Development Manifesto: Harvest Crafting
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This could have been handled so much better - very likely some of the worst approaches out of the dozens other people have come up with to reduce the power level of harvest.
Personally I have 1500+ hours into the game; yes not nearly as much as some, but it is still a considerable amount. The time I have put into this league was at least 50% more than any of the other 4 I have played, and I was planning to spend as much time on the next league. I have also spent considerably more on the game because I was enjoying myself quite a bit - for the first time I was able to actually put together my own gear (was not crafting for profit). Does this look like anything close to "bad for the longevity of the game"? This game is already very mature and has a large gamer base that provides constant feedback. This league was probably the one with the best feedback I have seen; you developed a feature that is so popular people created ways to use it even further (TFT). Which company in their right mind would change such a popular feature in such a drastic way? Never posted on this forum before, but this is so baffling that I had to. This makes no business sense and worse yet, this manifesto reads very much reads like "we know best what is best for you", the opposite of what I have seen so far from this company. I am negatively surprised by the radio silence from GGG after such a backlash - absolutely horrendous PR work on this one. |
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I'm just happy tBC is likely to be released in May. Gonna be a short league for me, hoping that 3.15 will be as good as ritual again. Ritual was the best league so far.
Also TFT trading isnt a bad thing.... it's one of the greatest things, finally some community interaction imo. |
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" The playerbase is too big so that GGG rely on datamining and made wrong assumption on the analysed data, or they only ask QA team and opinion from streamer, which may out of touch with real playerbase (at least i seldom watch steam and streamer can't read all the comment or made a real quantitative survey) This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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" I like the idea of cluster fuck of currencies and yet another tab for harvest..... This is the start of forum signature: I am not a GGG employee. About the username: Did you know Kowloon Gundam is made in Neo Hong Kong?
quote from the first page: "Please post one thread per issue, and check the forum for similar posts first" This is the end of forum signature |
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" you are not entitled to kill the end game,it's not your birthright... you can kill the end game bosses when you make the best boss killing build you can,if you can do it. |
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To those saying crafting in harvest should just cost the equivalent currency: just no.
Sure it'd rip a shitload of currency out of the game, most of which was never going to be used (because using most currency to 'craft' is not actually, just deleting it), but it'd kill off using Harvest for most things and just make people go to the second best (fossils). Plus all the traders would be complaining madly that exalts cost 500 chaos, and mirrors cost 5,000 exalts. Not that mirrors are, actually, a good thing - bring back eternals and deprecate mirrors if you want real crafting. Or just let harvest run. GGG don't balance. They react. In a game so big, that's very understandable. BUT - you can only play whack-a-mole so many times with giving players tangible progression before you get outed for giving your playerbase the middle finger. Proof's in the pudding - since the boss life changes many, many skills have been on the 'don't bother' list, but hey, everyone loves that one trapper who made 100 in the whole league, right? Last edited by davidnn5#4453 on Mar 14, 2021, 1:45:56 AM
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" lol people would easily pay that extra ex no questions asked though.... |
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[/quote]
you are not entitled to kill the end game,it's not your birthright... you can kill the end game bosses when you make the best boss killing build you can,if you can do it. [/quote] and GGG is not entitled to our money or time. It's a trade off. Doing things that lessen the fun in the game for many will hurt them more than us as we can all easily find another game to play. |
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Game design decisions in 2021 have to primarily be made with viewers in mind, not players.
With harvest, streamers and content creators playing 8+ hours a day can easily achieve a position in a couple of weeks where they can craft a few "finished" items, and the path to the remaining items will seem mundane and rinse-and-repeat to the viewers. Compound this with the fact that for creators playing in a trade league, much of the "action" will be happening off screen in TFT, and the reality is that for streamers, content creators, and their viewers, the league is over in 2-3 weeks. Some will say it's unfortunate that streamers, content creators, and viewers seem to have such an outsized voice in the game design feedback loop, but the reality is that this is a trend across all gaming (not just POE) and it has been happening now for quite some time. Removing harvest ensures that viewers will be able to enjoy a full three months of that feeling of closing their eyes and listening to their favorite creator exalt an item, scared to find out whether or not the creator's item was ruined. |
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