Development Manifesto: Harvest Crafting

This is not the correct way to go. Just plain and simple.
This blog post sounds awful.
Sitting in a discord server and trading harvest crafts don't sound so bad compared to killing harvest.
By the muscular golden arse of Innocence! -Kirac
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toyomatt84 wrote:
Hey @Chris, it seems as though no one proofread your post, so I took the time to do so.

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Original: Using currency items like Exalted Orbs or Chaos Orbs on your gear is a powerful, risky and exciting way to improve it.

Fixed: Using currency items like Exalted Orbs or Chaos Orbs on your gear has always sucked and will forever suck, because gambling isn't crafting. Only a masochist would call this form of gear alteration "fun" in any capacity.


[Removed by Support]

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Original: The entire rest of Path of Exile's crafting system is somewhat redundant with Harvest Crafting in its current form. While we are glad we tried the experiment of keeping all the crafts and balancing by rarity, it's unfortunately going to have to change.

Fixed: We're going to ruin the game's only true form of crafting again, and not address the glaring technical issues of the game's item over-abundance."


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Original: When you craft an item, you receive a random modifier.

Fixed: When you craft an item, you get a desired outcome (since that is the definition of the word). We want you to just smash your face against the keyboard as many times as possible, so we're going to force you to gamble on items.


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Original: This sentiment was summed up by a member of our design team who recently said "We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not."

Fixed: We here at GGG are just diehard masochists, and we want nothing more then to just make horrible gear mechanics a bigger issue and ruin the playerbase's. We LOVE to miss the mark on what the player's ACTUALLY want, in favor of introducing more ways to sink needless time into boring, unfulfilling, and ultimately unrewarding systems.


Maybe instead of investing in more ways to annoy the players, spend that time investing into why your servers are unstable, why Heist mechanics are still buggy, and why you don't have a functioning trade system yet. All of your focus seems to be on killing the enjoyability of game mechanics that actually work... or on not understanding the English language (in this case). I think you need to find some better hobbies instead of self-destruction, bud. I bet if you took a poll as to why player's left Harvest, I think you'd find very little complaining about the crafting system put in place and more complaints on setting up a grove or the beyond buggy, unappealing, and uninspired Oshabi fight.


Why are we unable to upvote anything in this forum yet? We still living in the 90s? This man single-handedly proofread and destroyed you, Chris. Hire this man.
rip my currency, rip my good items, ill never have you again, farewell
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Hyperionkek wrote:
At least D2 remaster comes out soon. Bye casino ex/anul slam crafting bullshit


OHhhhh nice have fun with the casino picking of items which you literally cannot alter at all. Im sure thats better than poe :rolleyes:
Would be nice to keep harvest but nerf it a bit by removing the ability to roll the rarest mods, like some of those T1 mods. But that would also be quite clunky. oh well.
Last edited by pathofnogf#2173 on Mar 10, 2021, 6:14:35 PM
I think the funniest part of this is that he thinks everyone is Exalt slamming. Dude...The people who are doing that aren't going to be slowed down by gutting Harvest. I don't care if this gets removed for "Needless negativity," it needs to be said:

YOU ARE OUT OF TOUCH.

The people who benefit from Harvest are the people at the bottom, and per usual, your myopic focus on the endgame power gamers had caused you to YET AGAIN take a dump on the guys who just want to play on a weekend for a few hours. I wasn't exactly crafting mirror-gear shit, but I was working on a pretty neat Baron scepter that was probably worth a fucking Alc at best. But I felt like I had agency, I felt like I had a goal I could actually steer towards, and that was what mattered.
This is a buff™
Ok. Seems its time to wait "you know what-4"
PoE isn't really a loot game so much as it is a trade game. I don't get a lot of excitement from the drops except when I see it's something I can make currency off of, because the specific items I need for any build I play just don't drop. Harvest was at least a way to make the loot game more interesting for a player who can't put in 15+ hours a day like the streamers, YouTubers, etc. can.

Reconsider these changes please. It's fine that you think Harvest is too powerful, but mind you the abuse was done by a small portion of the community relative to the larger playerbase. Now I'll have to look forward to picking up items again and thinking "hey this item has one or two really good mods, but also three really bad ones, better just delete it."
Sad to see this. As a somewhat casual player with a very low risk tolerance this league has been absolutely incredible for me. I have had so much fun crafting and coming up with crafts for my builds that I would have otherwise avoided because gambling currency is painful for me.

I realize that this isn't a complete removal of the system but the targeted annuls and exalts especially on influenced items were what gave harvest 90% of its relevance.

Hopefully some other deterministic way to craft gear will be added as a replacement if these changes go through. Crafting my own endgame gear is much more satisfying then buying it from another player even if I have to spam a discord channel to get the crafts.

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