Development Manifesto: Harvest Crafting
Terrible change. Crafting by chaos spam or slamming exalts is awful. I'm not even sure why it's called "Crafting", it's gambling. Devs need to actually try playing the game.
Harvest crafting was one of the best additions to the game in a long time, solely because it made crafting and character progression much smoother. |
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Console player already have it rough, remove harvest and you might as well remove POE from the playstore.
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Harvest is useless now, just remove it.
Remove SSF servers too and just launch a casino, since we cant craft anymore and are back to gambling. |
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" Bro LMAO reddit is indeed wild now,I spill my coffe a couple times in the morning scrolling all those brilliant memes,I mean it hit on different level of funny when you can so relate to the memes its so amazing how a company who literaly only developing one single frkn game can be this disconnected with the player base LUL |
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I really do hope they don't just go into full stubborn "now we gotta show that we stick to our vision and won't be swayed by community pressure, or they're just gonna complain and threaten to quit even more in the future, whenever we make unpopular decisions" mode, but really do consider to find a better way to reach their goals with this.
All we see however is, the most controversial dev. manifesto in the games history, and the devs know that's all the community talks about, it vanishes from the front page in less then 24h and disappears from all official news feeds THEY give us. What we CAN see is just full corpo damage control by the book. Hope they grow tired, this blows over and as few people as possible hear of it at all. Now I do wonder if they decide to go through with this, if they also have the audacity to not even announce it with the next patch notes and next league changes, but pretend this didn't even happen when people come back to prepare for the next league, as to not rekindle the outrage before league start. Last edited by Luminariel#3395 on Mar 13, 2021, 11:55:30 AM
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I cant understand what was the problem with Harvest at all? most people i see complained about it are usually people wanting either more slots to store crafts or tradable like bestiary.You guyz had the biggest player retention rate ever... you have many more people playing more then just few weeks... everyone had a clear target goal instead of "i will get few exalts and slam then to get something good lul"...
Only people i saw complain about Harvest being too strong are some dirtbag streamers or jealous people that ignores harvest and just complain about it without ever trying to understand it? whoever said "We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not." is way out of touch and probably should not be in the position they are in right now... this is almost as bad as EA's pride and accomplishment or Blizzard's "dont you have phones"... straight up embarrassing. |
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But this game terribly needs some deterministic crafting, not the pure casino gambling thing! Gambling is discouraging and dishonest to the players.
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" You are right. But the point was that they nerfed the Starforge and it lost around 200PDPS regardless of the small increment buffs of 30% inc phys and 10 flat. And why did they do it? Because 3.11 Harvest, that's why. Oh right... It's their game, they can do whatever they want. But people quit much quicker if they are streamlined into playing the same few builds they have already played in the previous leagues. Is there any meaningfull change as for gems or uniques each league? hardly. You can't call 6% gem buffs or uniques no-one will use meaningfull. Theoretically so much to do in the game at the moment, but practically so little. Usefull Uniques can be counted on the palms of the hands. 900 gems from which not even 5% is really usefull. Why can't there be more diversity. Leave the strong stuff as it is and add some stuff beside it that is equally strong. Let the uniques be a stepping stone that at least enable you to get almost to endgame and not hang in the middle not being able to progress. Elder fight hold up preety good with the Watcher's Eye. It's still RNG but at least you get something usefull from the fight. Do you get something usefull from Oshabi? Do you get something usefull from the Twins? Do you get something usefull from the Elder and Shaper Guardians? Why have them drop anything unique anyway when it's vendor trash. Like I said it "seems" to have so much depth but each character is almost the same, using the same items etc. where the crafting endgame is envisioned as pulling a slot machine as many times as you can afford. Not the depth I was hoping it will end up being. |
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Nerf harvest but not to the ground. Harvest is quite fun but was going in bad direction, making this game more casual and items lost their value. Don't make this game like diablo 3, because will die fast. It's sad that people don't want to learn mechanics, they want best gear for free, that's ridiculous.
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If I want azart, I will go to the casino. Not in poe, understand this ggg
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