All good points on this topic have already been made. For those of you who still think the changes are good: You will reap what you sow. This doesn't change the game in a large way for your favorite SSFHC streamers. All of those people play the same boring builds over and over because they're good without requiring any gear. The result will be the VAST MAJORITY (99.9%) of players playing the same builds; those that are strong~ish without gear. For those that think they can still play other builds and make it to white maps - that's great but you are irrelevant and people want to actually see this game succeed.
I'm really unsure why anybody thinks that after this change GGG will balance other skills to the point of playable in red maps+. They are historically terrible at this and the empirical evidence is there for everyone to see. League after league there are only a handful of skills that are actually strong enough to be viable without harvest crafting. Viable in the way that they can clear ALL game content, not just meander through the story and complete a map or two.
The point keeps being brought up: Well the harvest changes don't effect 80% of players. Yes, because 80% of players don't play the damn game. The opinions of those who haven't cleared red maps or finished collecting all watchstones really don't matter to me and they shouldn't to you either. Generally speaking, it's good to hear from people that have actually experienced a topic, rather than someone who's just studying it and regurgitating what they heard from someone else. Make no mistake, many of these developers are a part of that 80%.
I love this game and have supported it for years and I hope many years to come. This change, however, is out of touch with its actual players. I really am curious if their bottom line is made up mainly of the 80% or 20% of players. I'm hoping it's the 20% because I know that most people that play this game as much as I do understand what's going on and will do what's necessary to ensure these devs get the message. Vote with your wallets, folks.
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Posted byXiipher#7925on Mar 12, 2021, 5:49:49 AM
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KicsiSVK wrote:
It seems this Manifesto with all comments is removed from the home page and when I clicked into recent posts it does not show up.
That is a bit paltroon from GGG. Cant use the exact word so used synonym as I would presume the post would be deleted.
Seriously? More tinfoil?
Click Forum -> Click Development Manifesto -> Literally 2nd post from the top.
Not sure where you see little green Men but I sure as hell see only clear skies.
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Posted byFenoch#0462on Mar 12, 2021, 5:54:02 AM
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Am3nti wrote:
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I am glad that GGG thus far hasnt succumbed to listen to the cries of a minority.
Wow... Just wow. So the Harvest manifesto has the all time, record breaking replies and posts, both on the official forum (currently at 339 pages of replies and growing, compared to 50-75 pages for the other manifestos) and on reddit (8.3 k comments, with an upvote of 33% - they literally had to pin the original post so that reddit doesn't hide it due to the downvotes). So, overwhelmingly negative replies to the manifesto... and LOADS of them!
And you still say this is a minority... You might be just as out of touch with the game community as Chris was with his Exalt slam remark...
The majority of the playerbase don't even read news posts this far into the league, don't go to reddit to make posts on it and don't comment here. This hate shitstorm that we see here is from a minority group. Statistically irrelevant. The numbers next league start will tell the true story. i bet it will be the usual crowd.
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Posted bysmplx#7672on Mar 12, 2021, 5:54:52 AM
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Xiipher wrote:
All good points on this topic have already been made. For those of you who still think the changes are good: You will reap what you sow. This doesn't change the game in a large way for your favorite SSFHC streamers. All of those people play the same boring builds over and over because they're good without requiring any gear. The result will be the VAST MAJORITY (99.9%) of players playing the same builds; those that are strong~ish without gear. For those that think they can still play other builds and make it to white maps - that's great but you are irrelevant and people want to actually see this game succeed.
I'm really unsure why anybody thinks that after this change GGG will balance other skills to the point of playable in red maps+. They are historically terrible at this and the empirical evidence is there for everyone to see. League after league there are only a handful of skills that are actually strong enough to be viable without harvest crafting. Viable in the way that they can clear ALL game content, not just meander through the story and complete a map or two.
The point keeps being brought up: Well the harvest changes don't effect 80% of players. Yes, because 80% of players don't play the damn game. The opinions of those who haven't cleared red maps or finished collecting all watchstones really don't matter to me and they shouldn't to you either. Generally speaking, it's good to hear from people that have actually experienced a topic, rather than someone who's just studying it and regurgitating what they heard from someone else. Make no mistake, many of these developers are a part of that 80%.
I love this game and have supported it for years and I hope many years to come. This change, however, is out of touch with its actual players. I really am curious if their bottom line is made up mainly of the 80% or 20% of players. I'm hoping it's the 20% because I know that most people that play this game as much as I do understand what's going on and will do what's necessary to ensure these devs get the message. Vote with your wallets, folks.
Have you considered working a business insider or fortuneteller?
Seems you have the gift. You know what will happen and how it will come to pass.
You can make a lot of Exalts in real life that way. Maybe even a few mirrors.
