Development Manifesto: Harvest Crafting

Well this comment will most likely be burried in the flow but since everyone on the internet is giving his opinion here, i have to add mine too.
Maybe nerfing harvest craft is good for the game, i have no clue about that honnestly.
But publishing a big manifesto without any answer about the biggest harvest issue in trade league (aka having to trade via discord) seems off to me. Also not mentionning any possible improvement about ingame performance/crashes that become more and more common.
In heist i decided to not buy any supporter pack due to the atrocious league mechanic early on.
In ritual i spent the first 1.5 weeks struggling between server lag (random 150/300/450 ms ping) , trade beeing disable and a lot of random crashes. Again i decided to not buy any supporter pack.
Next league i hope the dev team will focus their effort on something else than balancing an endgame, convoluted crafting mechanic that most player will only encounter 5 time or less in the league.

p.s. : I can't speak for other players, but on my side, i never liked "meta-crafting" (aka crafting by slammng ex randomly on an item), i really used this method twice and only when i had 100+ ex to spend which is very niche !
For me, the "excitment" of exalt slamming never existed. Only thing i was excited about was currency drops , unique drops, div cards drops and ... rare drops (2 years ago at least, now i don't pick up any rare)
Very bad decission.
You shouldn't create content of the game based on an opinion of very minor group of players like streamers/no-lifers.
99% of players are casual players and even with harvest crafting it is not easy to reach a level to be able to defeat endgame bosses.
You should have addressed problem with harvest crafting trades, instead you are going to make it even easier.
You should focus on nerfing ridiculously overpowered built like for example self cursing HH built, instead you are going to ruin a game for ordinary players.
Really good job, congratz
Harvest is the main reason why I played so long both this league and in harvest itself. Minmaxing and theory crafting builds in pob and then gradually crafting those items is where the fun is at. I don't see why I would bother with the new thing. Especially thinking you would chaos spam or ex slam to "upgrade" your gear is just delusional.

The issue is not even getting currency for gg gear. I could farm that and straight up buy it or mirror something from someone else. But thats not what I enjoy and straight up boring. If I can mirror some gg item or I can craft something at 80% of the power myself with harvest I would always go the harvest route any day. And harvest crafting was by no means "easy" or cheap if you actually wanted to make good items. I'm talking about 100ex+ items with multiple elevated/influenced mods and not random "I awakener orbed something and fixed it with harvest items".

Thinking I will go back to alt regal chaos spam and then maybe do a bit of harvesting to get some non influenced garbage in a post nerfs world is just delusional. And don't tell me reforge phys etc is more enjoyable than chaos spamming. It's just as unfun if you know you most likely won't get something fixable after. I prefer grinding currency and then buying what I want for a big chunk of ex any day of the week.

Players in ssf might be forced to interact with the old rngfest crafting but everyone that doesn't enjoy ssf won't do it. There is no point. If you get something good you sell it even if it was "crafted" with fossils etc and then you buy what you want from what you gained from that sale. That is by far the most enjoyable way to play post harvest nerfs.
I hated playing the discord game so badly I quit Ritual much earlier than any other league I've played. The FOMO was too strong for me when my horti station was full. Removing player agency from upgrading items sucks as a solution though. Chucking all my orbs (progress) at an item and getting NOTHING out of it is not fun for me (heh, 4.8k fusing 6L this league). Back to the trade site again for my gear progression.

Before I viewed 'mirror-tier' gear as a trophy for the rich, now it's becoming closer to a requirement. With this Harvest change the time to acquire that goes up astronomically. Before I thought: who cares if there is someone out there breaking the game with god level items - I have enough damage/survivability to do the content. A few leagues ago I would be comfortable at 2M dps, now with The Feared, 10-way bosses, etc. I feel about the same with 15M dps. Harvest crafting allows more build diversity in that respect.

If you are going to unilaterally nerf character gear for all but the top .01%, please also consider the same for boss health. There are just too many builds/skills nowadays unable to handle the endgame content without some serious (harvest quality) gear.
"We don't want to take away the feeling of closing your eyes and Exalting an item, scared to see whether you ruined it or not".

Really?

If you think that there are lots of players out there willing to put all their effort in one RNG trial, then you have the misconception that the players community are members of a Gambling Addiction Rehabilitation Center.

I hate how ppl over react to every nerf here. Remember necro would be killed off after metamorph, then after harvest, surely after heist ...uh nope, still OP and #1 played.


How about you guys go play with the emulator and just use mods Chris says allowed and in game currency. I can make tons of crazy 4 and 5 influenced rares.

This will be still OP just not as easy.

Calm down.
Git R Dun!
Last edited by Aim_Deep#3474 on Mar 12, 2021, 7:12:29 AM
Reading the flood is super entertaining.

I am utterly amazed how many hidden geniuses exist and how they all happen to play Path of Exile.

So many inventors, business insiders, fortune tellers and flat out altruistic human beings who have only the best interest of the casual gamer in mind.

Nobody cares about raking in those profits with their min-maxed perfected characters. Nooooooo. Nobody. All for the greater good of the community.

I also enjoy reading all the warnings about suddenly only 2 people playing PoE because it will all be so bad and boring and dreadful.

I am amazed that any of you have any time whatsoever to spend on the forums complaining with your well paying jobs, 10 children and 59 wifes and all.

Besides such great minds of foreshadowing a great many things surely are too busy explaining the mysteries of the universe to the world right?

xD
Last edited by Fenoch#0462 on Mar 12, 2021, 7:08:39 AM
GGG please just say it's an out of season april fools joke and let's get back to building hype for the next league.
Could you guys please remove Kitava's debuff on resists so I can go back following unique-only builds? This way I would never need to look at crafting again.
Ignorance is bliss when it's not fatal.
Oblivion is the fate of all things.
Last edited by Vensatra#4089 on Mar 12, 2021, 7:13:09 AM
Honestly i've never ever played a league for more than a month, yet here i am, still enjoying my time about to make another character this league because I had a ton of fun crafting my items and making my currency with harvest.

Harvest crafting was the one thing that made me love this league more than any other thus far... even though i didn't like the ritual mechanic... why on earth would you revert that good decision... you're just making it impossible for the average player to get top tier items while forcing the top .1% to farm more hours to get their items... How can you be so out of touch of what your average player actually wants...

Looking at the comments here I can safely say that if you think the community would be welcoming of this change... you're sorely wrong. Please leave crafting as it is... or find a reasonable nerf if you think the league progression is going too fast...

Because right now, might as well remove Harvest altogether..

Last edited by jitsucrono#7539 on Mar 12, 2021, 7:15:35 AM

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