Development Manifesto: Harvest Crafting
Nice! Thank you for addressing this issue:
" Every time I entered harvest encounter I felt like having to use all of the available crafts. Spending 20+ minutes per harvest felt like a slog, and leaving quickly felt like leaving huge value behind. |
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why not making craft like rem/add fire or rem/add cold like rem/add elemental mod /// or merge phys and attack mod created only attack mods.
Reducing probability hiting right resist mod or increased dmg mod. I dont think this is right decision. Now you just delete reason why i played POE over a mount straight. ty GGG Last edited by mareksmrdi#3748 on Mar 10, 2021, 5:36:42 PM
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99% of the craft with harvest augs were on influenced items. yeah, let's remove that... might as well just remove harvest
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" Definitely couldn't have said it better myself. The server instability with this league is so glaring it's not even funny. |
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Pretty new to this game, so I was just happy I finally looked through the crafting possibilities in the game.
Enjoyed just learning that there's legit a crafting option on Standard, which doesn't depend on being one of those people, who played the game as long as thousands of Ex's, but being able to kind of "safe" craft some stuff with still big efforts in farming (I mean c'mon, your drop rates for crafting neccessary items are already ridiculously grindy)... Now you basically take the option from me to become as powerful as everybody already is.. I mean, you basically have a problem, but your solution is not even close to solving the issue, but making it even worse, since everybody will just powerhoard items and they'll get sold over the market. (I mean not new crafts, but already existing ones) In my opinion, giving a community a powerful tool temporary, just to remove it later makes no sense in trying to stabilize balance in a game, because the work is already done. But it's your game and as far as I know developers "decisions", which are once written down, won't really change, so Ima just sadly live with it and play the game 'till the craft frustration will get me out.. poor money spent.. Greetings, a pretty disappointed new player. |
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Harvest made it possible for the average player to obtain decent endgame gear before the end of the league. This is only going to drive people to other online games with a more balanced grind for time.
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The 1% have been abusing creating god tier items since forever, they have been duping, fracturing, splitting items and they have already created ALL the god tier gear in EVERY SLOT they will ever EVER need.
Now average Joe gets his turn to craft 1, maybe 2, good items a league and you decide to hammer them. All you had to do was make harvest orbs and then make them account bound, but that requires some serious, competent coding and obviously more effort than the player base is worth. Formally [Removed by Support] as my STANDARD map stash got frakked
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Another terrible design choice based solely on how Twitch streamers play the game. What a shock.
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GGG is taking care of their game- good on them. Sadly people will overwhelmingly be salty. I’ve played since open beta and very much enjoyed the OP Harvest crafts but let’s be honest- they were exactly that: Overpowered.
Cheers Exiles- MuchLove <3 PogChamp A meme is a terrible thing to waste.
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Increase even more the player retention? Easy, delete every single deterministic craft and go all in on RNG. Also: fun? NOPE, strictly forbidden in this game.
[Removed by Support] Last edited by Nichelle_GGG#0000 on Mar 11, 2021, 8:50:10 AM
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