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Posted byFenoch#0462on Mar 12, 2021, 5:55:23 AM
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Nice seems like you even don't play your proper game.
Crafting is easy?? yes for 0.09% of players.
what you get with your dumb nerf? return to stone age. and loose 60% of actual players??
ok I understand.
GGG means GAMBLER GAMBLING GAME ? or Gear Grind??
DON't DO this fucking mistake and please play your game tu realize the truth..
Give us trade plateform like on china.
this is a shame: chineses can confortably trade but europeans need to trade like dumb sheeps via whispers???
YOU ARE CRAZY maybe too much money is the cause
even great ideas like Harvest are killed for what??? more gamble??? FUCK OFF
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Posted byFeederer#7548on Mar 12, 2021, 5:55:27 AM
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Xiipher wrote:
All good points on this topic have already been made. For those of you who still think the changes are good: You will reap what you sow. This doesn't change the game in a large way for your favorite SSFHC streamers. All of those people play the same boring builds over and over because they're good without requiring any gear. The result will be the VAST MAJORITY (99.9%) of players playing the same builds; those that are strong~ish without gear. For those that think they can still play other builds and make it to white maps - that's great but you are irrelevant and people want to actually see this game succeed.
I'm really unsure why anybody thinks that after this change GGG will balance other skills to the point of playable in red maps+. They are historically terrible at this and the empirical evidence is there for everyone to see. League after league there are only a handful of skills that are actually strong enough to be viable without harvest crafting. Viable in the way that they can clear ALL game content, not just meander through the story and complete a map or two.
The point keeps being brought up: Well the harvest changes don't effect 80% of players. Yes, because 80% of players don't play the damn game. The opinions of those who haven't cleared red maps or finished collecting all watchstones really don't matter to me and they shouldn't to you either. Generally speaking, it's good to hear from people that have actually experienced a topic, rather than someone who's just studying it and regurgitating what they heard from someone else. Make no mistake, many of these developers are a part of that 80%.
I love this game and have supported it for years and I hope many years to come. This change, however, is out of touch with its actual players. I really am curious if their bottom line is made up mainly of the 80% or 20% of players. I'm hoping it's the 20% because I know that most people that play this game as much as I do understand what's going on and will do what's necessary to ensure these devs get the message. Vote with your wallets, folks.
Very well said. My wallet is closed next league. I love the game and love to play it but the display of disconnect with players like me is just incredible.
I have 1500hours played in a bit over a year. I did most of the end game content while learning abut atributes. I was now at the stage to be able to convert this knowledge and try to craft some cool gear. It wont be mirror tier or perfect that is for sure.
This is now soured for me as it was supposed to be a practice crafting run for next league. But now no crafting next league. Lets go back to one in 6000 chance in hitting one of the three good atributes you need.
Just sad
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Posted byKicsiSVK#6483on Mar 12, 2021, 5:59:35 AM
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Xiipher wrote:
All good points on this topic have already been made. For those of you who still think the changes are good: You will reap what you sow. This doesn't change the game in a large way for your favorite SSFHC streamers. All of those people play the same boring builds over and over because they're good without requiring any gear. The result will be the VAST MAJORITY (99.9%) of players playing the same builds; those that are strong~ish without gear. For those that think they can still play other builds and make it to white maps - that's great but you are irrelevant and people want to actually see this game succeed.
I'm really unsure why anybody thinks that after this change GGG will balance other skills to the point of playable in red maps+. They are historically terrible at this and the empirical evidence is there for everyone to see. League after league there are only a handful of skills that are actually strong enough to be viable without harvest crafting. Viable in the way that they can clear ALL game content, not just meander through the story and complete a map or two.
The point keeps being brought up: Well the harvest changes don't effect 80% of players. Yes, because 80% of players don't play the damn game. The opinions of those who haven't cleared red maps or finished collecting all watchstones really don't matter to me and they shouldn't to you either. Generally speaking, it's good to hear from people that have actually experienced a topic, rather than someone who's just studying it and regurgitating what they heard from someone else. Make no mistake, many of these developers are a part of that 80%.
I love this game and have supported it for years and I hope many years to come. This change, however, is out of touch with its actual players. I really am curious if their bottom line is made up mainly of the 80% or 20% of players. I'm hoping it's the 20% because I know that most people that play this game as much as I do understand what's going on and will do what's necessary to ensure these devs get the message. Vote with your wallets, folks.
So from you point of view, even if i have only 20 watchstones, did not kill sirus, but can clear T16 maps i have no voice on the matter ?
Maybe it is also because i love this game and that every other ARPG are shit that i also want to express my opinion on the matter...
PS : With harvest i managed to have some okish gear to be able to get to T16 maps. Not good enought to kill sirus (left him with 20% hp) but still my best imrpovement since betrayal. I don't play meta, never will and i don't play trade / gambling craft.
