Development Manifesto: Harvest Crafting
Adding my voice to the looong list of complains.
Chaos orbs and Exalted orbs have NOTHING to do with 'crafting', they are both gambling methods that hardly ever pay out. To actually 'craft' with exalted orbs is something only the 0.01% of this game can, because you need hundreds |
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" Diablo 3 crashed for a few reasons: 1. Lack of item diversity. 2. Lack of build diversity. 3. Content was never updated, and when it was they charged for a new class to experience the same content. [Removed by Support] Last edited by Lisa_GGG#0000 on Mar 12, 2021, 6:20:16 AM
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oh we are at the point when we are hiding this from the frontpage. i know another company that handles bad feedback like that, didnt play out well for them.
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" but bestory is a thing that already exist... so whats the problem. MAKE LEFT CLICK GREAT AGAIN!
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" Wow... Just wow. So the Harvest manifesto has the all time, record breaking replies and posts, both on the official forum (currently at 339 pages of replies and growing, compared to 50-75 pages for the other manifestos) and on reddit (8.3 k comments, with an upvote of 33% - they literally had to pin the original post so that reddit doesn't hide it due to the downvotes). So, overwhelmingly negative replies to the manifesto... and LOADS of them! And you still say this is a minority... You might be just as out of touch with the game community as Chris was with his Exalt slam remark... |
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I'm so sorry Chris and GGG staff, this is what happens in a world where your audience is varied and with different levels of information, experience and expectations.
I think the changes were necessary and absolutely will be good for the long-term health of the game. Targeted annuls went against what poe has always been, and I'm glad to see them go. Annul orbs alone are enough. Some remove/add is great, which I'm glad you left in. Aside from that all we lost is the explode chest crafting, which is an enormous blessing - this was killing the game. All people want is that item and are only using harvest for it. Forgetting crusader exalts and fossils are a thing. Adding to the above, it's sad to see people not see the big picture. It has never been easier to farm currency. There are a plethora of ways and options, all of which the player can control. This league and expansion has offered so much in this regard. And yet most of the comments here are 'RIP, you're out of touch, you need competition'. It's quite tragic, but also predictable. What can we learn from this? Be careful in giving the players too much power in one mechanic. The game has many ways to get to power items/combos. Harvest is a blackhole that dominated attention, as it is easy to understand (a simple menu) and it negates most of the other methods (re: crafting). This was a mistake, and you knew it yourselves back when you were launching harvest. It should have never returned in this state, but I hope it highlights the lesson to be learnt here - taking things away (even if for the greater good) is going to cause massive backlash. The community is the baby and harvest is the candy. Even though we were in danger of over nutrition and having rotting teeth - the community cries (not all, but seemingly quite a few). Another lesson is communication. That line in your manifesto about closing your eyes and slamming an item with an ex is now being used as propaganda against you. Yes, it is more of a metaphor for the risk aspect of crafting this game has always had, but the community will use it literally against you if they don't understand the change. My suggestion is to be careful with such language in the future, try to do what you're doing (explaining the changes) but without invoking feelings and what poe is meant to feel like. People will always react badly if they don't agree with you. This comes at the expense of generating further empathy and understanding from those players that do get the change. I have never wanted to fly down to NZ more and have a beer with you all than I did yesterday - you guys are awesome, I'm 100% behind your game, your vision and this change, but don't cater to us - tread carefully in communication to avoid the accusations of being out of touch. You're not, this is your game and your success shows how in-touch you are, but you know what happens with a varied audience, the lower common denominator of empathy with your decisions will always, sadly, scream the loudest. I'll end how I started, I'm sorry Chris and GGG team, don't be discouraged from your efforts to keep poe going for another 14 years! |
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" Yup. See the issue there my friend? "Don't care" was a statement directed towards potential hate for a non-popular opinion and not towards the moronic tendencies of a small portion of players blowing shit completely out of proportion acting sif the game rises/falls based around harvest crafting. Same reason they do not comprehend a simple metaphor. |
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It seems this Manifesto with all comments is removed from the home page and when I clicked into recent posts it does not show up.
That is a bit paltroon from GGG. Cant use the exact word so used synonym as I would presume the post would be deleted. |
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at least GGG made sure to slap out a bunch of "news posts" fast to make this manifesto disappear from the front page..
people complaining about other people voicing their opinions, are also whinging whiners.. so complaining that other people are voicing their opinion is a pretty funny stance that being said.. all harvest really did was yet again reveal problems that are several years old but that GGG refuses to deal with.. I would have preferred if they left harvest alone.. or perhaps even buffed it.. but made items scour when you traded them.. or just disable trading for them.. or put a limit on how many times an item can be traded... or maybe forced a waiting period of a week or two before an item could be traded.. this could also if not fix, at least make it harder for people who hoard certain items to manipulate prices I know that GGG would _prefer_ it if everyone who played the game would continue to play the game the entire 3 months instead of the game essentially dying after 2-3 weeks.. every league.. making trading tedious and obnoxious because people don't want to waste time on an inconvenient process for a few chaos.. but let's get real.. while there is a lot of content in the game.. unless you're new to the game.. most of it is very old .. and the obsession GGG has with making people spend more and more time on unlocking the same crap every league, is not helping at all.. .. there's been too much of that.. along with timers.. and other crap.. for many years already. by nerfing harvest this way.. well, might as well just remove it completely then and have the new "fragments" just randomly drop from unrelated bosses generally dangerous
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I didn't think that this news would hurt me so much, tonight I imagined how I would craft in the next league combining gloves after gloves and throwing them in the trash, and I cried, for the third time in my life I cry because of the game I don't want to play Garbage Gear Games again
RNG isnt crafting. CONVERT THE REGULAR CURRENCY INTO THE HARVEST CURRENCY MAKE A WEBSITE INSIDE THE GAME |
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