Development Manifesto: Harvest Crafting

C'mon Chris, you're hiding bad gamedesign decisions under saying it's your 'philosophy'.

Just admit it: you lost your touch and you aren't a visioner anymore.

This lame situation with harvest nerf is a sad signal for us all: Akela missed his prey.

And that another part of your 'philosophy' about being inflexible with current trade system.

What else should we fear of, Chris?

It's obvious: you've stepped on a straight way to losing most of your players.
This sucks. A lot. Been processing since I read yesterday.

I know that they wont undo these nerfs. But hopefully they can give us fun buffs, like chance for a chaos seed to guarantee a T1 roll of the specific type.

I.e. a reforge phys seed would guarantee a T1 random phys roll.

This is just off the top of my head. But it seems to fit in their gambler mentality and is basically still just a less powerful essence craft in many cases since essences determine a specific mod
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Aim_Deep wrote:
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Minority is right in this case. As always majority overreach and overreact , only time majority didnt is when they killed Coc/Mjo discharge once and for all.


I think you have small misunderstand. Let's take an average guy who has experience but not invest a lot of time to get currency. He is doing in average 30-40 ex per league. In heist, good rare build would worth like 5-10 ex with something like unique chest and other 2-3 unique items. Now it is possible to build fully rare character, which means, that unique price is lower than previous league, much lower than expected (asenath gloves previous league was 12 ex, when exalt was already 40:1, which is 480 chaos, now it is 20c - 24x times less, same with skyforth or other unique, which could be used by meta builds). Which means, that next league economic will drop down. Rare items will grow in price again and as a result - uniques will be more useful and more pricey. So even if you are not using harvest, you still will notice changes, unless you are playing SSF, which is not common for average or casual player.
"Using currency items like Exalted Orbs or Chaos Orbs on your gear is a powerful, risky and exciting way to improve it."

and fails so often no one uses it...
Last edited by tntpop#5820 on Mar 12, 2021, 7:46:13 AM
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Gaspardwc wrote:
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smplx wrote:

Exactly. We are all doomed because of a small change in one mechanic out of many and POE will be a barren wasteland. And our life in ruins because we wont be able to add/remove life to roll tier 1 on a 6 prpperty multi influence elevated explode chest to take it to the next level. The game will surely be unplayable and meaningless without this. Very amusing reading the comments. :-)


You lack a severe understanding of the overall sentiment of the posts here. They're making the game less fun and detracting from their own game. It's the overall direction GGG is taking with their game that is troubling rather moreso than the one change.


Not troubling for me at all. The way I see it the game will not be less fun because of this change. It has almost no effect. People are overreacting like always, come next leage and noone will care about this change at all.[/quote]

Fortunately, you are the minority. [/quote]

This change wont affect the majority of the players. Most of the players wont even notice this change, and most of the playerbase don't even know yet it will happen because the majority don't read this news post let alone come here and write a comment. But you are right that I am part of the minority group that reads news posts and comments - just like you. Vast majority of the commenters here are a subset of this small group who come here to write they are butthurt because of this plan of a change for some reason without even trying it in game. The rest will read the news post, acknowledge with "whatever" and continue their day. Thinking that this shitstorm of hate posts are in any way representative of the playerbase is wrong in my opinion.

But entertaining read nontheless.
In over 1,800 hours since I joined PoE in mid Essence league I have used maybe 3 exalted orbs on my gear. Every time it ended up being not worth the cost of the currency used.

I played the most I have ever played this league and the sole reason I kept playing was because harvest allowed me to incrementally upgrade my gear.


I don't understand how anyone can like 100% rng "crafting". I've "crafted" in the past spamming thousands of alterations, augments, and regals and the end result is a negative experience with wasted currency. I've dumped 2,000+ fusings over the first two weeks of a league and failed to 6 link an item (and then quit the league). For me, random crafting is not fun and in nearly all cases I'm better off trading the currency for items I want rather than "closing my eyes and hoping".

I want the ability to incrementally upgrade my gear (and harvest allows this). If I spend 10-15 hours worth of currency on an item and it never improves that's the ultimate waste of time and feels terrible. Yet, with harvest I can gradually improve the same piece of gear over time. I never make insane mirror items...I just want the ability to gradually improve my gear whether that is adding a 2nd or 3rd resist, upgrading the tier of a resist or changing my t2-t3 life into a t1 life roll.

TLDR: I usually earn around ~60ex per league playing 200-300 hours per league and I never use my currency for crafting. PoE "crafting" is too much pain and not enough profit.




... and there I was eyeing that Harvest Core supporter pack.

The sweatshirt is the only thing that didn't get nerfed :(
✰CARD✰ The Survivalist
I can’t buy any more big supporter packs because the forum only supports showing 7 legacy tags.
Last edited by cgexile#1534 on Mar 12, 2021, 7:56:29 AM
They could just have made the Harvest Crafting "costing" the currency it represent instead of Gifting it.... and could have made the "craft" itemisable so you could sell it the treaditional way... and would also "sink" currency as they want us to spend our exalts. For average player exalt are a Huge currency value... and not a conssumable like for the Highend player.... but we all know that the High end player are the ones buying most of the Mtx points... so they are the real customers, the elite of the game... we average player are the pheasant who mine for ressources like chaos and exalt to sell them to those highend players!
Please look at the path of Matth video https://www.youtube.com/watch?v=pdpA_xHXhEA
I am 100% agree with him. I am a 98% player and I loved with harvest to be able to craft my own item. I fear to loose passion about the game without it.
LOL. Chris thinks people get items by chaos spamming and exalting.

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