Path of Exile is a Casino for gambling addicts.
Gambling is not fun nor a game mechanic...
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Posted byAzarhiel#6045on Mar 12, 2021, 6:01:16 AM
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Hsplash wrote:
I'm so sorry Chris and GGG staff, this is what happens in a world where your audience is varied and with different levels of information, experience and expectations.
I think the changes were necessary and absolutely will be good for the long-term health of the game. Targeted annuls went against what poe has always been, and I'm glad to see them go. Annul orbs alone are enough. Some remove/add is great, which I'm glad you left in.
Aside from that all we lost is the explode chest crafting, which is an enormous blessing - this was killing the game. All people want is that item and are only using harvest for it. Forgetting crusader exalts and fossils are a thing.
Adding to the above, it's sad to see people not see the big picture. It has never been easier to farm currency. There are a plethora of ways and options, all of which the player can control. This league and expansion has offered so much in this regard. And yet most of the comments here are 'RIP, you're out of touch, you need competition'. It's quite tragic, but also predictable.
What can we learn from this? Be careful in giving the players too much power in one mechanic. The game has many ways to get to power items/combos. Harvest is a blackhole that dominated attention, as it is easy to understand (a simple menu) and it negates most of the other methods (re: crafting). This was a mistake, and you knew it yourselves back when you were launching harvest. It should have never returned in this state, but I hope it highlights the lesson to be learnt here - taking things away (even if for the greater good) is going to cause massive backlash. The community is the baby and harvest is the candy. Even though we were in danger of over nutrition and having rotting teeth - the community cries (not all, but seemingly quite a few).
Another lesson is communication. That line in your manifesto about closing your eyes and slamming an item with an ex is now being used as propaganda against you. Yes, it is more of a metaphor for the risk aspect of crafting this game has always had, but the community will use it literally against you if they don't understand the change. My suggestion is to be careful with such language in the future, try to do what you're doing (explaining the changes) but without invoking feelings and what poe is meant to feel like. People will always react badly if they don't agree with you. This comes at the expense of generating further empathy and understanding from those players that do get the change. I have never wanted to fly down to NZ more and have a beer with you all than I did yesterday - you guys are awesome, I'm 100% behind your game, your vision and this change, but don't cater to us - tread carefully in communication to avoid the accusations of being out of touch. You're not, this is your game and your success shows how in-touch you are, but you know what happens with a varied audience, the lower common denominator of empathy with your decisions will always, sadly, scream the loudest.
I'll end how I started, I'm sorry Chris and GGG team, don't be discouraged from your efforts to keep poe going for another 14 years!
The biggest problem, that in the game there are only three semi-crafting mechanic - benchcraft, beastiary and harvest and three extra similar-to-crafting mechanic like fossils, essences and partially Jun. Alternation, chaos, exalt slamming are not crafting, they are gambling. The same way as vaaling is also gamble, not a craft. Yes, possible things like huge amount of explosion chests, a lot of HH in non Nemesis league, very powerful items are not so good, but come on, how many over the value you get compared to the previous league? Instead of 1%, amount is 2-3%? Yeah it is big disadvantage for majority of users, they feel game easy (which is not true, you still need to spend time on build, still need to find currency, still need to find the way of comfortable play even with OP build, still a lot to do). Only people who are boring - 10h/day players, who can do the same without Harvest but with more currency. But let's be honest, you need to farm 5-10ex/hour to be able to craft anything with fossils or use Harvest. There are nor so many players, who actually do it, and much less players who are getting fun from the repetitive farming.
Only minority is saying - don't change anything- but majority is saying, that nerfes are on the level, when Harvest is useless mechanic.
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Posted byOblachko_O#5230on Mar 12, 2021, 6:01:50 AM
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Azarhiel wrote:
So from you point of view, even if i have only 20 watchstones, did not kill sirus, but can clear T16 maps i have no voice on the matter ?
Maybe it is also because i love this game and that every other ARPG are shit that i also want to express my opinion on the matter...
PS : With harvest i managed to have some okish gear to be able to get to T16 maps. Not good enought to kill sirus (left him with 20% hp) but still my best imrpovement since betrayal. I don't play meta, never will and i don't play trade / gambling craft.
I didn't really mean it that way. That's directed at those who have that experience AND are saying it's great that Harvest is being removed. I also said to clear red maps OR collect all watchstones, so you wouldn't have been included in that. EVERYONE is entitled to their own opinions on this, but they don't all hold the same value.
Last edited by Xiipher#7925 on Mar 12, 2021, 6:12:09 AM
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Posted byXiipher#7925on Mar 12, 2021, 6:03:24 AM
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Well done ggg!
Fuck Yeah
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Posted byTodt#0899on Mar 12, 2021, 6:07:56 AM
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