One thing won't cease to amaze me. Most people who are defending the nerf are doing so on a premise that game is supposed to be difficult, it is suposed to be hard-core, it is not a casual game, it is not supposed to be an easy game etc...
So.... how exactly is absolute RNG crafting which you have no power over, you contribute nothing to its outcome, and is not in any way tied to your skill, dedication, dps, level etc. contribute to the difficulty of the game? How does something you can't influence in ANY WAY make the game difficult? By adding more time needed in the game to farm more because it fails most of the time? Even a bot can do that...how is that difficult? Time consumming =/= difficult...
Last edited by Overmind29#5074 on Mar 13, 2021, 7:39:42 PM
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Posted byOvermind29#5074on Mar 13, 2021, 7:38:08 PM
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[Removed by Support]
For starter it's not even a bit difficult. The only "problems" are 1. massive item gating, so people with little time or newcomers are utterly fucked, and 2. "bosses invincibility phases" (cause otherwise we just delete them and the game.
Anyhow thanks for the laugh, didn't give a cents for years and won't. Game has lost its touch when $$$ took over all decisions including good design ones.
To anyone reading: VALHEIM. Now that's money well invested.
Edit: Keep on giving them money for [Removed by Support] skins, that'll tell them to keep on doing skin instead of working on proper design lol. TBH if you spend 1k hours on a game and not even ONE of your char is super GG then that game is [Removed by Support].
Last edited by Lisa_GGG#0000 on Mar 14, 2021, 7:42:08 AM
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Posted byMischief67#6663on Mar 13, 2021, 7:47:58 PM
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Overmind29 wrote:
One thing won't cease to amaze me. Most people who are defending the nerf are doing so on a premise that game is supposed to be difficult, it is suposed to be hard-core, it is not a casual game, it is not supposed to be an easy game etc...
So.... how exactly is absolute RNG crafting which you have no power over, you contribute nothing to its outcome, and is not in any way tied to your skill, dedication, dps, level etc. contribute to the difficulty of the game? How does something you can't influence in ANY WAY make the game difficult? By adding more time needed in the game to farm more because it fails most of the time? Even a bot can do that...how is that difficult? Time consumming =/= difficult...
How is crafting add removes difficult? PoE is not a difficult game at all is all about the time sink. It's not Starcraft 2 where you need 150 APM and play against people who are all killers. Some prefer RNG and get excited about drops, some turn on Neversiks uber strict filter and wait for i86 influenced rares to craft. Different strokes.
I will say what I've noticed is old school players who fell in love with game when we didnt even have masters let alone fossils, Jun, Essenses err on side of not liking Harvest. Makes sense right?
Git R Dun! Last edited by Aim_Deep#3474 on Mar 13, 2021, 8:20:13 PM
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Posted byAim_Deep#3474on Mar 13, 2021, 8:11:11 PM
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Just slapping my feedback on here, I really enjoyed harvest.
The lack of harvest in heist caused me to lose interest a few weeks in, the first time i've ever gotten bored before the 2 month mark (closet time was synthesis)
To be honest the game without harvest just seems boring now, rng crafting was fine in the past but there have been so many layers of rng added to even make decent stuff its not even realistically possible anymore.
And sure i could clear the content with builds that don't need good gear, but i've played those soo many times i'm totally burned out on them.
This effected me so much so that i skipped this league entirely and missed that harvest was was going core (did not even look over the league launch info until this week, i was so discouraged)
I've been playing poe for 4 years now, but will likely not be playing in another league without meaningful deterministic crafting.
Its a sad day, but this might be the end of this game for me if we don't get some kind of meaningful deterministic annul by the end of 2021 (won't play a league without it for sure, and after the year point i'm probably just going to write it off and not look back).
I'm hoping that i'm correct and player retention/count will be so remarkably bad that you are forced to reconsider, but if not then its been a good run.
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not too worried about this. GGG will be slammed with backlash no doubt. the reduced playerbase will have a significant impact on their wallets. Once ggg sees the statistics of activity and purchases drop they will revert it. Money talks
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Posted byAscendantZZ#8740on Mar 13, 2021, 8:21:11 PM
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Aziello wrote:
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UKlimanco wrote:
I hope this manifesto does not come true, without harvest i will not play the next league.
It will. They already said they do not care about our opinion. Bex insinuated that this outburst is as meaningles as crying about GCP recipe years ago.
