Development Manifesto: Harvest Crafting

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Graas Hoppa wrote:
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Hasanderson7 wrote:





oh look devs!

such an easy solution to all the rage you've created with your horribly destructive manifesto!



This would be such a smart solution tbh :)
i'm an average player (aproximatively 1600 hours), not very good with crafts, not very bad either ... Harvest gave me the possibility to make something i ve never done before : Actual crafting instead of just buying them. I enjoyed it a lot.
Now I feel like you take away what made me stay in this league like 4 times as much as I stayed in the previous leagues. All you had to do was making those crafts tradeable like beasts, nerf them a little if you want but this is assassination.
I Don't think i'll be around for next league.
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Hasanderson7 wrote:
Here is a simple and effective solution to the problem.



1. Discord is no longer needed.
2. We will be motivated to use the currency. And we steel have feeling of closing your eyes and Exalting.
3. Let the enchanted orbs, Exalts, Anuls cost X10, but the players should have the potential to do what they want. Otherwise, the players simply suffocate from the lack of the ability to make the items they need, as a result of which they leave the game after 3 weeks, (like me befor Harvest).

P.S. In Heist league, I had a cognitive dissonance from the realization that even if I had 500 exalts, I would not be able to complete my character and make him good. Since any little thing with the t3 stats I needed was worth 30 exalts. I felt breathless at not being able to never finish my build.
Why should I play then? Each Item has hundreds of stats, and each stat has a t10, so should I really roll my exalt with a 1/1000 probability?
I understand the concept of GGG, this is a cult game, Mirrored things must truly be a legend! But the number of stats in the game is not proportional to the large, the possibilities of at least mediocre crafting.





All you did was transfer the function to the exalt instead of the bench directly. How is that a solution? Discord would be flooded with these targeted exalts so there is no actual change to anything. Discord/trade persists to be a problem.

The rationale in the manifesto where they talk about closing eyes and excitement is not the real problem here even if they spend 1/2 the manifesto saying it is. It's just a nice reason they crafted so they don't have to address the real problem: rapid trade and accessibility of Harvest crafts.

Edit: this solution would solve for scam so you have your own craft contained in your exalt. Your idea is basically identical to shoving a beast inside a tradeable orb (the small difference is that you have to kill that beast in order to get its perk).
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Last edited by cgexile#1534 on Mar 13, 2021, 1:06:21 PM
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Graas Hoppa wrote:
"
Hasanderson7 wrote:





oh look devs!

such an easy solution to all the rage you've created with your horribly destructive manifesto!


nice idea but wont happens at all...

rip harvest! its dead
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Delete League Harvest Please
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Rzeshut wrote:
Nerf harvest but not to the ground. Harvest is quite fun but was going in bad direction, making this game more casual and items lost their value. Don't make this game like diablo 3, because will die fast. It's sad that people don't want to learn mechanics, they want best gear for free, that's ridiculous.


What gear for free ? Even with harvest, getting the good crafts take hundreds of sacred groves... Why do you think players were spamming Heawark Hamlet maps with full OP Zana ?

Even with harvest, getting good gear needs work and a lot of...

What is not ok though, is the TFT Discord runned by the 1% with scammers in the park...

There is only one thing to do : Bind harvest crafted items to account and no trades of harvest crafts without rethinking how to do it with the classic trade window (like transfering a craft onto an orb)...

This game will die faster in 3.14...
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
"
Azarhiel wrote:
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Rzeshut wrote:
Nerf harvest but not to the ground. Harvest is quite fun but was going in bad direction, making this game more casual and items lost their value. Don't make this game like diablo 3, because will die fast. It's sad that people don't want to learn mechanics, they want best gear for free, that's ridiculous.


What gear for free ? Even with harvest, getting the good crafts take hundreds of sacred groves... Why do you think players were spamming Heawark Hamlet maps with full OP Zana ?

Even with harvest, getting good gear needs work and a lot of...

What is not ok though, is the TFT Discord runned by the 1% with scammers in the park...

There is only one thing to do : Bind harvest crafted items to account and no trades of harvest crafts without rethinking how to do it with the classic trade window (like transfering a craft onto an orb)...

This game will die faster in 3.14...


No it doesn't stop over exaggerating and game will be fine as it has been for years tell me what does removing harvest or even a nerfed harvest going to do when peopler have been doing it for years?

Nothing.

It will do Nothing and you feel helpless because of that answer.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy#1805 on Mar 13, 2021, 1:17:23 PM
I guess 3.14 is the League to Pause a bit, maybe play some othjer stuff or so
Great, better nerf some more things that make playing SSF enjoyable.
This sentiment was summed up by a member of our design team who recently said "We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."

Chris, give this man a raise.
This sentiment was summed up by a member of our design team who recently said "We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."

YOLO!

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