Development Manifesto: Harvest Crafting
I really don't understand why GGG wants to nuke harvest because of the existence of the TFT Discord and does not want to protect the economy by using account bound items...
If you really wxanted to make Harvest craft tradable you would have made currencies to embed such crafting options, but you did not. In you former vision of harvest, IT WAS MEANT TO BE ACCOUNT BOUND. The only solution that caters to both end of the spectrum of players is to bind harvest craft to accounts... With that only and simple solution you : 1/ Make streamers still able to play their game and have god like tier items 2/ Protect the economy because in 3.14 40 exalts crfts will be at 200+ exalts 3/ Still give all players under the 1% a way to still progress in the game. GGG's vision seems somewhat broken on simple features that would make everyone happy...( Is this why we still have a broken trade system in this game ?) PS : For a normal player (aka 2-6h per day and more on week ends) it still takes a lot of time to get those specific crafts... I play about 4-5 hours a day (since league start), a not even have seen one of those crafts... Path of Exile is a Casino for gambling addicts. Gambling is not fun nor a game mechanic... Last edited by Azarhiel#6045 on Mar 12, 2021, 5:34:18 AM
|
![]() |
@GGG: give a tester the following test: max 10 Hours play per week, with the cycle of 13 week so it is 130 hours max per League, but to be more realistic about, since we play the first 1-2 months so in avrange 60-80 hours per League. In the end ask him if the gasme was too EASY. if in your POE vision a normal person how do works and have a blanced life (Work, Friends, Family and maybe some other hobbys) should never do endgame bosses then be clear about it.
|
![]() |
" They can't get a technical patch in despite calling it technical and you want them to not add anything to "polish" things that they will break on the next mini patch. It's just impossible. Looking back at the time I played D3 seasons it's basically the same amount of time I play poe leagues. Reached my own goals and I'm playing something else already. Probably people should start taking the red pill already and wake up. And I will not talk about the negatives regarding the new content they add while it looks amazing.. it plays way different in game because of lack of testing. RNG isnt crafting. "Parade your victories, hide your defeats. Mortals are so insecure."
Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words. poe0.2/10. Nuff said. |
![]() |
Adding my voice to the looong list of complains.
Chaos orbs and Exalted orbs have NOTHING to do with 'crafting', they are both gambling methods that hardly ever pay out. To actually 'craft' with exalted orbs is something only the 0.01% of this game can, because you need hundreds |
![]() |
" Diablo 3 crashed for a few reasons: 1. Lack of item diversity. 2. Lack of build diversity. 3. Content was never updated, and when it was they charged for a new class to experience the same content. [Removed by Support] Last edited by Lisa_GGG#0000 on Mar 12, 2021, 6:20:16 AM
|
![]() |
oh we are at the point when we are hiding this from the frontpage. i know another company that handles bad feedback like that, didnt play out well for them.
|
![]() |
" but bestory is a thing that already exist... so whats the problem. MAKE LEFT CLICK GREAT AGAIN!
|
![]() |
" Wow... Just wow. So the Harvest manifesto has the all time, record breaking replies and posts, both on the official forum (currently at 339 pages of replies and growing, compared to 50-75 pages for the other manifestos) and on reddit (8.3 k comments, with an upvote of 33% - they literally had to pin the original post so that reddit doesn't hide it due to the downvotes). So, overwhelmingly negative replies to the manifesto... and LOADS of them! And you still say this is a minority... You might be just as out of touch with the game community as Chris was with his Exalt slam remark... |
![]() |
I'm so sorry Chris and GGG staff, this is what happens in a world where your audience is varied and with different levels of information, experience and expectations.
I think the changes were necessary and absolutely will be good for the long-term health of the game. Targeted annuls went against what poe has always been, and I'm glad to see them go. Annul orbs alone are enough. Some remove/add is great, which I'm glad you left in. Aside from that all we lost is the explode chest crafting, which is an enormous blessing - this was killing the game. All people want is that item and are only using harvest for it. Forgetting crusader exalts and fossils are a thing. Adding to the above, it's sad to see people not see the big picture. It has never been easier to farm currency. There are a plethora of ways and options, all of which the player can control. This league and expansion has offered so much in this regard. And yet most of the comments here are 'RIP, you're out of touch, you need competition'. It's quite tragic, but also predictable. What can we learn from this? Be careful in giving the players too much power in one mechanic. The game has many ways to get to power items/combos. Harvest is a blackhole that dominated attention, as it is easy to understand (a simple menu) and it negates most of the other methods (re: crafting). This was a mistake, and you knew it yourselves back when you were launching harvest. It should have never returned in this state, but I hope it highlights the lesson to be learnt here - taking things away (even if for the greater good) is going to cause massive backlash. The community is the baby and harvest is the candy. Even though we were in danger of over nutrition and having rotting teeth - the community cries (not all, but seemingly quite a few). Another lesson is communication. That line in your manifesto about closing your eyes and slamming an item with an ex is now being used as propaganda against you. Yes, it is more of a metaphor for the risk aspect of crafting this game has always had, but the community will use it literally against you if they don't understand the change. My suggestion is to be careful with such language in the future, try to do what you're doing (explaining the changes) but without invoking feelings and what poe is meant to feel like. People will always react badly if they don't agree with you. This comes at the expense of generating further empathy and understanding from those players that do get the change. I have never wanted to fly down to NZ more and have a beer with you all than I did yesterday - you guys are awesome, I'm 100% behind your game, your vision and this change, but don't cater to us - tread carefully in communication to avoid the accusations of being out of touch. You're not, this is your game and your success shows how in-touch you are, but you know what happens with a varied audience, the lower common denominator of empathy with your decisions will always, sadly, scream the loudest. I'll end how I started, I'm sorry Chris and GGG team, don't be discouraged from your efforts to keep poe going for another 14 years! |
![]() |
" Yup. See the issue there my friend? "Don't care" was a statement directed towards potential hate for a non-popular opinion and not towards the moronic tendencies of a small portion of players blowing shit completely out of proportion acting sif the game rises/falls based around harvest crafting. Same reason they do not comprehend a simple metaphor. |
![]() |