Development Manifesto: Harvest Crafting
" I have 6 characters past level 89 and I've deleted about 30% of all of my characters.. And the content is easy for me, had all of my 32 watchstones in the first 2 weeks of league and I've made tons of exalts that I've gave to a new player yesterday because I wasn't interested in playing the league anymore. If you really have nothing to say but to talk about my characters then don't speak to me, go outside, do something else. Last edited by RainBowCuga#7156 on Mar 13, 2021, 6:48:45 PM
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" After the Manifesto and all valid arguments people made in this thread, I don't think that "balancing" is what will happen. As it already has been stated that GGG does not want any deterministic systems in this game crafting included. The disconnect from the whole situation is however, which is the most valid point people tend to make, that those gamers 8 years ago have now jobs and families, and treat POE as a hobby. They have the knowledge, they like the systems in the game, the like the complexity, but they don't have the time. Even if you know how to craft an item it will not help you if you don't have the time. If you do something more than few hours a week it's not your hobby anymore, it's like your second job, especially when it just becomes tedious. And that is exactly what is not fun. And if you are forced to progress horizontaly through harder content that you know you aren't gated behind, cause you lack knowledge or skill but time, then why play altogheter not to be able to progress further then the last league you played. This is not a game anymore where you can beat the Maven, Fearless, etc. with a Starforge on a mediocre build lvl 95. That is not happening. And since all mellee builds or any other build considering Skill Tree, Links etc. are virtually the same, the only denominator that is different are the Items which are heavily gated by RNG. As for playing an off meta build, yeah people could do that, but it is fact that you try not to gimp yourself on purpose. If you play enough you see the pattern that all characters aren't that different. Cold BV, Fire BV, MOM BV - virtually the same trees a little different items. Cyclone impale, Cyclone conversion etc. you get my point. Why do starter builds are virutally the same every league. Because they are the most efficient on a low budget. You will never ever pick something that has a high ceiling for gearing. I played my share of cyclone each league. I did my share of endgame. I even built the armour stacking aura stacker in Heist. But if the ceiling is so high that going into the league I already know that I don't have sufficient time to do it, I just won't do it in the first place. And being difficult is not the same as being able to sink hundreds of hours into the game to progress. |
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So apparently voicing any displeasure gets posts deleted, so that's fun. But as I stated before, maybe we wouldn't need such precise crafting if trade wasn't needlessly difficult and frustrating. Even if GGG continues to outright refuse to add offline shops or auction houses, there are still better ways.
For one, requiring players to use up a portal to trade post game is completely opposed to the idea of open and fair trade. Countless people post trades they have zero intention of ever honoring while in maps, thus requiring buyers waste time sifting through dozens, if not hundreds, of trades to find a legitimate one. For this very reason I have quit post game many times, as finding equipment or items that I need to progress (maps especially) is often more trouble than it's worth. That said, if there was a method of trading without leaving or requiring entry of someone into a map, that would be a start. Or perhaps a way to leaving just for trade that does not consume a portal. Like maybe a shop that is only accessible when a player is online, with a limited stock and buying limit to prevent bot abuse. |
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" Yep, yellow maps are easy, sure :))) You like.. insta-kill Sirus 9 and Maven with 4 link bow and 6-link belly of the beast almost 3 months into the league, bet the strength of the build comes from the 20c worth of rings and amulet ;) |
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"Keep trolling dude, I have nothing to prove [Removed by Support] Last edited by Kieran_GGG#0000 on Mar 13, 2021, 7:09:06 PM
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" Looks like their team got freshly hired with eyes closed and with this 'amazing feeling' of risk by geting t10 employers, they love now. On top of that its got vaaled, destroying links vs community. Well. Strongly looks like this. Now its capable of providing hi-tier memes tho! '42 buffed skill gems' - meme we all love Precious times. Last edited by DarkJen#6961 on Mar 13, 2021, 7:18:52 PM
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" Honestly literally anything would be better than the nothing we have in the game at the moment regarding trading. I mean how hard it would be to simply take the PoE trade website and implement it into an in-game UI. Sure it would still suck, but it would at least allow people to browse trades in game not in their web browser... one would expect at least this little from GG after all these years of non-existant trade system. |
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MTX cant sustain their income .........need alternative income........
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Game performance manifesto waiting room
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One thing won't cease to amaze me. Most people who are defending the nerf are doing so on a premise that game is supposed to be difficult, it is suposed to be hard-core, it is not a casual game, it is not supposed to be an easy game etc...
So.... how exactly is absolute RNG crafting which you have no power over, you contribute nothing to its outcome, and is not in any way tied to your skill, dedication, dps, level etc. contribute to the difficulty of the game? How does something you can't influence in ANY WAY make the game difficult? By adding more time needed in the game to farm more because it fails most of the time? Even a bot can do that...how is that difficult? Time consumming =/= difficult... Last edited by Overmind29#5074 on Mar 13, 2021, 7:39:42 PM
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