Non-sense. Vote with your wallet. They'll swiftly turn around. [Removed by Support]
Last edited by Lisa_GGG#0000 on Mar 14, 2021, 7:39:51 AM
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Posted byMischief67#6663on Mar 13, 2021, 8:43:03 PM
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can somone please make this as a meem
bald guy wilson pig as user and cliper female nerfer
yeah ggg them meems go hardcore

https://img-9gag-fun.9cache.com/photo/aWjYPA2_460svav1.mp4
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https://img-9gag-fun.9cache.com/photo/aWjYPA2_460svav1.mp4
fk archnemesis.
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Posted bySuperDrop#0420on Mar 13, 2021, 8:56:07 PM
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RymdLeif wrote:
This will be my second post in this thread but I felt like sharing my thoughts on it from a different perspective.
For me, this game is about the depth and experimentation. There's a reason we have a skill tree that wont fit the whole screen, so many ascendancies and skill gems to choose from, and countless different ways to play the game.
I understand how hard it is to balance things out between all of this, and we all get that there will always be stronger builds that functions on a 20c budget to reach end game. Now I have about 8000 hours in this game, and I've been around since 2013, and I've done everything the game has thrown at me pre-harvest on solo self found hardcore. The reason I'm saying this is not for bragging rights - the point of me saying all this is because the game for me is not about killing x boss (and I understand it might be for some people) or clear all content the game can throw at me. The game for me is about experimentation. To take those underused skill gems and interesting ascendancies and make something awesome out of it. And harvest have helped me push the boundries of what would otherwise be theoretically impossible before harvest crafts, because a lot of these interesting uniques (like one of my personal favorites - white wind) that I love, sometimes feels out of reach if you think about the RNG-aspect of the crafting system pre-harvest combinded with a lesser used skill-gem or unique. I can actually push something that might be viable (might not be the strongest, but that's not what's important for me - hell, I played Berserkers for the majority of the league) for hardcore while balancing out my defenses in a reasonable way, rather than something that would take ages to be able to do. It's not impossible without Harvest, but for a big portion of the playerbase it might be out of reach. The point being that it excites me more to know that I'm working towards a progression (and gear progression) that's somewhat linear, and not determined by whether or not I hit those mods I need to even begin to challenge the end game bosses. For me at least, Harvest enabled me to experiment more, and that's why this is the league I've played the longest throughout since I first started 8 years ago.
There's so much to do in this game, and it's fun as long as there's new things to try out and discover. I know this holds true with or without harvest, but there might be a reason why people are still so active on the servers playing ritual league right now, and it feels like a lot of that (even though we got an amazing expansion as a whole) has to do with the ability to craft your own gear, to progress and to be able to experiment with new things that previously wasn't possible for the largest player base. My takeaway from some of the comments is that a lot of people who were previously uncomfortable with the idea of crafting actually started to craft gear for themselves, because it was fun and rewarding and they felt a sense of purpose and progression, rather than throwing currency at something hoping to get a good piece. What I'm taking away from a lot of the comments in this thread is that it just felt more meaningful than using currency as... well, currency - to buy items other people had found or crafted that fit your character just right.
And if I'm once again putting myself in a mindset of a newer player, time might be a big factor, and experience might be an even bigger one as to why they might feel "forced" into these meta builds, and that's killing build diversity, and it also makes them stop playing the league faster, because they might not have the tools to be able to farm these interesting items to make a decent character for themselves with the skill and ascendancy combo they might find interesting, because before harvest, that was not something they could do.
I understand that harvest might be an easier way to get to the actual end game for the average player, and I understand your thought process behind the decision, but I feel like it could've been handled better than this. A lot of the issues being brought up in this thread is more about not being able to experiment and try out the builds they'd like, rather than a shortcut being taken away from them. The way I see it - me and many other more experienced players will get to the end game no matter what, and end up with a strong build whether it's with harvest or not. Having good gear wont be the reason I stop playing the league, I just want to have a journey with every character I start. To actually feel like there's a linear progression that I'm in control over within a reasonable timeframe and odds, and I feel like harvest filled that gap.
This is just my take on it, and there might be some people disagreeing with me, and that's perfectly fine. Just make sure you make YOUR voice heard.
thanks you for your effort and time typing this out!
this is exactly how most of us feel!
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Posted byGraas Hoppa#8002on Mar 13, 2021, 9:03:24 PM
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I think the easiest solution, if they dont listen to community, is just dont play next leage.
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Posted byillidian81#2724on Mar 13, 2021, 9:06:45 PM
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thanks you for your effort and time typing this out!
this is exactly how most of us feel!
I appreciate you taking the time to read it, friend. And thanks for the reply!
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Posted byRymdLeif#4291on Mar 13, 2021, 9:20:41 PM
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