive way. Guess what, which one has the highest views & comments despite with similar content & topic? The one that framed/painted in a negative way. So having more people comment disagreeing with the decision does not mean they are the majority in the player base. Maybe people who are just ok with the decision just shrug the announcement & move on to something else thats why they didn't even bother commenting. This survey could have more weight if the votes were close to the actual player base count which is 300K (PC only), which is not the case. "A game IS supposed to waste your time but it's not supposed to make you FEEL like you're wasting your time:
It's supposed to make you WANT to waste your time." |
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" not really... if someone didnt care before or after change about harvest they wouldnt comment sure... but if someone thinks Harvest was bad and this change is good they would most likely defend this decision(especially after such a big community outrage). so even if its not 100% accurate it kinda provides a good enough survey about what community wants in average. |
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So bad idea lol idk where is your brain
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" Harvest is a build-enabler and people enjoy having the ability to progress in a clear-cut way. So, of course, those that enjoy it the most will lose hope having that shortcut taken away from them (this observation doesn't take into account SSF players who have no way of acquiring support from TFT). But, honestly, I think the issue is not actually the harvest nerf but the following: 1. Poorly written manifesto - written in a way that makes GGG staff appear to not understand their own crafting mechanics or how their players interact with the original crafting system and materials (chaos, ex, etc) 2. Ineffective solutions to problems listed in the manifesto - Players will still flock to TFT for crafts 3. Ignoring the vast number of existing issues which many have already listed, a few of them being; currency scarcity, junk item overload, poor trading system, poor performance and so on... I don't know if GGG are planning to address these issues in PoE 2, if they are, they should make that clear/er. If GGG are making a lot of fixes to the issues I mentioned above in the upcoming league, then they should have thought about the timing of this manifesto and released it after the initial league announcement OR alongside the development notes. This comes down to poor judgement in the end. Nothing more, nothing less. |
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" it's literally 1/10 edit: or better said 9/10 Last edited by TheFilipo#6172 on Mar 18, 2021, 6:20:36 AM
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I don't want the nerf of the harvest (:
✨ Beta tester Path of Nerf 👀
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Harvest was the best league, deterministic crafting is the best thing in this game. ok we can handle them like before it existed but it would be a huge setback. This type of improvement on crafting has never been seen. Then remove it completely and we will go back to the same 3 meta builds as usual and using only unique items :v
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I habe been playing this game on and off for the past 8 years, accumulating around 3k hours of combined gameplay over the dufferent leagues and I am very disappointed in your decision to gut harvestcrafting this way, because it has been the most fun I've had with a league mechanic since I started playing the game.
I habe been able to play with well-crafted items before this league, because I could afford to buy them with currency I farmed, but the introduction of harvestcrafting marked the first time that I actually spent a lot of time and thought on crafting gear for myself and progressing these crafts throughout the league to end up with gear that I was satisfied with. It was a lot of fun to think about the possibilities of crafts I could potentially get on an item and to figure out the optimal solutions for my character/build. I felt like I could actually customize builds and the gear to my playstyle without having to spend triple digits in exalts on one or two pieces of gear. I played a build to level 95 (not that high, I know) for the first time, simply because there was always that one gearpiece I could improve on MYSELF. Please don't do this, I have never had this much fun in the game until I discovered the joy of being able to improve gearpieces myself, without having to rely on the 1/100000 chance to find an upgrade on the trade-site because someone else got lucky and dropped the item with the stats I wanted/needed. It's not exciting to gamble on completely bricking an item or MAYBE improving it 1% of the time, it's just frustrating to me and a lot of other people and makes me quit leagues early. | |
1 week+ and still no response? seriously?
can we get a response already because according to the response i will know how long i will be playing the next league... Harvest and Ritual is the only league where i played my characters past level 95 and its definitely not because of ritual mechanic i can tell you that for sure. Harvest league character level 99 Ritual league character level 98 otherwise i just rush 36 as fast as possible and be done with the league. |
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Why would you remove my favorit mechanic of the game? again....
Atleast the changes will have a positiv impact in my life. Less mtx/pack purchases = more money for something else. Also more time for other activities, because no more endgame grind. |
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